Moon Chaser was a four-star Spirit-branded Retainer among Onmyoji, but there were different opinions on whether it was worth upgrading her to a six-star Spirit-branded Retainer. Some players thought that Chasing Moon Goddess was a lighter, and a max 5-star was enough. On the other hand, some players thought that Chasing Moon had an outstanding performance in PVE, and was especially suitable for meeting demons and various activities. She even had a certain advantage in fighting techniques. However, there were also people who felt that chasing after the Moon Goddess's six-star might not be necessary, because six-star would not be an obvious improvement for her. In general, whether Chasing Moon Goddess was worthy of being promoted to six-star depended on one's gaming needs and preferences.
In Onmyoji, Moonlight Chaser was considered a Spirit-branded Retainer worthy of nurturing. She had a very good damage buff and could replace Bright Night Ji's position. She also had a strong performance in both the first move and the second move. She could also show her powerful counterattacks when facing the mainstream Wood Charm Goddess, Qian Ji. Although her skill animation might be a little slow, she performed well in terms of fire supply and support strength. Therefore, according to the information provided, it could be said that Flowing Light Chasing Moon Goddess was a Spirit-branded Retainer worth practicing.
Chasing the Moon Goddess could be trained to 5 stars in the early stages because her skills were useful in many situations such as Encountering Demons, Secret Books, Fighting Techniques, True Snakes, PVP, and PVE. Although some people thought that 6 stars were not necessary, 5 stars were enough to meet the needs.
In terms of PvE, Moonlight Chaser was weaker than Chiaki, but it was suitable for Ji, and in terms of fighting techniques, Moonlight Chaser was the most powerful fire-type shikigami. Whether it was worth practicing depended on the player's main playstyle. If it was more focused on fighting techniques, it was worth practicing. If it was mainly PVE, it might need to be considered according to the specific lineup requirements.
Chasing Moon Goddess was an AR Spirit-branded Retainer among Onmyoji, and she was considered a support-type Spirit-branded Retainer. Its core skill was the big move [Clear Moon Flare], which released the Blessing of the Moon, causing the Ghost Fire action bar to advance by 1 square at the end of each round. At the same time, it also increased the speed and attack of the entire team, as well as their own immune control shield. Moon Chaser's fire supply state only lasted until her next move, so she had to release two clear moonlight flames each time to ensure the supply of ghost fire. Moon Chaser's second skill,[Moon Tide], pushed the ghost fire bar by 4 slots at the beginning of the battle, which was equivalent to bringing a fire spirit with him. In addition, Moon Chaser also had a passive skill [Moon Soliciting]. Normal attacks could increase her movement bar by 20%. In general, the Chasing Moon Goddess was an excellent lighter shikigami. It could increase the speed of the fire back and increase the speed and attack of the team.
The skills of the Onmyoji SP Chasing Moon God included the normal attack-Flowing Brightness, the second skill-Damask Dance, and the third skill-Flying Color Congealing Light. Normal Attack-Flowing Brightness is a golden ray of light that appears and attacks the enemy target, causing 100% damage. Skill 2-Dance of the Damask's effect is to dance under the moonlight. At the end of your turn, you will be able to advance 3 additional Will-o'-Wisp action bars, and all friendly units will receive 2 layers of illumination. If a friendly unit's Will-o'-the-wisp overflows and they are not affected by any control or banishment effects, all friendly units will be stimulated and encouraged. For every additional Will-o'-the-wisp, all friendly units will receive a layer of illumination. When the number of layers reached the upper limit, this effect would not be triggered. Skill 3-Flying Colored Light grants all non-summoned allies a gathering light, lasts for 1 round. The effect of Gathering Light was that when the Will-o'-Wisp of an ally was deducted, the Will-o'-Wisp action bar would advance by the same number of squares as the Will-o'-Wisp was deducted, and this mark would be consumed. At the same time, the target at the front of the enemy's action bar would be affected by the loss of color, lasting for one round.
Moon Goddess Chaser's ultimate skill,[Clear Moonlight], could increase the attack of all units on her side after reaching the maximum level. At the same time, it would also increase speed and provide will-o'-the-wisp advancement. Moreover, she would also have a resistance effect. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The Moon God Chasing Light of the Onmyoji was worth nurturing. Moon Goddess Chasing Light had a pretty good damage buff in the game and could replace Bright Night Ji's position. It also had a strong performance in both attacking first and counterattacking later. She could even fight back against the mainstream Wood Charm Goddess, Qian Ji. Although her skill animation might be a little slow, she could provide a maximum of 100% attack bonus. Hence, the Moon Goddess was one of the Spirit-branded Retainers that was worth nurturing among Onmyoji.
The Onmyoji SP Chasing Moon God had two options for matching souls. The first plan was to make money x4, effect resistance x2, and the position of the soul would be the speed of the second position, the effect resistance of the fourth position, and the health bonus of the sixth position. This combination was suitable for fighting against Feng Mo. Chasing Moon God's big move could speed up the attack, while Moneymaker could continue to provide fire. The second option was to have four fire spirits, two effect resistance, two speed, four health boost/effect resistance, and six health boost. This combination was suitable for fighting real snakes and all kinds of high fire consumption scenes, but there would be an opening move that would affect the speed of the map. Other than these two options, there were other types of soul control that could be considered, such as Tu Fo and Common Dive. Common Dive was an option that focused on PVP fighting techniques. All in all, the Onmyoji SP Chasing Moon God had a certain degree of flexibility in the combination of souls. It could be chosen according to the player's needs and the battle scene.
There were different opinions on the necessity of using Moon God Chasing's skill. Some players believed that Chasing Moon Goddess only needed the second skill to be at max level to use, while the other skills had relatively lower requirements. However, there were also players who felt that the max level of Chasing Moon Goddess was crucial for its stability and efficiency in various activities and dungeons. Chasing Moon Goddess was regarded as a top-notch support Spirit-branded Retainer in PVE events such as Encounter Demon Instance Dungeon, Super Ghost King, and Real Snake. Chasing Moon Goddess, who had maxed out her skills, performed well in these events. Therefore, whether or not one's skill was maxed out depended on one's gaming needs and playstyle preferences.
Chasing Moon Goddess was worth nurturing among Onmyoji. As a lighter, Moon Goddess Chasing had the ability to increase attack and speed, which was something that other conventional lighters such as Bright Night Princess and Zashiki Boy did not have. Chasing Moon Goddess was easier to obtain and nurture than Bright Night Ji. Moon Chaser's skill, Soliciting the Moon, could deal 100% damage and increase one's action bar by 20%. Although some of the search results mentioned SP Chasing Moon Goddess, based on the given search results, it was impossible to confirm whether they were referring to the same Spirit-branded Retainer. Therefore, it could be concluded that Chasing Moon Goddess was worth nurturing.