The Onmyoji SP Chasing Moon God had two options for matching souls. The first plan was to make money x4, effect resistance x2, and the position of the soul would be the speed of the second position, the effect resistance of the fourth position, and the health bonus of the sixth position. This combination was suitable for fighting against Feng Mo. Chasing Moon God's big move could speed up the attack, while Moneymaker could continue to provide fire. The second option was to have four fire spirits, two effect resistance, two speed, four health boost/effect resistance, and six health boost. This combination was suitable for fighting real snakes and all kinds of high fire consumption scenes, but there would be an opening move that would affect the speed of the map. Other than these two options, there were other types of soul control that could be considered, such as Tu Fo and Common Dive. Common Dive was an option that focused on PVP fighting techniques. All in all, the Onmyoji SP Chasing Moon God had a certain degree of flexibility in the combination of souls. It could be chosen according to the player's needs and the battle scene.
The skills of the Onmyoji SP Chasing Moon God included the normal attack-Flowing Brightness, the second skill-Damask Dance, and the third skill-Flying Color Congealing Light. Normal Attack-Flowing Brightness is a golden ray of light that appears and attacks the enemy target, causing 100% damage. Skill 2-Dance of the Damask's effect is to dance under the moonlight. At the end of your turn, you will be able to advance 3 additional Will-o'-Wisp action bars, and all friendly units will receive 2 layers of illumination. If a friendly unit's Will-o'-the-wisp overflows and they are not affected by any control or banishment effects, all friendly units will be stimulated and encouraged. For every additional Will-o'-the-wisp, all friendly units will receive a layer of illumination. When the number of layers reached the upper limit, this effect would not be triggered. Skill 3-Flying Colored Light grants all non-summoned allies a gathering light, lasts for 1 round. The effect of Gathering Light was that when the Will-o'-Wisp of an ally was deducted, the Will-o'-Wisp action bar would advance by the same number of squares as the Will-o'-Wisp was deducted, and this mark would be consumed. At the same time, the target at the front of the enemy's action bar would be affected by the loss of color, lasting for one round.
SP Chasing Moon Goddess had a few options for matching souls. One of them was the type of soul control that used Moneymaker + Fire Spirit, which was suitable for the quick attack and brainless three attacks in PVE. The other option was to use Moneymaker + Hidden Soul Control, which was suitable for PVP fighting techniques and could provide continuous fire. Another method was to use Moneymaker + Clam Spirit, which was also suitable for PVP fighting techniques, mainly to increase health and speed. Other than that, there were other soul control combinations, such as Moneymaker + Remnant Fire, Fire Spirit + Effect Resistance, and so on. In general, SP Chasing Moon Goddess's soul control could be matched according to the player's needs and gameplay.
The skills of the Onmyoji SP Flowing Light Chasing Moon God included the normal attack-Flowing Brightness, the second skill-Damask Dance, and the third skill-Flying Color Congealing Light. Normal Attack-Flowing Brightness is a golden ray of light that appears and attacks the enemy target, causing 100% damage. Skill 2-Dance of the Damask is the only effect. After the end of the turn, the player will be able to push forward 3 additional bars of will-o'-the-wisps and give all allies 2 layers of Radiance. When the will-o'-the-wisps of allies overflow, if the player is not under the control effect or banishment, the player will be encouraged by all allies. Every point of will-o'-the-wisps that overflows will give all allies 1 layer of Radiance. Skill 3-Flying Color Congealing Light is a skill that radiates light when the clothes are fluttering. All non-summoned allies will receive a gathering light. Lasts for 1 round. In general, the [SP Flowing Light Chasing Moon God] skill was very powerful. It could provide attack bonuses and encouragement effects, and was suitable for PVE and PVP.
There were a few options to consider when it came to matching the spirits of the SP Flowing Light Chasing Moon Goddess. The first option was to use the lucky cat Spirit Control x4 and the Speed Spirit Control x2. As for the positions of the spirit, position 2 was speed, and positions 4 and 6 were health bonuses. This combination was suitable as a support for the Spirit-branded Retainer and could increase the Spirit-branded Retainer's HP. The second plan was to use Tu Fo's Soul Control x4 and Attack Soul Control x2. As for the positions of the spirit, the second position was an attack bonus, and the fourth and sixth positions were also an attack bonus. This combination could increase the output of the Spirit-branded Retainer. In addition to these two plans, there were other spirit combinations that could be chosen according to the specific situation. I hope this information will be helpful to you.
As for the attributes of the SP Chasing Moon God's Soul Mastery, the following conclusion could be drawn: There were many options for the recommended attributes of the Soul Mastery. Among them, the first plan was to use the 4-piece Moneymaker Soul Control Set and the 2-piece Effect Resistance Soul Control Set. As for the positions of the souls, the second position was speed, the fourth position was effect resistance, and the sixth position was health enhancement. This kind of combination was suitable for fighting against demons because the Moon Goddess had two fire attributes. In addition, there was also a plan to use the Fire Spirit Control Soul Set and the Effect Resistance Control Soul Set. As for the positions of the control souls, the second position was speed, the fourth position was health enhancement/effect resistance, and the sixth position was health enhancement. This combination was suitable for fighting real snakes and other high fire consumption scenes. In general, according to different gameplay and needs, you can choose to use the Moneymaker Spirit or the Fire Spirit to match the attributes of the Moon God.
There were two ways to use the soul of the Onmyoji, Flowing Light Chasing Moon Goddess. The first option was to use the lucky cat's spirit. The position of the spirit was the speed of the second position, the health bonus of the fourth position, and the health bonus of the sixth position. This combination was suitable for fighting against Feng Mo, because Chasing Moon God had two fire-type skills. The skill increased the speed of the attack, and the lucky cat could continue to supply fire. The second option was to use the Fire Spirit Spirit. The position of the Spirit was the speed of the second position, the health bonus or effect resistance of the fourth position, and the health bonus of the sixth position. This combination was suitable for fighting real snakes and all kinds of high fire consumption scenes, but one had to pay attention to the opening movements that would affect the speed of the map. The above was the answer based on the search results provided.
The speed requirement for chasing the Moon Goddess was 1. Moon God Chasing's passive skill could push the ghost fire bar by 4 slots before the battle began, and the ghost fire bar only had 5 slots in total. If Chasing Moon Goddess was at one speed, with the addition of one square of her own movement, the ghost fire bar would be full when the next teammate moved, achieving the effect of continuous fire. Hence, the speed of the Moon Goddess should be one.
SP Chasing Moon God's skills included Common Attack-Flowing Brightness, Skill 2-Damask Dance, and Skill 3-Flying Color Congealing Light. Normal Attack-Flowing Brightness is a ray of golden light that appears and attacks the enemy target, causing 100% damage. Skill 2-Damask Dance will increase the number of Will-o'-Wisps by 3 after the end of her turn. All allies will receive 2 layers of illumination. When an ally's Will-o'-the-wisp overflows, if the user is not under the control effect or banishment, all allies will be encouraged. Every time a Will-o'-the-wisp overflows, all allies will gain 1 layer of illumination. The Radiance was a type of buff mark. It had a maximum of 10 layers, and each layer increased the attack by 5%. Skill 3-Flying Colored Light grants all non-summoned allies a gathering light. Lasts for 1 round. The Gathering Light was a type of buff. When the Will-o'-Wisp of an ally was deducted, the Will-o'-Wisp action bar would be pushed forward by the same number of squares as the Will-o'-Wisp was deducted, and the mark would be consumed. At the same time, the target at the front of the enemy's action bar would be affected by the loss of color, lasting for one round. Losing Color was a debuffing mark. After the end of the turn, the Ghostfire action bar could not be pushed. In general, SP Chasing Moon God's skills had both attack and support effects. It could increase the attack and movement speed of all allies and reduce the damage of enemies.
There were a few options for Chasing Moon Goddess's Soul Control. The first plan was to set the lucky cat set with four pieces and two pieces of effect resistance. The position of the soul control was the second position for speed, the fourth position for effect resistance/health bonus, and the sixth position for health bonus. This plan was suitable for continuous combat and the environment of fighting techniques that gave bonuses to the team. The second plan was a four-piece Fire Spirit Set and a two-piece effect resistance set. The Soul Control position was also the second position for speed, the fourth position for effect resistance/health bonus, and the sixth position for health bonus. This plan was suitable for fast-paced battles such as soul control, exploration, and breakthrough. Other than that, there were other plans such as the four-piece Tu Fo set and the two-piece attack set, and the four-piece lucky cat set and the two-piece speed set. In short, the lucky cat and Fire Spirit were the most commonly used spirits for Chasing Moon Goddess, providing a stable firepower and output environment.
There were a few ways to match the Moon Goddess's soul. The first plan was to match it with the Moneymaker Set and the Effect Resistance Set. It was suitable for continuous combat scenes such as Encountering Demons and Fighting Techniques. The second position of the spirit control was speed, the fourth position was resistance, and the sixth position was health enhancement. The second plan was to match it with the Fire Spirit Set and the Effect Resistance Set. It was suitable for fast-paced battles such as Soul Control, Exploration, and Breakthrough. The position of the spirit was also the second position for speed, the fourth position for resistance or health, and the sixth position for health. The above was the conclusion based on the search results provided.