Well, you could try looking at major online retailers that sell manga. Also, check out dedicated manga platforms or even second-hand bookstores. Sometimes libraries might have it available for borrowing too.
In Madoka x Homura fanfiction, the power dynamics between them can be an interesting aspect. Madoka, as a very powerful magical girl, and Homura, with her time - looping abilities, have a unique relationship. Fanfiction could play with how they use their powers in relation to each other. Maybe in a fan - created scenario, they combine their powers to save a new threat that wasn't in the original series.
One popular trope is the 'time - loop fix - it' where Homura uses her time - looping abilities to try and create a perfect situation for Madoka. This often involves Homura going through multiple loops, each time learning more about Madoka and how to protect her better.
Another theme is time - related. Since Homura has the ability to manipulate time in the show, many fanfictions play with this concept in relation to her relationship with Madoka. For example, stories might involve Homura going back in time to save Madoka in different ways or dealing with the consequences of her time - traveling on their relationship.
The rules of the game were as follows: The game was composed of two players, one player showed the military flag in the military chess game, and the other player played the game. The pieces on each side would be turned over and placed in the center of the board. The right side would have a red flag and the left side would have a white flag. At the beginning, each side of the game was placed in the same pattern as the corner of Richard's chessboard. Each game had to be turned over to launch an attack, and each game was not allowed to be turned over multiple times, otherwise it would be considered cheating. Each time the two sides move, they must attack the two sides of the chess pieces surrounded by other chess pieces, or move to subdue the other chess pieces to win the game. The position of the chess piece was not allowed to be repeated, otherwise it would be considered cheating. If the face of the turned chess piece was a white flag, the white chess piece would be used to launch an attack and place a piece. If the face of the turned chess piece was a red flag, the red chess piece would be used to launch an attack and place a piece. When all the chess pieces were placed, the flag must be placed in a position where it could be attacked. When the number of turns reached the specified conditions, the game ended. The specific rules and winning conditions may vary according to different military chess games.
You can try fanfiction websites like Archive of Our Own (AO3). Just search for 'Homura x Madoka' in the Madoka Magica section. There are usually a lot of great works there, with different storylines and writing styles.
The strategy for turning over the military chess game included the following points:
1. At the beginning of the game, try to occupy as many camps as possible, especially the middle camp, to block the other party's actions and provide convenience for yourself.
2. When playing chess, you can choose to play chess in the position where the two big pieces of your side radiate at the same time. This way, even if the other side plays chess next to one of the big pieces, the other big piece can also kill.
3. If the boss of the enemy was the commander and there was a kid of the enemy beside him, he could let the kid enter the camp. The commander could hide in a place only two steps away from the turning point. At the same time, he could ensure that the turned pieces could not escape quickly. In this way, the commander could safely kill and kill without being intimidated by the bomb.
4. When flipping the board and moving the camp, you can choose to flip the board next to the regiment commander, hoping to flip the pieces on your side to help your side occupy more camps.
5. When the opponent enters the middle camp, you need to choose a suitable position to prevent the other party from entering the camp you want to occupy from the middle camp, thus sealing your pieces or killing your pieces.
6. Don't play chess around the opponent's high-level chess pieces, such as the commander, commander, or bomb. Once your chess piece is played, there will be a delay in your escape. If you play, you can only wait for death.
7. In the early stages, one should not pursue the number of chess pieces, but try to clear as many mines as possible. This was because the engineers were the only chess pieces that could travel on the rails. They were very mobile and could launch a surprise attack in the later stages. The enemy's flag might not be protected.
8. Don't ignore the life and death of the kid. Pay attention to the platoon leader, company commander, and other chess pieces, because their existence will affect the winning rate.
In summary, the above are some strategies for military chess. I hope it will be helpful to you.