"The new SP rank god, Yanluo, is about to arrive in Heian City. The new version of Onmyoji," The Covenant of Hanayo,"will officially open on August 14th. Yanluo (MV: Kahida Yuko/Guan Yunyue) is about to arrive. In addition, the SP rank God Heart Friend Dog God had descended. The novel "Battle of Yin and Yang" is equally exciting. Everyone is welcome to click and read it! "
"SP Yama has the following characteristics among Onmyoji: * * 1. Skin related ** Its new linked skin,"Great Night Skyscraping Yama·Golden Ring Magic Image", had the theme of "Molten Gold Casting Tool". There were red flame-shaped patterns on the forehead, and hollow gourd-shaped gold earrings were hung on the ears. The overall design showed a gorgeous metal texture, echoing the concept of light and freedom of the shikigami. In terms of special effects, attacking the enemy could instantly cause the ground to explode into flames. The special effects of the big move were gorgeous and domineering. The model of the controlled enemy also had new changes. The modeling level and special effects were first-class. * * 2. Attribute Panel ** Its positioning was not its damage output. Its critical hit and attack attributes were not good, so it was C-rank. Its defense and health attributes were good, so it was S-rank and A-rank respectively. Although its speed was faster, it was not as good as the SSR-form. * * 3. Skills ** 1. * * General Attack [Death's Judgement]** - The first four levels only increased the damage coefficient. After Level 5, the general attack could be added with the [Yama's Eye] buff. 2. * * Second Skill [Book of Reincarnation](Passive)** - Activates after the end of the action round, presenting as a small dragon effect. It will record 40% of the initial health points of all allies and seal it. When friendly units receive enemy damage, the health points inside will be deducted first. When the HP recorded is 0 or an ally dies, SP Yama will be able to cast all three skills at once. Enemy units that entered their turn without [Yama's Eye] would be buffed. 3. * * 3 Skill [Soul Pacifying Ghost Domain]** - It was an upgraded version of the SSR-type [Yama's Eye], which retained the single target transformation mechanism, increased AOE damage, and added an AOE effect. [Yama's Eye] can be stacked three times to unlock [Evil Spirit's Prison]. This negative mark will forcefully increase the enemy's cooldown for one round before the enemy's skill enters cooldown, ignoring everything. The third skill was the type that would definitely bring benefits. Even if the active transformation was resisted, it would give the enemy a 100% chance of being inflicted with the [Evil Spirit's Prison] without the need to warm up. * * 4. Location ** 1. * * Attributes and skills determine positioning ** - It belonged to the type where the benefits of releasing skills first were very high, and the latter was not weak. From the positioning and overall design, it was inclined to the sitting and medium-speed system. However, when he watched the battle in the experience server, he found that when used with the speed system to suppress the rhythm, 123 points of basic speed could surpass SSR and SP plane Reiki. When the speed was fast enough, the suppression ability was very strong, and there would be obvious benefits when attacking. 2. * * In terms of natural enemies ** - There were natural enemies in fighting techniques, such as the Cloud Mirror (White Mirror). After it formed the "Diving Goggles" with the Soul Submergence, its third skill,[Life in the Bitter Sea], could not only dispel the debuff of the SP Yama, but also increase the flexibility of the formation. The novel "Battle of Yin and Yang" is equally exciting. Everyone is welcome to click and read it! "
The following are the recommendations for SP Orochi in different scenarios: - **PVE (Soul-injuring Bird)**: Attacks explosive damage. Soul-injuring Bird is the best choice because after teammates change swords, SP Orochi can enjoy the effect of Soul Control. Moreover, its core gameplay is faster and more efficient in the second version. This Soul Control can better display its abilities. - **PVE (Yin Mara)**: Attack, attack, explosion. In dungeons and events where the Underworld Gate was a place where many people would cross paths, it was easy to run out of ghost flames. Yin Mara could be the best choice for this, but its general usage was average. - **PVP (Soul-Wrecking Bird)**: Rapid Attack, Rapid Attack, or Rapid Attack. - **PVP (Yin Mara)**: Rapid attack, rapid attack, or rapid attack. - **PVP (K ṣ itigarbha, etc.)**: Fast growing or fast growing explosive. SP Orochi used changing swords to usurp the throne as its core gameplay. To play this system, one needed to ensure their own survival. Ksitigarbha and other spirits that could increase survivability were good choices. In addition, in PVE, the 4-piece Soul Control Set could also be used to choose Mad Bone, Sea Moon Fire Jade, Breaking Force, etc. The 2-piece Soul Control Set was usually used for short-term battles and Earth Spiders for long-term battles. In PVP, there were also Breaking Force/Earth Bodhisattva Statue x 4 and Critical Hit x 2. The position of the Soul Control could be matched with the attack bonus of the second position, the attack bonus of the fourth position, and the critical hit damage of the sixth position. Breaking Force could be used to kill the enemy in a simple wave, while Earth Bodhisattva Statue was suitable for continuous output. The group output Soul Control Set could be used with Mad Bone/Breaking Force x 4 and Desolate Skeleton x 2. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The Onmyoji SP Chasing Moon God had two options for matching souls. The first plan was to make money x4, effect resistance x2, and the position of the soul would be the speed of the second position, the effect resistance of the fourth position, and the health bonus of the sixth position. This combination was suitable for fighting against Feng Mo. Chasing Moon God's big move could speed up the attack, while Moneymaker could continue to provide fire. The second option was to have four fire spirits, two effect resistance, two speed, four health boost/effect resistance, and six health boost. This combination was suitable for fighting real snakes and all kinds of high fire consumption scenes, but there would be an opening move that would affect the speed of the map. Other than these two options, there were other types of soul control that could be considered, such as Tu Fo and Common Dive. Common Dive was an option that focused on PVP fighting techniques. All in all, the Onmyoji SP Chasing Moon God had a certain degree of flexibility in the combination of souls. It could be chosen according to the player's needs and the battle scene.
The skills of the Onmyoji SP Chasing Moon God included the normal attack-Flowing Brightness, the second skill-Damask Dance, and the third skill-Flying Color Congealing Light. Normal Attack-Flowing Brightness is a golden ray of light that appears and attacks the enemy target, causing 100% damage. Skill 2-Dance of the Damask's effect is to dance under the moonlight. At the end of your turn, you will be able to advance 3 additional Will-o'-Wisp action bars, and all friendly units will receive 2 layers of illumination. If a friendly unit's Will-o'-the-wisp overflows and they are not affected by any control or banishment effects, all friendly units will be stimulated and encouraged. For every additional Will-o'-the-wisp, all friendly units will receive a layer of illumination. When the number of layers reached the upper limit, this effect would not be triggered. Skill 3-Flying Colored Light grants all non-summoned allies a gathering light, lasts for 1 round. The effect of Gathering Light was that when the Will-o'-Wisp of an ally was deducted, the Will-o'-Wisp action bar would advance by the same number of squares as the Will-o'-Wisp was deducted, and this mark would be consumed. At the same time, the target at the front of the enemy's action bar would be affected by the loss of color, lasting for one round.
The skills of the Onmyoji SP Flowing Light Chasing Moon God included the normal attack-Flowing Brightness, the second skill-Damask Dance, and the third skill-Flying Color Congealing Light. Normal Attack-Flowing Brightness is a golden ray of light that appears and attacks the enemy target, causing 100% damage. Skill 2-Dance of the Damask is the only effect. After the end of the turn, the player will be able to push forward 3 additional bars of will-o'-the-wisps and give all allies 2 layers of Radiance. When the will-o'-the-wisps of allies overflow, if the player is not under the control effect or banishment, the player will be encouraged by all allies. Every point of will-o'-the-wisps that overflows will give all allies 1 layer of Radiance. Skill 3-Flying Color Congealing Light is a skill that radiates light when the clothes are fluttering. All non-summoned allies will receive a gathering light. Lasts for 1 round. In general, the [SP Flowing Light Chasing Moon God] skill was very powerful. It could provide attack bonuses and encouragement effects, and was suitable for PVE and PVP.
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Haitang's SP works included " Thank You for Your Grace." The author was Zechen. The story included a story between a domineering, infatuated, but ruthless emperor and a distant, cold, aloof, and gentle courtier. It was a story of a strong attack and a strong acceptance. It was not all flesh and not androgynous. The plot was good and it was a two-way journey. There was also Rust Orange [SP 1V1], written by the author Silent Mourning. " Oh, My Yao " was equally exciting. Everyone, please click to read it!
According to the current game environment, the Spirit-branded Retainers could be roughly divided into the following rankings: [T0 level: Ibiko, Asura, Enigmatic Eater, Susa, Infanteru Yeji, SP Orochi, Fujitaka, Sakra, and Kitagami. These shikigamis are indispensable in the daily rapid challenge lineup. Once they are gathered, they can easily deal with PVE mode.] [T1 level: Qianji, SP Plane Reiki, Cuttlefish, Suzuhiki, SP Emamu, Jinnara Ekomaru. They play a vital role in the monthly side event.] For example, Qianji had the strongest firepower output and was good at long-term battles, while the SP plane was good at single-target high damage and was very important when fighting against bosses. [T2 level: Demon Blade Ji, Tamamo, Ishilin, Ishaki, SP Tamamo Mae, and Double-Faced Buddha. Although there is still room for application under the suppression of T0 level shikigami.] For example, SP Tamamo Mae was still a key player in the lineup of Trapped 28, Eternal Life, and Secret News that needed to be cleared quickly. Ishiki and Tamamo were fast and suitable for clearing the dungeon quickly, but with Susa, Ishirei and Demon Blade were not the must-have choices. [Level 3: Light Sister, SP Chasing Moon, Lost Bean, Hokuhime, Onishi, Yamata no Orochi, and Suzuji Imperial Goddess. They are not widely used or irreplaceable in daily life, but may be useful in certain situations.] In addition, on the latest Spirit-branded Retainer Strength Rankings, Chiaki, SP Qingxing Deng, and SP Chan Chan were ranked in the top three. They were the essential Spirit-branded Retainers for players. The strength of the Spirit-branded Retainer will change with the update of the version. Players need to pay close attention to the game's developments when choosing the training target.