. Chapter 40
.
.
.
.
.
{status}
<name: Spiky>
<specie: medium territorial magical Pereskia>
.
<specialization: Projectile magic>
.
{Skill page}
<resistance skills:
1)tiny heat resistance ( lvl 9) <MAX>
(ability to resist minor levels of heat)
*max lvl bonus, also affects fire magic*
[Extended description]
*ability to resist 0.9% of heat and fire-type magic impact
2)Moderate heat resistance ( lvl 1)
(ability to resist moderate levels of heat)
[Extended description]
*ability to resist 1% of heat impact
3)tiny wind resistance ( lvl 9 ) <MAX>
(ability to resist minor levels of atmospheric pressure)
*max lvl bonus, also affects wind magic*
[Extended description]
*ability to resist 0.9% of wind - type magic and atmospheric pressure
4)moderate wind resistance ( lvl 2 )
(ability to resist moderate levels of atmospheric pressure)
[Extended description]
*ability to resist 2% of wind and atmospheric pressure
5) tiny blunt impact resistance( lvl 6)
(ability to resist minor levels of blunt impact)
[Extended description]
*ability to resist 0.4% of blunt impact.>
6) tiny poison resistance ( lvl 9 ) <MAX>
(ability to resist minor levels of poison )
*max lvl bonus, also affects poison magic*
[Extended description]
*ability to resist 0.9% of poison- type magic and natural poison >
7) moderate poison resistance ( lvl 5)
(ability to moderate levels resist poison )
[Extended description]
*ability to resist 5% of poison and natural poison >
8) tiny sand-pressure resistance ( lvl 9 ) <MAX>
(ability to resist minor levels of sand pressure(weight))
*max lvl bonus, also affects sand magic*
[Extended description]
*ability to resist 0.9% of sand - type magic and pressure
9) moderate sand-pressure resistance ( lvl 1 )
(ability to resist moderate levls of sand pressure(weight))
[Extended description]
*ability to resist 1% of sand pressure
10) tiny curse resistance ( lvl 9 ) <MAX>
(ability to resist minor levels of cursed effects)
*max lvl bonus, also affects sand magic*
[Extended description]
*ability to resist 0.9% of curse- type magic and effects
11) moderate curse resistance ( lvl 3 )
(ability to resist moderate levels of cursed effects)
[Extended description]
*ability to resist 3% of curse effects
.
<Utility skills:
1) tiny water absorption ( lvl 9) <MAX>
*max lvl bonus, also affects water magic*
(ability to absorb minor amounts of water)
2)Moderate water absorption ( lvl 3)
(ability to absorb moderate amounts of water)
3)floral photosynthesis( lvl 5)
(ability to performe photosynthesis. By absorbing water, sunlight and CO2 the needed sugar will be produced) >
*Due to evolution it's effects have been strengthened*
4)Advance ( lvl 7)
(ability to advance your skills level by level * 2 for a certain amount of time, uses aura, coldown depends on host endurance.) >
.
<root skills:
1)young multi-elemental root growth (lvl 15) [MAX]
[Extended description]
*ability to grow 'young','wind', 'poison', 'sand','curse' and 'normal' - type roots at a rate of 163.84 cm per hour.
(MAX REACH = 15KM)
2)teen multi-elemental root growth (lvl 15)[MAX]
[Extended description]
*ability to grow 'teen', 'wind', 'sand', 'poison' ,'curse' and 'normal' - type roots at a rate of 1 638.4 cm per hour.
(MAX REACH = 150KM), young roots can grow out of teen roots
3) adult multi-elemental root growth (lvl6)
[Extended description]
*ability to manipulate 'adult', 'wind,' sand', 'poison','curse' and 'normal' - type roots at a rate of 32 cm per hour. >
4)young multi-elemental root manipulation ( lvl 15) [MAX]
(ability to manipulate young roots)
[Extended description]
*ability to manipulate 'young', 'wind', 'poison', 'sand' ,'curse' and 'normal' - type roots at a rate of 16 384 cm per hour. (0.16 km\h) >
5)teen multi-elemental root manipulation (lvl 15)[MAX]
[Extended description]
*ability to manipulate 'teen', 'wind,' sand', 'poison' ,'curse' and 'normal' - type roots at a rate of 163 840cm per hour.>
6)adult multi-elemental root manipulation (lvl 5)
[Extended description]
*ability to manipulate 'adult', 'wind,' sand', 'poison' ,'curse' and 'normal' - type roots at a rate of 1 600 cm per hour. >
.
<defence skills :
1)spike creation (lvl 20)
(ability to create spikes from any part of the body)
[Extended description]
*ability to create spikes with hardeness and at a speed proportioal the amount of nutrients provided
*they keep on improving passively by absorbing nutrients
2)orchid creation (lvl 18)
(ability to create orchids filled with spikes from any part of the body)
[Extended description]
*automatically creates spikes with a selected amount of nutrients also prevents spikes from absorbing extra nutrients>
3)Spike missile (lvl 10)
(ability to fire spikes at the enemy)
[Extended description]
*The faster the spikes, the harder they get
*The the further they fly, the heavier they get.>
4)Ballistic fruits (lvl 0)<locked>-
[needs 'fruit creation (lvl 1) to unlock]
.
<soul skills:
1)focused omnidirectional vision {+wind}{+sand} ( lvl 12)
(ability to see in any direction)
[Extended description]
*ability to see a focused range of 120° from any chosen direction {point of origin is body or wind or sand under magic's control}
2)focused hearing {+wind}{+sand} ( lvl 14)
(ability to hear through the wind or sand )
[Extended description]
*ability to hear using your soul from any chosen direction {point of origin is body or wind or sand under magic's control}
3)focused speaking {+wind}{+sand} ( lvl 9)
(ability to speak through the wind or sand)
[Extended description]
*ability to speak using your soul from any chosen direction {point of origin is body or wind or sand under magic's control}
.
<aura skills:>
1)aura training (lvl 15)
(training will improve the quality of the aura)
2)aura vision (lvl 17)
(most can feel aura... You can see it) >
3) peace treaty (lvl 3)
(makes it so that as long as one can give a justifiable reason no violence will be allowed inside one's territory.)
[Extended description]
*This 'justifiable reason' will become more favorable and easier to meet as the skill levels up
High coldown time.}
4)war decree (lvl 7)
(Instant root movement when given a coldwon)
[Extended description]
*If normally one would take 3 hours to move a rock, this skill will initiate a 3h countdown before teleporting said rock to to the selected place.
Time decreases with level}
5)aura territory (lvl 3)
(spread aura around the user in the shape of a bubble.)
[Extended description]
*Users may use spreed skills and soul skills freely inside their territory.}
.
<spread skills:
1)floral rebirth ( lvl 1)
[Extended description]
allows one to revive using an flower that has been pre-positioned inside somene.
But i will only revive after my enemy dies and said death cannot be more than 2 years apart from the time whenn the flower was placed on them.
Can produce regular reprodutive flowers but they will have no ability}
2)Fruit creation (lvl 0)
(ability to create fruits that will store nuitrients and water , if gone unused for long the fruits will develop seeds that will absorve said nutirents and water in order to grow into offshoots)
3)seed infestation (lvl 0)<locked>-
[needs 'fruit creation (lvl 1) to unlock]
.
<magic skills:
1)wind mana manipulation (# level)
(ability to manipulate the wind)
[Extended description]
*ability to manipulate the wind around, no level, no max level... It's all up to the user's time, talent and effort >
2)poison mana manipulation (# level)
(ability to manipulate poison)
[Extended description]
*ability to manipulate poison , no level, no max level... It's all up to the user's time, talent and effort >
3)Sand mana manipulation (# level)
(ability to manipulate sand)
[Extended description]
*ability to manipulate sand, no level, no max level... It's all up to the user's time, talent and effort >
3)curse mana manipulation (# level)
(ability to manipulate curses)
[Extended description]
*ability to manipulate curses, no level, no max level... It's all up to the user's time, talent and effort >
5)magical projectiles specialization(# level)
(Specializes on magical projectiles)
[Extended description]
*Enchances EVERY aspect of EVERY projectile magic to a VERY high degree. >