Maybe try different playstyles or challenge yourself with higher difficulty levels. You could also look for collectibles and Easter eggs that add to the game's depth.
One option is to re-play the game to notice details you overlooked before or to appreciate the story and gameplay from a new perspective. Another thing to do is engage with the game's community and share your experiences and strategies.
You could explore the game's side quests or hidden areas that you might have missed during the main story.
After the story in God of War, you can explore the game world more thoroughly. There are often hidden areas, side quests, and collectibles to find. For example, you might discover secret chambers filled with powerful items or encounter new characters that offer unique challenges and rewards.
Definitely. In God of War, once you complete the story, there are still many things to do. You can go back to previous locations to collect all the collectibles that you didn't manage to get before. Also, you can try different combat strategies against the enemies you've already faced, or even face some tougher versions of them in post - story challenges. This not only gives you more time to enjoy the game's mechanics but also deepens your understanding of the game world.
The 100% God of War after - story is really interesting. You get to see more of the relationships between the characters. For instance, Kratos and Atreus might have some additional interactions that were not fully explored during the main story. Also, there could be new areas that open up which were previously locked. These areas might hold valuable items or more backstory about the game's mythology. Completing everything in the game unlocks this more in - depth exploration of the post - main - story world.
Yes, you can fully experience the post - story content in God of War if you complete all the side quests, explore all the hidden areas, and reach 100% completion. It usually involves things like finding all the collectibles, upgrading all your gear, and fully understanding the backstories of the characters you encounter.
I think the after story of God of War could potentially introduce new villains or allies, and maybe even take the story to unexpected places. But without more specific details about what you mean by '100', it's hard to give a more precise answer.
After the story in God of War, the Alfheim artifacts are significant in multiple ways. Firstly, they are a testament to the player's exploration skills. They can also serve as a link to the backstory of Alfheim. Some artifacts may have been used by the elves in their daily lives or in battles. These artifacts can give insights into the culture, technology, and magic of the Alfheim realm. For instance, an ancient rune - inscribed artifact could hold the key to understanding a long - forgotten spell or ritual that was once practiced by the elves in Alfheim.
There are also some special weapons or armor pieces that can be considered collectibles post - story. You may need to complete certain side quests or challenges that become available after finishing the main plot. These items can enhance Kratos' abilities further, like a new axe upgrade that could be obtained from a post - story mini - boss fight.
Well, in the after story of God of War Valkyries, Kratos might have some moments of reflection on his battles with the Valkyries. He could be seen coming to terms with the power he's gained and the challenges he overcame.
You can explore all the areas you might have missed during the main story. There are often hidden chests with valuable items like upgrade materials for your weapons and armor.
Perhaps there are secrets related to the gods or powerful beings that still exist in their world. After the story, as Kratos and Atreus explore more, they might stumble upon hidden knowledge about these entities. For example, there could be secrets about how to truly defeat some of the remaining threats or how to unlock even greater powers within themselves. Also, there might be secrets about the connection between different realms that they hadn't fully grasped during the main plot.