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Experimental Log of the Crazy Lich

This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.

Angry Squirrel · Fantasy
Not enough ratings
841 Chs

Post-Combat Dealings

Translator: imperfectluck

A battle would never have true victors. Unlike in those legends and epics, war would only leave behind ruins, hatred, and endless generations of revenge cycles.

The majority of ordinary people do not enjoy war, but why, then, does war still exist? Perhaps it is because of personal interests—as long as there is no effective or better method of mediating disagreements and clashes, and as long as ambitious individuals secretly manipulate and incite matters behind the scenes, war will never cease to exist.

In this battle that involved the entire Northlands, the beastmen fought for their ancestral homeland, while the elves had participated in the hope of returning to their former glory. In their perspective, they hadn't done anything wrong.