I'll try to keep this as spoiler free as possible by talking in generalities. I've read quite a few chapters at this point, and I'll probably keep reading the novel in the future mostly because I like protagonists with swords. You might be wondering why I've rated it so low if I'm going to keep reading it though. So, let's talk about the cons of this story. To say it is cliche is an understatement. Cliche 1: Fallen clans. Those once great clans that the MC relies on the heritage of to overcome. Yup, there is not one but two of them in this story. Both the mother and the father are from once powerful existences though the father's clan is much more so. Cliche 2: Mysterious object. The story starts with one in the MC's body that causes him issues, but it ultimately rewards him with OP abilities. Cliche 3: The fallen genius. The MC is an unparalleled genius until they find he can't cultivate properly due to cliche 2, but don't worry that cliche also fixes this problem. Cliche 4: Betrayal of a loved one. Oh, it's not enough that he is a fallen genius from two once great clans. He needs a manipulative love interest who betrays him to really top it off. Cliche 5: OP friends. The MC will constantly randomly bump into and makes friends with people who have secretly amazing backgrounds. Get assigned to a place to live. All the other members have crazy backgrounds. Run into someone who is being chased? That person has an even crazier background. Cliche 6: The arrogant MC. Really, no matter how arrogant you think MC are you are probably underestimating this MC's arrogance. He has powerful friends to protect him, and he won't use their protection because he thinks that highly of himself. He will openly declare war on anyone regardless of how much more powerful that group or organization is and manage to hide from them just long enough to become strong enough to take his revenge. And he really can't lay low at all. His arrogance won't let him. Perhaps the only character more arrogant than the MC is the MC's father. Cliche 7: The area of death. Because you need an area the spells death of anyone who enters except for the MC who turns it into a chance to get stronger. It also conveniently lets him escape from getting killed. Cliche 8: Foolish enemies. His enemies will constantly send people at roughly his level or a little higher to kill him so he has a chance of escape. They never really go all out and there always seems to be a bigger organization behind them pulling the strings. And you've probably guessed it already, but these enemies are the most two dimensional of characters because who needs depth of character or interesting motivation when cliched characterizations will do. They'll be dead soon enough anyway right? Honestly, I could go on, but you probably get the idea. It's not a very well written story. There is nothing particularly new or interesting about the cultivation method or the world building. It is a generic cultivation setting. The characters (MC included) are very two dimensional. They are really paper thin in design, and there is nothing unique or interesting about their characterizations. This is a glorified wish fulfillment type of story that brings nothing new to the table.
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