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Super Necromancer System

Fantasía
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  • 4.6
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Resumen

In a world full of caped superheroes, supervillains, and monsters, Aldrich is worthless. 95% of humanity has evolved to develop superpowers, but Aldrich is one of the rare few that has no powers at all. Because of his lack of powers, Aldrich suffers relentless bullying and discrimination. Society looks down on him as a burden. He is reminded everyday that he is better off dead than alive. Yet one day, at the height of his despair, after Aldrich is spat on, beaten, and broken, when it seems like everything is taken from him, a familiar screen appears in front of him: a screen from his favorite fantasy role playing game giving him the chance to wield the power he has only ever dreamed of. [Welcome, Host. Choose your Class:] [Class: Necromancer selected] Watch as Aldrich rises from weak to strong. From suffering to finding vengeance. From standing alone to commanding undead legions. From mere man to Lord of Death itself. ___ Feel free to hop into my discord to ask me questions about the story, get chapter updates, character images, and more! https://discord.gg/H7eb2CBPrB Chapter update schedule: 1 per day 5-7 Bonus chapters awarded over the week depending on powerstone and golden ticket rankings, up to a total of 14 chapters a week If you end up enjoying the book and want to give me a small tip, then here's my ko-fi! https://ko-fi.com/johndoever

Etiquetas
9 etiquetas
Chapter 1Prologue: A Dark World

It happened right at the start of the year 2001.

Right on dot with the clock striking midnight and heralding not just a new year, but a new century and a new millennium.

Huge crowds gathered across the world to celebrate modern human history graduating to this new age.

It was a time of new beginnings.

And a time of new disasters.

Something, even now, nobody really knows how it happened or what it was, but something came from space.

Not aliens, nothing as dramatic as that. Something far, far less personal.

At least, if it was aliens, then humanity could have rallied together.

Maybe they could have brought their scattered pieces, all their different ideals and borders and peoples, together to make something whole. If only there was some definite target they could see and hate together properly.

But whatever happened on that new year, well, there was no rhyme or reason for it.

It was just pure chance. Pure chaos.

That chaos came to be known as the incident known as the Altering.

What caused it?

Nobody knew.

Still a topic of debate even now, a hundred years later.

Some scientists thought it was a solar flare. Other scientists postulated that it was the leftover emissions from a far-off star that had gone supernova, scattering its alien energies throughout the planet.

Whatever it was, it washed over the world, filling the skies with auroras of countless colors and impossible patterns that felt so horribly alien that some went insane gazing at the phenomenon, dooming them into wide-eyed comas that they never awoke from.

Almost forty million people fell into this eternal sleep and never woke up from it. Forty million sounds like quite the number, but in the global scheme of things, it was just over half a percent of the world's population.

Those, arguably, were the lucky minority of minorities, for they did not have to live through the chaos that came next.

As the strange auroras of madness-inducing patterns and seemingly impossible colors lit up the sky, electronics failed all across the planet. Energy grids grew faulty. Vehicles went haywire.

Technology, the defining crown that humanity prided itself on wearing, slipped off its head and broke its owner's toe.

But that was not it. Not even the least of it.

Technology recovered back to normal gradually across the course of several months, but the Altering had left behind a far more permanent marker for humanity, carving this reminder deep into their bodies.

Individuals all across the world began to develop powers.

Powers that corresponded with spontaneously manifested growths in their bodies.

For some, these powers affected them little. Perhaps they could send out sparks from their fingertips. Or maybe they could make a pebble float with their minds.

For others, it came to define their lives, twisting their bodies into monstrous forms or rendering their minds unstable.

For further others, it made them something far, far beyond human.

Forgive the rather on the nose wording, but one could even say they became superhuman.

People with marvelous powers that let them soar through the skies faster than jets, lift entire buildings, engulf entire cities in flame or flood, or build technological wonders only seen in the realm of science fiction films.

All of these powers came from those tiny little pebble sized growths that would come to later be known as Alter Organs.

With the mass spread of powers, turmoil naturally followed as no government entity had any way to regulate this strange new phenomenon.

It did not take long before particularly powerful Altered individuals sought to use their powers to rule the world around them. Naturally, other Altered individuals rose up to meet them, starting the age-old conflict between villains and heroes.

Clashes between heroes and villains left the world in mass disarray. Some Alterhumans desired to keep the status quo, wishing for peace in the world and for humanity to progress.

Others saw their newfound powers and believed themselves worthy of taking a piece of the world for themselves.

Still others, driven mad or delusional by their strength, became little more than unpredictable forces of nature.

Yet, it is telling that this period of human history is known as the 'Age of Villains', for more often than not, it was the villains that won out against the heroes.

For almost fifty years, Alterhumans fought and won and lost in cycles, but no side could ever truly triumph over the other, and the endless conflict made many believe the world was to break under its pressure.

Major governments collapsed. The threat of global nuclear annihilation came and went. Countless millions died.

But it all ended with the emergence of those developing powers far beyond even all others.

Superhumans among superhumans.

God-like beings that shone shoulders and heads above even ordinary Alterhumans that made the average, unenhanced human seem like a defective, broken product.

Among these mighty beings was Vanguard, a paragon of might who donned the first proper costume and cape, hearkening to superhero tradition that previously lay only in the domain of fiction.

With overwhelming strength, he brought peace bit by bit to the world, for no villain could ever challenge him.

After three hard fought years, Vanguard ended the Age of Villains in 2040 by striking down Zahak, the mightiest villain of all whose power to freely take, manipulate, and alter powers made him worth a thousand Alterhumans by himself.

Yet, Zahak's death was not the end of it.

When Zahak fell, quite literally, into the depths of the earth, some say a volcano, others say a fissure or even an underwater trench, something in him, perhaps it was the stolen powers of countless many, exploded outwards, infusing with the earth itself.

From the end of the greatest villain known to man came the beginning of the greatest crisis known to man: the Monstering.

Monsters known as Variants emerged from the villain's corpse, seemingly binding with the planet, and soon, they proliferated around the entire world, spawning from the dirt or seas with unique powers of their own.

In attempting to beat back the Variants, heroes and villains alike had to band together, and in the end, after ten grueling years, the strongest Variants were beaten back to a few select deep rifts in the world, though the threat of variants spontaneously spawning all across the world never truly ended.

The Monstering left humanity with just half its populace and much of the planet inhospitable. The struggle to survive became intense, but with heroes and villains working together, humanity stood through it all.

The Alter Agency was formed to regulate supers, and the Panopticon, a coalition of technology-oriented Alterhumans, was formed to consolidate progress and development, and with these two organizations, societies restructured in the new and harsh world.

World governments formed again, and a sense of normalcy returned.

Now, sixty years later, at the turn of 2100, the start of yet another monumental century of human, no, superhuman history, the world seems to rumble once more with the echoes of chaos.

Vanguard's disappearance in 2090 catalyzed a return of villainy that only ever simmered beneath the public eye.

But now, crime and villainy has started to return ever stronger, taking advantage of Vanguard's absence.

On top of this, Variant spawning rates have accelerated dangerously, as if sensing Vanguard's loss, threatening cities all across the world at a rate not seen since the Monstering began.

This is the world where Aldrich was born into.

A dark world full of monstrosities and rising villains without any powers of his own.

Though, as he would find out later, he would not be so powerless after all.

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Tabla de contenidos
Volumen 0 :Auxiliary Volume
Volumen 1 :Rise of the Super Necromancer/Vol 1.5: Calm Before the Storm
Volumen 2 :Blackwater Retrieval

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LucidBlue
LucidBlueLv13

Firstly, I would like to start off by pointing out that I'm making this review at the most updated chapter today, being 184. I was going to write this review earlier, but upon getting to a certain point, which I will soon mention, I delayed it to now. Additionally, I want to state clearly that I do enjoy this story. The only slight issues I have with this may be resolved in time - and, naturally, in another 200 or so chapters, I'll make another review, or earlier if things worsen. If you like an above-average intelligent MC, aware of their surroundings and how to act to get closer to their goal efficiently and effectively, not too hesitant towards being 'cruel' along the way, then this may be a great story for you. Personally, I appreciate a non-braindead MC, and with how the MC's story is portrayed, it's easy to understand where they are coming from. I'll now skim over the subtleties of the story before to refer to the negatives of this story. Writing quality is decent. Not perfect. I spotted a few dozen spelling mistakes, missing words, or simple, general grammar issues, but it wasn't major in the slightest; it's not something to be concerned about. I only rated this four due to the appearance of these in addition to - while some unique and exceptional use of vocabulary was wielded, it fell short of what I would consider perfect. Stability seems decent... In truth, I read the whole book in two days, so don't quote me... Story development - ... yeah. It's good. I have problems with it, but at a fundamental standpoint, for the most part, it's quite good. Good layers to it, and it has some thought in it. Character design is there, and while not extremely varying, and displaying quite stereotypical representations or repeated attitudes, it has sufficient variety. It's above average at the very least, and the characters appear to be thought about and properly given an appropriate sense of life, though it could do with adding some unique flavor to it, at least in my opinion. World background at this point seems good. The reason as to why I use 'seems' or 'appears' is just because, despite reading nigh 200 chapters, I feel like... the randomness of the story is what disrupts a proper review. I'm giving the most honest and accurate review I can, and thus, from this current point, it seems 'OK'. I'll now go over the faults... starting with this. Cyberpunk. Boku No Hero Academia. *Squish* You're going to see the guts of Cyberpunk's lifeless corpse compressed into this story. If you envision the two worlds above squished together... well, here you go. Quite honestly... maybe word for word... Of course, at least, that would be the case if the MC didn't exist in the world. But, in terms of world building for the current chapter, it appears that this is the case. You will see repeated phrases torn from Cyberpunk in this story as well as the classic, very typical hero/villain sort of thing. It's not difficult to conjure up; but, with the MC as an oddity, it felt a bit unique, and random to a safe degree. At least, until the point where I just recently arrived at, near chapters 180 or so. I feel that a notable portion of my discontent regarding this story is simply from the point that while randomness was lingering on the edge for a while, and was soothed by seeing some logic here and there, I feel like it's becoming a bit silly again with the introduction of more randomness. This may protrude upon grounds of being bias, but the addition of a bunch of additional random individuals with completely abnormal and random powers just feels a bit too much for me; kind of ruins the sense of the firm idea I had about this story. It would chop the score down to 3, but I do have some hope for it. This is also the point I want to emphasize; if this is explained clearly and makes actual sense instead of the author just squishing as much randomness in the story in hopes of making it appear mysterious, then the score could increase. Now, beyond mentioning the odd world building and background, I want to point out that if you have watched One Piece and you recall those fights that lasted... upwards of thirty 20minute episodes, expect that here. In my personal preference, I prefer quality over quantity. The obnoxiously long fight wasn't necessarily bad, however I felt that it was quite silly. I found some repetitive and dull, but I can feel that the author just wanted to make the existence backing that enemy appear very mysterious and powerful, potentially in counter to how strong the MC is becoming. I love mystery, so don't get me wrong, and I do actually enjoy some fights which end up lasting a bit longer than expected... but this time, it just didn't feel like something necessary. It felt like filler. Again, I can see some reasons behind it, but just personally at least, I feel like this would have been better shorter. That makes up for the gist of my review. Overall, I count this story as a 4 for the time being. Intelligent, yet not-too-unique characters; many appearing very typical, but compelling enough to get me to continue reading. A world with great potential... but currently lacking in just about every department until the sense of everything being pulled out of a hat randomly halts. Again, I enjoy mystery, but not randomness; they're different. The quality is decent and will prove sufficient for the vast majority. Stability appears to be fine. And story development... I'm hoping it sets itself on a good incline. Overall, a good story which, despite its flaws, was readable in a day or two through its author writing it in a way which I would consider captivating. I look forward to more chapters in the future, and I'll definitely send through another review after finding proper grounds for another review. Thanks for the story, Author.

El_Don
El_DonLv11

A very interesting novel indeed. Despite the Necromancy Theme, the MC Aldrich falls under the Chaotic Good alignment imo that is well thought about. His personality is strong and unwavering boosting his talent with a hardworking attitude rather than just a cheat ability. I mainly fell in love with the Author's writing style and deep versatility in crafting Words and Grammer. While he doesn't go into much details about the visualities as I do, he explains the deep mechanics of his world pretty much from the start without annoying the reader with any degree of mystery which is opposite of what I do. But the well crafted action scenes and the and the to the point storytelling gives an easy trip to any reader. The World Building is another thing I find extremely well crafted in this story even though it is simple and easy to understand. The Alter Powers and Biology oriented take on them is something fresh but not completely new in my scope. Still, very well done. What I find a bit shaky is the idealistic orientations of certain characters. I am glad that the author focused on Just/Corrupt troupe rather than the Good/Evil usual one but some characters were a bit boastful of their ideals which took them too many lines of dialogue to speak them out. As for the fun rating, this novel gives me a stunning 8/10 on my funmeter with all the hidden and sneaky references here and there. However, the main Famale Lead who is a vampire death knight falls under the same category of Ainz/Albedo love genre but not to the point of extreme yandere, this makes her fun but not too fun imo. All in all, a pretty much solid piece that I recommend.

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