An intriguing premise that ultimately falls short of delivering something truly remarkable. Frankly, it seems to me that the author is afraid to write their own story, as evidenced by spending four chapters merely choosing a ring. Every decision appears to be the one that requires the least effort. All the games that have been released feel more like a rehash of a documentary about games, rather than an attempt by the author to achieve anything substantial. The protagonist, despite having been a game developer in their past life, only uses this knowledge to recreate what would have been done during that same era. Don't get me wrong, the idea of using classic IPs like Mario and Final Fantasy is fantastic, but why not combine this with modern game development knowledge to create even better games? Why limit oneself to ideas from that era alone? I recall seeing a fan recreate Bloodborne for the PSX and pondering what it would have been like if the game had been released back then, and what possibilities that could have brought. Imagine Hollow Knight on a 16-bit console, the same for Undertale. Author, if I may shamelessly make a request, please allow yourself to truly create something remarkable in this story, rather than producing yet another bland offering reminiscent of Qidian, with the only distinguishing feature being Japanese names.
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