This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.
After distorting the laws of nature for thousands of years, the northern elves finally received retribution. The furious forces of nature sent forth heavy hailstorms to cleanse and purify this country of sinners. Blizzards akin to raging dragons ravaged the land as they pleased, and the last patches of green hope left from the previous guardian began to fade away—I seem to be getting too poetic, so let me just be direct.
After the now deceased Elf Guardian God's magic barrier, which had kept out the true forces of nature, vanished, the enormous difference between the climates clashed. The massive difference in temperature created a speedy yet unsteady weather front, generating hailstorms, tornados and other natural disasters. The Forest Guardian God's death also hastened the rate at which the plants would die, and tornados swept away much sand and dirt, causing massive erosion. All these natural calamities added up, making it almost impossible to steady the situation.