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graphic design full course

graphic design full course

The Invincible Full-Moon System

The Invincible Full-Moon System

The sinful acts of humanity bring forth a great calamity upon themselves, or so they thought. Supernatural Emergence happened. Supernatural creatures start to come out of nowhere and forcefully claim half of the Earth and massacre any humans that cross their paths. All of them are too powerful, dozens of countries fall under their diabolic claws. Humanity was pushed against the corner. But things started to turn around when humanity began to awaken magical powers. Awakened is the name for those who awaken these powers blessed by the Gods, and they become the pillars of humanity. Rex Silverstar is a normal boy who has a traumatic experience. On the day of the Supernatural Emergence, a Werewolf takes everything he has. He lost his family and his home, left alone in this cruel world. What drives him to live every day is his deep hatred towards the Supernaturals. Joining the military in the hope of helping exterminate the Supernaturals from an early age, he found out that it's impossible to kill the Werewolf that was responsible for killing his parents without being an Awakened. On a fateful night, in a near-death experience, he's given a chance by the full moon. It was the turning point of his life. Obtaining a System that allows him to become stronger, having the potential to match and surpass the Supernaturals, Rex was ecstatic until he saw his stats window. "I'M NOT A WEREWOLF!!" "Daily quest failed, sanity stat has been decreased by 20%!" "Sanity stat is too low, you are unable to contain the blood moon blessing!" "Starting forceful transformation!" "WHAT?! I'm a human! What transformation?!" "You are overwhelmed with bloodlust!" ----- Join my discord: https://discord.gg/cg6a5sBkpJ Support me here: https://ko-fi.com/mrboogey13 ----- I do not own the cover of the book, if you made it and want to take it down just say so and I will immediately change it.
Fantasy
2065 Chs
Full-Level Rich Daughter Makes a Strong Comeback

Full-Level Rich Daughter Makes a Strong Comeback

After failing her tribulation, Ye Leng'an returned to the first world. In her previous life, she was the fake daughter everyone in the Ye family hated. With the real daughter around, she seemed even more worthless in comparison. Meanwhile, the real daughter was adored by everyone. Ultimately, Ye Leng'an was tortured and killed by the real daughter's admirers. She suffered a terrible end. After she died, her soul transmigrated into the cultivation realm. Thanks to her hard work, she cultivated until the tribulation period, and she was only one step away from ascending as an immortal. However, during her tribulation, she failed because of her inner demons from her time in the first world. In this lifetime, she returned with all her glory. She was no longer a loser. Hehe. Now that she had reincarnated, she wanted to regain the honor that once belonged to her. Anyone who stood in her way would be annihilated. Was the real daughter a medical genius who had the potential to become a miracle doctor? Apologies, but Ye Leng'an was the real deal who could bring the dead back to life. She had spiritual pills that countless bigshots would kill for! Was the real daughter a computer genius who could easily access any part of the internet? Apologies, but Ye Leng'an was the one who invented the internet. She was like God, who could control who lived or died in it. Ye Leng'an reincarnated in the world of cultivation and took the world by storm. While countless bigshots found themselves falling head over heels in love with her, a mysterious man who had secretly had a powerful background directly pulled her into his arms. "You belong to me, Honey," he announced. Ye Leng'an helplessly rolled her eyes. "This guy really does get jealous easily!"
Urban
1038 Chs
Full-time Artist ใครว่าผมไม่เหมาะเป็นศิลปิน

Full-time Artist ใครว่าผมไม่เหมาะเป็นศิลปิน

'เขา' ทะลุมิติมายังจักรวาลคู่ขนานซึ่งมีชื่อว่า 'บลูสตาร์' ดินแดนซึ่งอบอวลไปด้วยกลิ่นอายของศิลปะวัฒนธรรม ศาสตร์ทุกแขนงซึ่งเกี่ยวข้องกับศิลปะ ไม่ว่าจะเป็นภาพยนตร์ ดนตรี จิตรกรรม วรรณกรรม หรือการเขียนพู่กันก็ล้วนเฟื่องฟูอย่างยิ่ง ร่างที่เขามาสิงอยู่คือ 'หลินเยวียน' นักศึกษาปีสองที่กำลังจะเดบิวต์ แต่โชคชะตากลับเล่นตลกให้หลินเยวียนป่วยเป็นโรคที่รักษาไม่หาย ทำให้ร้องเพลงไม่ได้ และมีชีวิตอยู่ได้อีกไม่นาน ครอบครัวก็หมดเงินไปกับค่ารักษาจนอยู่ในภาวะการเงินขัดสน เป็นเหตุให้หลินเยวียนตัดสินใจจบชีวิตของตัวเองเพื่อไม่ให้เป็นภาระของครอบครัวต่อไป แต่ 'เขา' ไม่คิดจะปลิดชีพตัวเองเหมือนหลินเยวียน ถึงแม้ร่างนี้จะมีชีวิตอยู่ได้อีกไม่นาน แต่ก็ยังพอเหลือเวลาให้ทำอะไรอยู่บ้าง และแม้จะเปลี่ยนแปลงโชคชะตาของตัวเองไม่ได้ ก็ยังพอจะเปลี่ยนแปลงโชคชะตาของครอบครัวได้ เขาจะเขียนเพลง เขียนหนังสือ ถ่ายทอดความรู้ หารายได้ให้ครอบครัว! ทันใดนั้น... [กำลังตรวจเลือด…กำลังตรวจยีน…กำลังตรวจม่านตา… ระดับความเข้ากันได้ร้อยละ 99.36…ตรงตามมาตรฐาน… เลือกจากฐานข้อมูล…โลกในระบบสุริยจักรวาล…ระบบกำลังเชื่อมต่อ…] [ดาวน์โหลดสำเร็จ เชื่อมต่อระบบศิลปะเสร็จสมบูรณ์!] *** ลิขสิทธิ์ถูกต้องภายใต้บริษัท Ink Stone Entertainment *** ได้รับลิขสิทธิ์ออนไลน์ (Digital license) สำหรับแปลขายลงบนเว็บไซต์ได้อย่างถูกลิขสิทธิ์ 100% เจ้าของลิขสิทธิ์ต้นฉบับ : China Literature เรื่อง : Full-time Artist ใครว่าผมไม่เหมาะเป็นศิลปิน ผู้เขียน : หว่อจุ้ยป๋าย (我最白) ผู้แปล : coi ภาพปก : XINDkhemjira [全职艺术家] / [我最白] ©2022 Ink Stone Entertainment Co., Ltd. All rights reserved. Thai translation rights arranged with China Literature by Ink Stone Entertainment Co., Ltd.
แฟนตาซี
1033 Chs
The Design of Elementary Mathematics Course
The primary school mathematics curriculum design included many aspects: * * 1. Problems ** 1. * * Teaching objectives ** - Under the influence of traditional concepts, teaching goals were often too singular. Most teachers focused on imparting mathematics knowledge, ignoring the students 'pursuit of personality and initiative to learn. The new curriculum standards emphasized the teaching process and methods, focusing on cultivating students 'ability to discover and solve problems from real life, communication and cooperation skills, and stimulating their enthusiasm for learning mathematics. 2. * * Teaching format ** - There was a lack of innovation. The new curriculum requires teachers to abandon the old model and enhance students 'learning autonomy and teachers' teaching innovation. Teachers should have the courage to break the convention when designing the curriculum, setting up ladder problems and combining examples to inspire students to solve mathematical problems. 3. * * Interesting aspects of the class ** - Some teachers did not understand the new curriculum concept well and blindly pursued the fun of the classroom. In the past, the primary school mathematics curriculum was relatively boring. After the new curriculum reform proposed interesting classes, some teachers spent too much classroom time setting up games, resulting in the students 'grades not improving, causing some teachers to think that classroom games were a waste of time. * * II. Steps to improve the efficiency of the curriculum ** 1. * * Creating a teaching atmosphere ** - The interest was the potential motivation to stimulate the enthusiasm of the students. Teachers should create a good mathematics teaching atmosphere when designing the curriculum, such as using multi-mode cross-cooperation such as situation teaching and question-guided teaching, and combining the characteristics of primary school students to teach. For example, when you know numbers, you can ask questions based on the number of popular animated characters. Students will be rewarded for answering correctly to stimulate interest. At the same time, teachers should strengthen emotional communication with students, pay attention to personality differences, encourage students to integrate into the teaching process, and play the main function. 2. * * Diverse teaching methods ** - Students were the center, and teachers played a guiding role. Teachers should fully explore the mathematical ideas in the teaching materials. On the basis of understanding the teaching materials, they should adopt various teaching methods, such as group discussion and inquiry learning, and permeate mathematical ideas. In addition, they should make full use of multi-media teaching and use the Internet to display boring and difficult content to improve teaching efficiency. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
1 answer
2026-09-29 11:43
Biofilter Course Design Manual
The following is an example of a biofilter course design manual: * * 1. Design background and goal ** Biological filter was an effective sewage treatment technology, which aimed to remove the impurities in the sewage through the action of microorganisms. The goal of this course is to design a biofilter system that meets specific water quality requirements and treatment volume. * * 2. Design basis and basic data ** 1. * * Waste Water Flow and Quality ** - It is necessary to clearly design the sewage flow rate (for example, Q = 12000 m3/d) and the water quality of the incoming water, including the concentration range of various indicators such as chemical oxygen demand (Biochemical oxygen demand (BOD5), total nitrogen (TN), total Kjeldahl nitrogen (KN), nitrogen dioxide, nitrogen dioxide, nitrogen nitrogen, and organic nitrogen (for example, COD5 <60 </strong>, BOD5 </strong></strong></strong>, etc.). 2. * * Craftsmanship Requirement ** - For example, when using the biological nitrogen removal process such as sublimation and dehydration, the technical requirements such as BOD5: TN> 4 must be met, and when the carbon source is insufficient, additional carbon sources (such as methanoi, acetic-acid, etc.) must be considered. * * 3. Selection of biofilter type ** 1. * * Comparisons between ordinary biofilter (low-load biofilter), high-load biofilter and tower biofilter ** - Ordinary biological filter had low hydraulic load and organic load, good purification effect, but occupied a large area and was easy to block. - The high-load biofilter could improve the hydraulic load by means of water return treatment and other measures to solve the blockage problem. The high load referred to the hydraulic load rather than the organic load. The treated water return had many functions such as thinning the concentration of the incoming water and preventing the blockage of the filter material. When the hydraulic load was less than the specified value, the concentration of the organic matter in the raw water was higher than 200g/L, or the treated water could not meet the water quality discharge standard, it needed to return. - The tower biofilter could make the sewage, the biological film and the air fully contact, the water flow turbulence was fierce, and the ventilation conditions were improved. - According to the sewage flow, water quality, treatment requirements and other factors, select the appropriate type of biological filter (for example, if the treatment water volume is large and the organic load is high in this design, the high-load biological filter can be considered). * * 4. Design Calculation ** 1. * * Calculation of Denitration Biofilter (GN pool)** - * * Calculating according to the volume load method of detoxification ** - First, determine the parameters in the formula: A = W/H0, W = Q * ▽ GN/(1000 * qTN), where A is the total area of the filter (m2), W is the total volume of the filter material (m3), H0 is the filling height of the filter material (m), ▽ GN is the difference in the concentration of nitrate-nitrogen in the feed and outlet water of the detoxification filter (m/L), Q is the design sewage flow (m3/d), and qTN is the volume load (KgNO3-N)/m3. d. - Confirm the concentration of nitrate-nitrogen in the water and the water (for example, take the maximum concentration of nitrate-nitrogen in the water and the minimum concentration of nitrate-nitrogen in the water), and then calculate it. - According to the standard value, determine the volume load qTN of detoxification (for example, qTN = 0.8KgNO3-N/(m3. d), the value range is (0.8 - 1.2) KgNO3-N/(m3. d)). - The total volume of the filter material W, the filling height of the filter material H0 (for example, H0 = 3.5m, the value range is (2.5m-4.5m)), the total area of the filter tank A, the number of filter tanks n (for example, n = 2), and the area of a single tank W0 are calculated. - * * Based on the time spent on the empty bed ** - Confirm the parameters in the formula A = QL/24q, and q = H0/t, where QL is the sum of the design sewage volume and the digestive fluid return flow (m cubic meter/d), t is the empty bed hydraulic residence time (h), and q is the filter's hydraulic surface load (m cubic meter/m2. h), namely the filtering speed (value range: 8.0 - 10), including return flow. - Confirm the mixed liquid return ratio R (for example, R = Mu/1-Mu, the value range is 100%-400%, take 200%), and the filter's hydraulic surface load q (for example, q = 8.0m3/(m2. h)). - Calculating the total area of the filter tank A and the empty bed residence time t. - * * Denitration biological filter confirmed ** - According to the comparison of the two methods for calculating the filter area, the larger one shall be selected to determine the total area, quantity and single pond area of the biological filter (if the total area is 193 m2, the value is 200 m2, the quantity is 2, and the single pond area is 100 m2). - Confirm the height of the filter, H = H0 + h0 + h1 + h2 + h3 + h4, where h0 is the height of the supporting layer (m)(The value range is 0.3 - 0.5m), h1 is the height of the buffer water distribution area (m)(the value range is 1.35 - 1.5m), h2 is the height of the clear water area (m)(the value range is 1.0 - 1.5m), h3 is the super high (m)(the value range is 0.3 - 0.5m), h4 is the thickness of the filter plate (m)(for example, the total height of the designed filter pool is H = 7.0m). - Confirm the size (such as 10000 mm * 10000 mm * 7000 mm), quantity, and structure (such as steel concrete). - * * Design of Backwash for Denitration Biofilter ** - Confirm the air flushing intensity (such as 12 - 16L/m2. S, the design uses 12L/m2. S), and calculate the air volume Q of the single tank. - Confirm the washing intensity (such as 4 - 6L/m2. S, the design uses 4L/m2. S), and calculate the washing water volume Q of a single pool. - * * Long handle filter design ** - Confirm the filter plate specifications (such as 980 * 980 * 1000mm), the number of filter heads (such as 49 per piece), and calculate the total number of filter heads. - * * Additional carbon source design ** - The amount of nitrogen removed by the biological filter per day was calculated, and the amount of methanoi added per day was calculated based on the amount of methanoi added per 1 milligram of nitrate-nitrogen (for example, 3 milligrams). 2. * * Calculation of the Biological Aerated Nitration Filter (N-tank)** - * * Calculating according to the volume loading method of nitration ** - Similarly, the parameters were determined according to the formula A = W/H0, W = Q * ▽ CTKN/(1000 * qNH3-N), where ▽ CTKN was the difference in Kjeldahl nitrogen concentration between the input and the output of the nitration filter (kg/L), and qNH3-N was the nitration volume load (KgNH3-N)/m. d. - The total Kjeldahl nitrogen concentration of the water and the water was determined, and the ▽ CTKN was calculated. - According to the standard value, determine the volume load qNH3-N (for example, qNH3-N = 0.6KgNH3-N/(m cubic. d), the value range is (0.6 - 1.0) KgNH3-N/(m cubic. d)). - The total volume of the filter material W, the filling height of the filter material H0, the total area of the filter tank A, the number of filter tanks n, and the area of the single tank W0 were calculated. * * 5. Biological filter structure design ** 1. * * Filtrating bed ** - Choose a suitable filter material. The ideal filter material should have the properties of providing a large surface area for the attachment of microorganisms, allowing the sewage to flow through the biological membrane in the form of a liquid membrane, having sufficient void ratio, not being decomposed by microorganisms, having good biochemical stability, having a certain mechanical strength, and being cheap. You can choose fist-shaped filter materials (such as gravel, pebbles, slag, coke, etc.) or plastic filter materials. 2. * * Pool wall ** - It was built with bricks, rubble, concrete, or pre-cast slabs and blocks. Its purpose was to surround the filter material to protect the water distribution. 3. * * Pool bottom, water distribution equipment and drainage system ** - According to the filter type and design requirements, the corresponding design should be carried out to ensure the uniform distribution of sewage and the effective discharge of treated water. * * 6. conclusion ** 1. * * Design parameters summary ** - The main design parameters of the biofilter were summarized, such as filter size, filter material volume, hydraulic load, volume load, etc. 2. * * Analysis of sewage treatment effect ** - According to the design calculation results and the water quality of the incoming water, analyze and predict the removal effect of various indicators after the sewage treatment, and whether it meets the expected requirements of the water quality. 3. * * Evaluation of scheme design ** - The rationality and feasibility of the entire biofilter design were evaluated, including the process selection, the accuracy of the design calculation, the rationality of the structural design, and the possible improvement direction. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
1 answer
2026-09-25 14:58
Course Design for the Foundation of Photography
The following is an example of a photography foundation course design project: ** 1. Course objective ** 1. ** Knowledge target ** - Students will be able to understand the basic concepts of photography and master basic techniques such as exposure, focus, composition, etc. - Students will systematically learn the development of the art of photography and familiarize themselves with different photography schools and their representative works. - Make sure that students have a good grasp of the types, functions, and usage of photography equipment, as well as the functions of photography accessories. 2. ** Skill Target ** - To cultivate the students 'ability to use photography techniques to create artistic and expressive photography works. - The focus was on improving the students 'observation, creativity, and aesthetic ability, thereby improving the conception and creative level of photography works. - Students were taught to use post-production software to perform basic processing on photography works to improve the overall effect of the work. 3. ** Emotions, attitudes, values, goals ** - To stimulate the students 'love for photography, ignite their passion for creation, and establish the correct aesthetic standards. - To enhance the students 'teamwork ability and encourage them to actively communicate with others and share their experiences in photography. ** II. Course content and schedule ** 1. ** Introduction to photography (about 100 minutes)** - The Birth and Principles of Photography - He explained that photography was a common product of many disciplines and originated from the principle of "small hole imaging". He introduced the records of "small hole imaging" in China's "Mo Jing" and the works of Western Orthodoxy. - The prototype of the modern camera was improved from the "small hole imaging" black box, and after a series of developments, the modern camera was produced. - It talked about the process of taking the world's first photo,"the scenery outside the window," as well as Daguerre and the birth of photography. - The Development of Photography - The paper introduced the development of photography in the order of time, including the Caro photography, the cellophane photography, the dry plate and film, and the digital world. It also mentioned the important achievements and the development of cameras in different stages. - The characteristics, functions and classification of photography - It analyzed the artistic value, news value, commercial value and other characteristics of the photography work, emphasizing that the work should have positive content and visual beauty. - Explain the cognitive, educational, and aesthetic functions of photography, and give examples of how photography reflects these functions through documentary. 2. ** Basic photography equipment (about 120 minutes)** - The types and structures of cameras - It introduced the common types of cameras, such as single-lens reflex cameras, micro-cameras, card cameras, etc., explaining their structure and working principles in detail. - The camera logo was interpreted, including common letters, icons, symbols, etc., so that students could operate the camera more easily. - The types and functions of photography accessories - Show photography accessories such as tripods, filter, flash, etc., and explain their functions and usage in different shooting scenes. 3. ** Basic photography skills (about 150 minutes)** - exposure - He explained the basic principles of exposure, including the relationship between aperture, shutter speed, and sensitivity, as well as how to control the amount of exposure. - Illustrate the effects of different exposure combinations in shooting, such as a large aperture blurring the background, slow shutter shooting, and so on. - focus - Explain the concept and principle of focusing, and introduce the operation methods of autofocus and manual focus. - He explained how to choose the focus point and how to ensure accurate focus in different shooting scenes. - composition of a picture - Explain the basic principles of composition, such as the rule of thirds, symmetrical composition, leading line composition, etc. - Through analyzing excellent photography works, students will understand the impact of different composition methods on the performance of the work. 4. ** Appreciation of photography art schools and works (about 100 minutes)** - Introduction to different photography styles - It introduced the characteristics of realism photography, impressionism photography, surrealism photography and other schools, as well as the representative photographers and their works. - Comparing the differences between different schools, it would guide the students to think about the diverse nature of photography. - appreciation and analysis of works - Showing classic photography works of different schools, organizing students to appreciate and discuss them, analyzing them from the aspects of theme, technique, artistic value, etc. 5. ** Photographic practice and post-processing (about 180 minutes)** - photographic practice - Arrange for the students to do outdoor or indoor photography practice activities, and ask the students to use the photography skills they have learned to shoot. - In the process of practice, the teacher would provide on-site guidance, correct the students 'operational errors in time, and answer the students' questions. - after-treatment - It introduced the commonly used photography post-processing software, such as Adobe lighthouse, Photoshop, etc. - Teach basic post-processing skills, such as adjusting color, contrast, and cutting images, so that students can post-process their own photos. ** 3. Course Assessment and Evaluation ** 1. ** Assessment Method ** - Theory Knowledge Assessment (30%) - Through a written test, the student's mastery of the basic concepts, development process, equipment knowledge, art genre, and other theoretical knowledge of photography was tested. - Practice Test (50%) - The evaluation was based on the students 'performance in the photography practice, including the application of shooting techniques, the artistic expression of the works, and the grasp of the subject. - Work evaluation (20%) - Students 'post-processed photography works were evaluated from the technical aspects of creativity, composition, exposure, focus, and artistic appeal. 2. ** Evaluation criteria ** - Excellent (85 points and above) - He had solid theoretical knowledge and could answer all kinds of questions accurately. He was skilled in practical operation. His works had a high artistic level and performed well in composition, exposure, focus, etc. The post-processing works had unique creativity and visual effects. - Good (70 - 84 points) - Master the basic theoretical knowledge; be proficient in practical operation; the work can reflect certain photography skills and highlight some aspects; the post-processing work can meet the basic requirements and improve creativity or visual effects. - Pass (60 - 69 points) - Understanding the basic concepts and some theoretical knowledge of photography; Practically qualified, the work can reflect the basic mastery of photography skills; The post-processed work basically meets the requirements, but there are some shortcomings in creativity and technology. - Failed (Below 60 points) - He lacked theoretical knowledge and basic concepts and knowledge of photography; he was not skilled in practical operations and had many technical problems in his works; his post-processing works did not meet the basic requirements. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
1 answer
2026-09-05 09:11
The Design of the Course of the Fiction-recommending System
We can draw the following conclusion: the curriculum design of the novel recommendation system mainly involves four parts: data collection, data processing, recommendation algorithm, and visual display. Data collection could be done by crawling user reading records and novel meta-data from novel reading websites. In the data processing stage, the collected data needed to be cleaned, deduplicated, and categorized to provide the format data for the subsequent recommendation algorithm. The recommendation algorithm can be a collaboration filtering algorithm, which includes a user based collaboration filtering and an item based collaboration filtering. Finally, the visual display could use the open source front-end framework to build a novel recommendation website, providing user login and novel reading functions. In summary, the curriculum design of the novel recommendation system needed to involve data collection, data processing, recommendation algorithms, visual display, and other aspects.
1 answer
2024-12-27 09:26
Mars Era Education Course Design
Mars Era Education was founded in 1994, and the curriculum was rich and varied. There were professional courses for post-production, film editing and packaging, game art design, game program development, interior design, UI design, commercial illustration design, web front-end development, and other industries and positions. The courses were divided into long-term employment training classes and short-term skill improvement classes. The long-term class lasted for about half a year. It provided free preparatory courses, rich project training, and thoughtful employment guarantee services. It was suitable for students with zero foundation. It mainly carried out comprehensive skills training for specific positions. It included 25 types of long-term classes. The classes were introductory basic classes, practical employment classes, skill improvement classes, popular intensive classes, etc. For example, the long-term film and television animation class covered professional skills training such as 2D and 3D animation design, animation special effects, sound design, and story conception. Students had the opportunity to learn the latest animation technology such as virtual reality and augmented reality. They could also create animation short films to improve their skills. They could also receive on-the-spot guidance from industry leaders to improve their innovative thinking and teamwork skills. The short-term classes were suitable for students who wanted to refine, improve, and speed up a certain skill in their position. There were more than 30 types of short-term classes, with a total of more than 800 courses. In addition, there were also Unreal Engine visual performance master classes and Unreal Engine interaction development engineer classes. The former focused on art, covering architectural interior design, exhibition, film visual effects, film animation, game design, VR/AR, and many other fields. It focused on the development of the front end of the illusion, art and visual performance teaching, and added content such as scene construction and early modeling. The latter focused on development. The courses were mainly taught in C++, and practical project experience was accumulated through case-based learning. The Mars Era also released the "AI Top" class. The product series class invited CEOs and founders of various industries/enterprises to participate in the research and development. The first class was personally developed and taught by founder Wang Qi, adopting the mode of "live broadcast teaching + electronic teaching material serialization". For example, the SD business design full-scene combat class had a total of 8 sessions, which were taught in the form of live broadcast. It was divided into two parts, basic business applications and advanced business applications, covering more than a dozen usage scenarios. The course was accompanied by course review, exclusive guidance, and publication-level electronic teaching materials. offline value-added services and cloud computer support. "When a programmer meets a psychologist" is equally exciting. Everyone is welcome to click to read it!
1 answer
2026-01-29 14:59
Mechanical Principle of Shaper Course Design
The purpose of the course was to design, analyze, and perform dynamic and static analysis on the main mechanisms of machinery (such as connecting rod mechanisms, gear mechanisms, and so on), as well as to design the gears and gears according to the work requirements of the given machine. 1. ** Purpose * - Deepen students 'theoretical knowledge and cultivate their ability to solve practical problems independently. - To let the students have a complete concept of the analysis and design of mechanical kinematics and dynamics. - Students were trained to draw up a sports plan, and they were equipped with the ability to design, select, combine, and determine the transmission plan. - To improve the students 'ability to calculate, draw, express, use computers, and access technical information. 2. ** Quest Requirements ** - According to the design task, draw the necessary drawings and write the instructions. - The main body of the shapers must be designed, and the dynamic and static analysis must be done. For example, in the aspect of motion analysis, it was necessary to analyze the speed and acceleration of different positions of the guide rod mechanism. In the aspect of dynamic static analysis, it was necessary to calculate the inertia force, the dynamic static analysis of the rod group, and the calculation of the equilibrium moment. 3. ** Design Method ** - It mainly used the graphic method, which was clear and intuitive. Of course, there was also an analytical method, which was more accurate. During the design process, the actual working requirements of the shapers needed to be considered. For example, in order to improve work efficiency, the planer must be quickly retracted during the empty return trip (the travel speed ratio coefficient is about 1.4); the speed of the planer must be stable during the working stroke, and the cutting stage should be approximately uniform. At the same time, factors such as the stroke of the planer, cutting resistance, and motor speed should also be considered. For example, the speed of the cranks is 72r/min, the stroke of the planer is about 300mm, and the cutting resistance is about 8000N. When the planer is working, the motor is driven by the belt and the gear to drive the cranks and the cam-fixed on it. The guide rod mechanism drives the planer head and the planer knife to do a reciprocation. When the planer head goes to the right, it is the working stroke, and when it goes to the left, it is the idle stroke. The idle stroke time is used to drive the screw mechanism through the cam-fixed four-bar mechanism and the ratchets to make the workbench and the work piece do a feeding movement. In addition, due to the large change in the force on the plow head during the entire motion cycle, it would affect the uniform operation of the main shaft. Therefore, it was necessary to install a flywheels to reduce the speed fluctuation of the main shaft, improve the cutting quality, and reduce the capacity of the motor.
1 answer
2026-01-19 12:34
What is the animation design course of Dalian university?
The main courses of the animation design major were design composition, sketching (sketching), Maya animation production, post-film synthesis, post-film editing, animation motion law, animation script creation, film director, structure, and so on. These courses helped students master the knowledge and skills related to animation design, so that they could be competent in the fields of film and television animation production, television media, advertising, games, online animation, and so on. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
1 answer
2026-10-01 11:08
Was there a need for the interior design major to open a special VR design course for students?
In some cases, interior design students may need to learn how to use virtual reality (VR) technology to design rooms and spaces. VR technology could provide a new, immersive design experience to help students better understand the concepts and techniques of interior design. Virtual reality technology allowed students to use head-mounted displays, controllers, and other interaction devices to simulate the environment of real space to better understand concepts such as spatial layout, lighting, materials, and furniture selection. VR technology could also allow students to do practical design exercises, such as simulating the construction of a house or office, or simulating the design of furniture and decorations. However, there were a few factors that needed to be taken into account when setting up a specialized VR design course. For example, VR technology may require a certain technical foundation, so it is necessary to ensure that students have enough time to learn and master the relevant skills. In addition, VR technology may require a lot of money, so it is necessary to ensure that the course has sufficient resources and support. Therefore, whether or not to set up a specialized VR design course needed to be decided according to the specific situation. It may be necessary in some cases but not necessary in others.
1 answer
2024-09-22 20:48
What are the key elements of a good comic design course?
A top-notch comic design course typically includes lessons on composition, color theory, and panel layout. Plus, it provides practical exercises and feedback to help you improve your skills. Good courses also introduce you to the latest tools and software used in the industry.
2 answers
2025-04-01 20:37
The Intention of the Animal Course Design and the Reflection on the Teaching Plan
The following are the design intentions, suggestions, and reflections on the kindergarten's animal curriculum: ##1. Design Intent 1. ** Arouse interest and curiosity ** - Animals were naturally attractive to young children. They had all kinds of forms and habits. Through animal classes, children's curiosity about the surrounding creatures could be satisfied and their interest in exploring the natural world could be stimulated. - For example, setting up some inquiry content about the unique habits of animals (such as kangaroo's pouch, gibbon's long neck, etc.) in the animal curriculum could arouse the children's desire to constantly ask questions and explore. 2. ** Promotes cognitive development ** - Help young children understand the characteristics of different animals, including appearance (such as color, body structure, etc.), living habits (such as feeding habits, living environment, etc.), behavior characteristics (such as hibernation, migration, etc.), which helps young children build a preliminary understanding of the species. - For example, when young children learn the physical characteristics of animals, they will gradually develop from simple observation (such as the color of animals) to the recognition of complex structures (such as the compound eyes of insects), thereby improving their observation and analysis skills. 3. ** Cultivate feelings and values ** - Guide children to care for animals and cultivate their love and protection awareness for animals. After learning about the cuteness of animals and the threats to their survival (such as habitat destruction), young children would be more willing to protect animals. - For example, by talking about the importance of animals in the ecosystem, children would realize that animals were human friends, so as to avoid hurting small animals in their daily lives. 4. ** develop language and expression skills ** - In the process of learning animal courses, children can learn animal-related vocabulary and sentences, and can improve their language skills by describing the characteristics of animals and telling stories about animals. - For example, when children were asked to introduce their favorite animals in class, they would use the vocabulary they had learned to describe in detail the appearance of the animals, where they lived, and so on. ##2. Teaching Plan ###(1) Teaching objectives 1. Knowledge and Skill Target - Children could recognize many common animals and tell their names, appearance, habits, and so on. - Able to imitate the typical movements or sounds of animals. 2. process, method, goal - Through observing pictures, watching videos, and observing on the spot (such as visiting the zoo or observing the small animals in the kindergarten), children's observation and inquiry skills were cultivated. - Let the children improve their cooperation and communication skills in group discussions, role-playing, and other activities. 3. Emotions, attitudes, values, goals - To stimulate children's love for animals, to cultivate children's awareness of caring for animals and protecting animals. ###(2) Teaching content 1. The physical characteristics of animals - Through pictures and physical models, children could observe the body structure of animals, such as the shape and color of the animal's head, limbs, tail, and other parts. - For example, when introducing the rabbit, let the child observe the rabbit's long ears, short tail, red eyes and other characteristics. 2. the habits of animals - This included the animal's food intake (herbivorous, carnivorous, omnivorous), living environment (forests, grasslands, caves, etc.), activity patterns (day or night activities), and so on. - For example, when he explained squirrels, he explained that squirrels liked to live in trees, ate nuts, and would store food for the winter in autumn. 3. The characteristics of animal behavior - For example, the hibernation of certain animals, the migration behavior of birds, and so on. - Take frogs as an example. Telling young children that frogs hibernate in winter is a way for them to adapt to the environment. ###(3) Teaching Method 1. visual teaching method - Use pictures, videos, objects, and other visual aids to let children directly observe the characteristics and behavior of animals. For example, by playing a documentary about animal migration, children could see the spectacular scene of wild geese flying south. 2. game teaching method - Games such as animal mimicry shows were carried out to allow children to imitate the movements and sounds of animals. This not only increased the fun of learning, but also deepened the children's understanding of animals. They could also play animal jigsaw puzzles to improve children's understanding of the shape of animals. 3. Group cooperation method - When discussing animal-related topics (such as how to protect animals), let the children discuss in groups to cultivate their sense of cooperation and communication skills. Each group could share their thoughts on animal protection, and then summarize and form some recognized methods to protect animals. ###(4) Teaching process 1. lead-in portion - Play the audio of animal sounds or show interesting animal pictures to arouse the interest of the children. Ask the children if they know what animal it is, and then lead to the theme of the course. 2. Knowledge explanation section - According to the teaching content, they would introduce the appearance, living habits, and behavior of animals. You can use storytelling, question-and-answer, and other ways to interact with the child, so that the child can actively participate in the curriculum. - For example, when explaining the appearance of animals, take out an animal model and ask the child what was special about the animal. 3. Event Experience Section - Carry out animal imitation shows, jigsaw puzzles, or group discussions in game teaching methods. In the animal imitation show, children were encouraged to actively imitate the movements and sounds of animals, and other children could guess what kind of animal it was. 4. summary section - Review the animal knowledge learned in this lesson with the child to strengthen the child's memory. He also emphasized the importance of animal protection and encouraged children to love small animals in their daily lives. ###(5) Teaching Resources 1. Animal pictures and videos. 2. Animal models and specimens (if possible). 3. It was related to children's books. ##3. Reflection on Teaching Plans 1. ** Achievement of teaching objectives ** - Observe whether the child can accurately identify and describe the characteristics, habits, etc. of common animals to determine whether the knowledge and skill goals have been achieved. If the child has difficulty describing the animal's habits, more examples or more detailed explanations may be needed in the teaching process. - From the performance of the children in the game and group discussion, the assessment process and method of achieving the goal. For example, if a child lacked the sense of cooperation in group discussions, they might need to strengthen the guidance of group cooperation in subsequent teaching. - Through the child's performance in the class and behavior after class (such as whether he took the initiative to care for small animals), it was determined whether the emotional attitude and values goals were achieved. 2. ** The effectiveness of teaching methods ** - For the intuitive teaching method, reflect on whether the pictures, videos, and other teaching aids used are enough to attract the attention of the children and whether they clearly show the characteristics of the animals. If a child is not interested in certain pictures or videos, they may need to change to more interesting and vivid material. - In terms of game teaching method, observe the participation and investment of children in the game. If it was found that some children were not active in the animal imitation game, it might be necessary to adjust the rules of the game or increase the reward mechanism to increase the participation of the children. - In the group cooperation method, it was analyzed whether the group discussion was effective and whether the children could actively express their views and listen to the opinions of others. If the group discussion was awkward or chaotic, the grouping method or the teacher's guidance strategy needed to be improved. 3. ** Learning experience for children ** - Pay attention to the emotional state of the child throughout the course. Whether he or she is always in a positive and excited state, or if there are some parts where he or she is bored or confused. If the child shows confusion in a certain segment, such as explaining the characteristics of animal behavior, it may be necessary to simplify the content or explain it in a more easy-to-understand way. - Find out if the child is interested in the course content and if there is a desire to further explore animal knowledge. If the child showed a strong interest, they could provide more expansive content in the subsequent lessons, such as introducing some rare animals. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
1 answer
2026-08-08 14:38
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