webnovel
Onmyoji SP Chasing Moon God Skill

Onmyoji SP Chasing Moon God Skill

2025-01-10 20:02
1 answer

The skills of the Onmyoji SP Chasing Moon God included the normal attack-Flowing Brightness, the second skill-Damask Dance, and the third skill-Flying Color Congealing Light. Normal Attack-Flowing Brightness is a golden ray of light that appears and attacks the enemy target, causing 100% damage. Skill 2-Dance of the Damask's effect is to dance under the moonlight. At the end of your turn, you will be able to advance 3 additional Will-o'-Wisp action bars, and all friendly units will receive 2 layers of illumination. If a friendly unit's Will-o'-the-wisp overflows and they are not affected by any control or banishment effects, all friendly units will be stimulated and encouraged. For every additional Will-o'-the-wisp, all friendly units will receive a layer of illumination. When the number of layers reached the upper limit, this effect would not be triggered. Skill 3-Flying Colored Light grants all non-summoned allies a gathering light, lasts for 1 round. The effect of Gathering Light was that when the Will-o'-Wisp of an ally was deducted, the Will-o'-Wisp action bar would advance by the same number of squares as the Will-o'-Wisp was deducted, and this mark would be consumed. At the same time, the target at the front of the enemy's action bar would be affected by the loss of color, lasting for one round.

Onmyoji SP Flowing Light Chasing Moon God Skill

The skills of the Onmyoji SP Flowing Light Chasing Moon God included the normal attack-Flowing Brightness, the second skill-Damask Dance, and the third skill-Flying Color Congealing Light. Normal Attack-Flowing Brightness is a golden ray of light that appears and attacks the enemy target, causing 100% damage. Skill 2-Dance of the Damask is the only effect. After the end of the turn, the player will be able to push forward 3 additional bars of will-o'-the-wisps and give all allies 2 layers of Radiance. When the will-o'-the-wisps of allies overflow, if the player is not under the control effect or banishment, the player will be encouraged by all allies. Every point of will-o'-the-wisps that overflows will give all allies 1 layer of Radiance. Skill 3-Flying Color Congealing Light is a skill that radiates light when the clothes are fluttering. All non-summoned allies will receive a gathering light. Lasts for 1 round. In general, the [SP Flowing Light Chasing Moon God] skill was very powerful. It could provide attack bonuses and encouragement effects, and was suitable for PVE and PVP.

1 answer
2025-01-11 05:15

SP Chasing Moon God Skill Analysis

SP Chasing Moon God's skills included Common Attack-Flowing Brightness, Skill 2-Damask Dance, and Skill 3-Flying Color Congealing Light. Normal Attack-Flowing Brightness is a ray of golden light that appears and attacks the enemy target, causing 100% damage. Skill 2-Damask Dance will increase the number of Will-o'-Wisps by 3 after the end of her turn. All allies will receive 2 layers of illumination. When an ally's Will-o'-the-wisp overflows, if the user is not under the control effect or banishment, all allies will be encouraged. Every time a Will-o'-the-wisp overflows, all allies will gain 1 layer of illumination. The Radiance was a type of buff mark. It had a maximum of 10 layers, and each layer increased the attack by 5%. Skill 3-Flying Colored Light grants all non-summoned allies a gathering light. Lasts for 1 round. The Gathering Light was a type of buff. When the Will-o'-Wisp of an ally was deducted, the Will-o'-Wisp action bar would be pushed forward by the same number of squares as the Will-o'-Wisp was deducted, and the mark would be consumed. At the same time, the target at the front of the enemy's action bar would be affected by the loss of color, lasting for one round. Losing Color was a debuffing mark. After the end of the turn, the Ghostfire action bar could not be pushed. In general, SP Chasing Moon God's skills had both attack and support effects. It could increase the attack and movement speed of all allies and reduce the damage of enemies.

1 answer
2025-01-10 20:55

Onmyoji Chasing Moon God Skill Explanation

Chasing Moon Goddess was an AR Spirit-branded Retainer among Onmyoji, and she was considered a support-type Spirit-branded Retainer. Its core skill was the big move [Clear Moon Flare], which released the Blessing of the Moon, causing the Ghost Fire action bar to advance by 1 square at the end of each round. At the same time, it also increased the speed and attack of the entire team, as well as their own immune control shield. Moon Chaser's fire supply state only lasted until her next move, so she had to release two clear moonlight flames each time to ensure the supply of ghost fire. Moon Chaser's second skill,[Moon Tide], pushed the ghost fire bar by 4 slots at the beginning of the battle, which was equivalent to bringing a fire spirit with him. In addition, Moon Chaser also had a passive skill [Moon Soliciting]. Normal attacks could increase her movement bar by 20%. In general, the Chasing Moon Goddess was an excellent lighter shikigami. It could increase the speed of the fire back and increase the speed and attack of the team.

1 answer
2025-01-11 16:30

SP Flowing Light Chasing Moon God Skill

The SP Flowing Light Chasing Moon God's skills included the normal attack-Flowing Brightness, the second skill-Damask Dance, and the third skill-Flying Color Congealing Light. Normal Attack-Flowing Brightness is a ray of golden light that appears and attacks the enemy target, causing 100% damage. Skill 2-Damask Dance's effect is to dance under the moonlight. After your turn ends, you will be able to advance 3 additional bars of will-o'-the-wisps, and all friendly units will receive 2 layers of illumination. If a friendly unit's Will-o'-the-wisp overflows, and the user is not affected by any control or banishment effects, all friendly units will be stimulated and encouraged. For every additional Will-o'-the-wisp, all friendly units will receive a layer of illumination. Skill 3-Flying Color Congealing Light: Grants Gathering Light to all non-summoned allies for 1 round. In general, SP Light Chasing Moon God's skills were powerful and diverse, suitable for playing an important support and damage output role in battle.

1 answer
2025-01-09 20:57

Can SP Chasing Moon God Skill 111 be used?

Yes. SP Chasing Moon Goddess was a pure support-type Spirit-branded Retainer. Although her speed of 111 wasn't very fast, it was enough. SP Chasing Moon God had the ability to increase attack speed, but compared to the full skill state, the functionality of the skill at 111 was greatly reduced.

1 answer
2026-07-30 08:19

SP Moon Chasing skill is barely usable

We can get some information about SP Chasing Moon God's skills. SP Chasing Moon God's skills included Common Attack-Flowing Brightness and 2 Skill-Damask Dance. Normal Attack-Flowing Brightness is a golden ray of light that appears and deals 100% damage. There is a 50% chance of repelling the opponent's ghost fire. Skill 2-Damask Dance will push forward 3 additional squares of Will-o'-Wisp action bar after your turn ends, and all friendly units will receive 2 layers of illumination. If a friendly unit's Will-o'-the-wisp overflows and SP Chasing Moon God is not affected by any control effects or banishment effects, it will activate and inspire all friendly units. For every additional Will-o'-the-wisp, all friendly units will receive a layer of illumination. According to the information provided, there was no clear indication of how much of SP Chasing Moon God's skill could be used. Therefore, I don't know the exact answer to this question.

1 answer
2025-01-12 03:32

Onmyoji SP Chases Moon God's Soul

The Onmyoji SP Chasing Moon God had two options for matching souls. The first plan was to make money x4, effect resistance x2, and the position of the soul would be the speed of the second position, the effect resistance of the fourth position, and the health bonus of the sixth position. This combination was suitable for fighting against Feng Mo. Chasing Moon God's big move could speed up the attack, while Moneymaker could continue to provide fire. The second option was to have four fire spirits, two effect resistance, two speed, four health boost/effect resistance, and six health boost. This combination was suitable for fighting real snakes and all kinds of high fire consumption scenes, but there would be an opening move that would affect the speed of the map. Other than these two options, there were other types of soul control that could be considered, such as Tu Fo and Common Dive. Common Dive was an option that focused on PVP fighting techniques. All in all, the Onmyoji SP Chasing Moon God had a certain degree of flexibility in the combination of souls. It could be chosen according to the player's needs and the battle scene.

1 answer
2025-01-05 15:07

Moon God Chasing Skill

Moon Chaser was a character in Onmyoji. Her skills included the passive skill " Bright Moon," skill 1 " Moon Invitation," skill 2 " Crescent Moon," skill 3 " Moon Chaser," and the ultimate skill " Clear Moonlight." Her first skill had two uses. First, she could accumulate [Moon Power], triggering the effect of continuous HP recovery. Second, she could use it in conjunction with her other three skills. After moving, she could make up for the lack of damage and increase her explosive power for a short period of time. Her second skill, Crescent-Moon, was the core of the skill mechanism. It could trigger 2 damage and silence the enemy. The third skill, Chasing Moon, was the most practical skill of Chasing Moon God, and it was also an indispensable existence in Combo Attacks. Her ultimate skill, Clear Moon Flare, was her core skill. At the end of each round, she could push the Will-o'-Wisp action bar by an additional 1 square. At the same time, it would increase the speed and attack of the entire team, as well as her own immune control shield.

1 answer
2025-01-11 20:29

SP Chasing Moon God's Soul

SP Chasing Moon Goddess had a few options for matching souls. One of them was the type of soul control that used Moneymaker + Fire Spirit, which was suitable for the quick attack and brainless three attacks in PVE. The other option was to use Moneymaker + Hidden Soul Control, which was suitable for PVP fighting techniques and could provide continuous fire. Another method was to use Moneymaker + Clam Spirit, which was also suitable for PVP fighting techniques, mainly to increase health and speed. Other than that, there were other soul control combinations, such as Moneymaker + Remnant Fire, Fire Spirit + Effect Resistance, and so on. In general, SP Chasing Moon Goddess's soul control could be matched according to the player's needs and gameplay.

1 answer
2025-01-11 09:09

Light Chasing Moon God Skill

Flowing Light Chasing Moon God's skills included the normal attack-Flowing Brightness, the second skill-Damask Dance, and the third skill-Flying Color Condensation. Normal Attack-Flowing Brightness is a golden ray of light that appears and attacks the enemy target, causing 100% damage. Skill 2-Damask Dance's effect was to dance under the moonlight and end. At the end of your turn, you will be able to push forward an additional 3 Ghostfire action bars, and all friendly units will receive 2 layers of illumination. If a friendly unit's Will-o'-the-wisp overflows, and the user is not affected by any control or banishment effects, all friendly units will be stimulated and encouraged. For every additional Will-o'-the-wisp, all friendly units will receive a layer of illumination. If you have reached the upper limit of the level, then this effect will not be triggered. Skill 3-Flying Color Congealing Light: Grants Gathering Light to all non-summoned allies for 1 round. In general, the Moon God Chasing Light skill had the characteristics of attack and support. It could cause damage to the enemy and provide buffs to allies.

1 answer
2025-01-12 08:47
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z