The Moon God Chasing Light of the Onmyoji was worth nurturing. Moon Goddess Chasing Light had a pretty good damage buff in the game and could replace Bright Night Ji's position. It also had a strong performance in both attacking first and counterattacking later. She could even fight back against the mainstream Wood Charm Goddess, Qian Ji. Although her skill animation might be a little slow, she could provide a maximum of 100% attack bonus. Hence, the Moon Goddess was one of the Spirit-branded Retainers that was worth nurturing among Onmyoji.
[Chasing Moon Goddess is worth nurturing among Onmyoji.] As a lighter shikigami, Chasing Moon had the ability to increase attack and speed, which was something that other conventional lighters such as Bright Night Princess and Azashiki Boy did not have. Chasing the Moon Goddess was a very popular choice in the DPS lineup, especially for players who pursued high damage. In addition, compared to Bright Night Ji, Chasing Moon Goddess was easier to obtain and nurture. Therefore, based on the information provided, it was safe to say that Chasing Moon Goddess was worth nurturing.
There were many choices for the combination of Onmyoji and Moon Goddess. One of the recommended lineups was the Flower and Bird Scroll + Mausoleum + Chasing Moon Goddess + Terracotta Soldier + Snow Boy. This lineup had a good performance in terms of health and defense, and the speed of chasing the Moon Goddess was also one of the fastest fire shikigami. In terms of soul control, he could choose the lucky cat Set + Effect Resistance Set + Two, or the Fire Spirit Set + Effect Resistance Set + Two. These spirit combinations could be chosen according to different battle scenarios, such as encountering demons, exploring, breaking through, and so on. All in all, Moon Chaser performed well in terms of continuous combat and buffs to the team, which was suitable for the current fighting technique environment.
Chasing Moon God was a type of Spirit-branded Retainer among Onmyoji, belonging to the Hundred Ghosts Parade series. Chasing the Moon Goddess was an AR card that could be obtained by drawing a card. She had a high fire ignition effect in the game and could help players quickly accumulate ghost fire. Moon Chaser's stats were suitable for support characters. She had high health and was not easy to defeat. In the game, Chasing the Moon Goddess's skill needed to be at least level 144 in order to maximize its effect. Therefore, players could choose to maintain the current status quo until their skills reached Level 144 and use other suitable Spirit-branded Retainers to make the transition. Chasing Moon Goddess could also form a bond with Night Moon, providing the ability to instantly cast ghost fire. Her card composition was suitable for controlling and providing instant will-o'-the-wisps. All in all, Chasing Moon Goddess was a Spirit-branded Retainer that was worth nurturing among Onmyoji, but she needed the right amount of time and strategy to increase the level and effect of her skills.
The SP Flowing Light Chasing Moon God's skills included the normal attack-Flowing Brightness, the second skill-Damask Dance, and the third skill-Flying Color Congealing Light. Normal Attack-Flowing Brightness is a ray of golden light that appears and attacks the enemy target, causing 100% damage. Skill 2-Damask Dance's effect is to dance under the moonlight. After your turn ends, you will be able to advance 3 additional bars of will-o'-the-wisps, and all friendly units will receive 2 layers of illumination. If a friendly unit's Will-o'-the-wisp overflows, and the user is not affected by any control or banishment effects, all friendly units will be stimulated and encouraged. For every additional Will-o'-the-wisp, all friendly units will receive a layer of illumination. Skill 3-Flying Color Congealing Light: Grants Gathering Light to all non-summoned allies for 1 round. In general, SP Light Chasing Moon God's skills were powerful and diverse, suitable for playing an important support and damage output role in battle.
Chasing Moon Goddess was a Spirit-branded Retainer in the Onmyoji game. She was a Spirit-branded Retainer that was completely created by the designer. She was the winner of the Spirit-branded Retainer design competition,"Floating Demon Hundred Forms". In the setting, Chasing the Moon Goddess was the guardian god of the shrine, but after her divine power was confiscated, she became a monster that sought freedom. Her image was set as a rabbit, but in fact, she was a monster with a rabbit's head and a wolf's body. Chasing the Moon Goddess was positioned as a lighter in the game. She could occupy the shrine and fulfill the wishes of humans through her demonic power. She also had an enemy, the cat shopkeeper. Chasing Moon God's skills included " Blessing Moon God Sacrifice " and " Clear Moon Flare ", which could increase one's own movement bar and the speed of allies, as well as provide other buffs. She was an SIM card that could be obtained by drawing cards, but it was not difficult to obtain. All in all, Chasing Moon Goddess was a support Spirit-branded Retainer in the game that had a certain degree of practicality and uniqueness.
Chasing the Moon Goddess was one of the SK-level shikigami in Onmyoji, a 3D Japanese and Japanese turn-based RPG mobile game developed by Netease. She lived in the shrine. She was beautiful but unapproachable, and was called Chasing Moon Goddess. Chasing the Moon Goddess would try her best to fulfill the wishes of humans, so she had many believers. Her skills included Flowing Brightness and Damask Dance. The normal attack skill was a golden ray of light that appeared and attacked the enemy target, causing 100% damage. The second skill was to dance under the moonlight, and after the end of his turn, he would push forward an additional 3 Will-o'-Wisp action bars, giving all friendly units a 2-layer effect. Moon Chaser had other skills, such as the first skill "Moon Invitation" and the third skill "Bright Moon Tide", but the specific effects were not mentioned in the search results provided. Chasing Moon Goddess was widely used in the game. Her skills could help players accumulate ghost fire and provide support effects.
Chasing Moon Goddess was a Spirit-branded Retainer in Onmyoji. She was a support-type Spirit-branded Retainer and was good at using it as a lighter. Moon Chaser's skill could push the ghost fire bar, providing additional attack and speed, making her one of the top support in PvE. She could also quickly accumulate special moon power and trigger the effect of continuous recovery of health points, increasing her survivability. Chasing the Moon Goddess was suitable for dungeons with longer duration, such as Encountering Demons and Ghost Kings. All in all, Chasing Moon Goddess was a popular Spirit-branded Retainer character, and she could play an important supporting role in the game.
Tushan Xiaoyue was an SSR-level demon spirit in Night Walk of God's Capital. Mud Mountain Moon had high damage output and support abilities in the game. Her skills could reduce the BOSS's rage bar, provide healing to the demon tamer, and have a certain control ability. In the past, she used to be a very practical demon spirit, but as the game changed and other demon spirits strengthened, her healing capacity was relatively low, making her effect less obvious. However, according to the comments of some players in the search results, Mud Mountain Moon was still a demon spirit worth nurturing, especially in certain levels. Therefore, in general, Mud Mountain Moon still had some value in the game, but whether it was worth nurturing would depend on the players 'actual situation and the game's needs. While waiting for the TV series, you can also click on the link below to read the original work of " Little Fox Demon Matchmaker " to understand the plot in advance!
Chasing Moon Goddess was a Spirit-branded Retainer that was commonly used in Onmyoji games. Moon God Chasing's skills included the first skill, Moon Power, the second skill, Crescent Moon, and the third skill, Moon Chaser. [1] Skill can accumulate special power of the moon and trigger the effect of continuous HP recovery. The second skill was the core skill of Moon God Chasing. It could hit the enemy and cause damage and silence effects. The three skills were Moon God Chasing's most practical skills, and they were also indispensable in Combo Attacks. According to the search results, there were many ways to use Chasing Moon God's combos, including straight and side slashes. In addition, Moon Chaser mainly used her passive skills to consume the opponent's HP and recover her own HP in the early stages, but in the middle and late stages, she could use her skills to deal high explosive damage. All in all, Chasing Moon Goddess was a Spirit-branded Retainer that was suitable for draining the enemy's HP and providing control effects.
Chasing Moon Goddess was a mid-laner and a support-type Spirit-branded Retainer. She had excellent displacement ability and continuous skills and moves. She could use pre-judgment attacks to deal high explosive damage to the enemy in the middle and late stages. At the same time, Moon Chasing Goddess also had support effects, providing control and acceleration. She was suitable to play a role in the Battle Arena and Barrier Breakthrough.