One reason is that the developers might focus more on the gameplay mechanics. For example, in a fighting game like 'Mortal Kombat', they are so occupied with creating cool combat moves and characters that the story takes a backseat. The story might be just a simple pretext to justify the battles between the characters.
Another reason could be time and resource constraints. Take 'No Man's Sky' at its initial release. They had a grand vision for the gameplay, which was about exploring a vast universe. But perhaps due to limited resources, the story aspect wasn't fully developed. It was a bit lackluster and didn't do justice to the amazing gameplay of exploring different planets.
One reason could be that the developers focus more on the gameplay elements. For example, in a fighting game like 'Tekken', they might be more concerned with creating balanced characters and smooth combat mechanics. Another reason is that sometimes the story is an afterthought. In games that are rushed to market, the story might not be fully developed. Also, different people have different ideas about what makes a good story, so what some consider bad might be okay for others.
Well, sometimes it's because the game is more about the experience than the narrative. Take 'Super Mario Odyssey'. The gameplay of exploring different kingdoms and using Mario's abilities is what makes it great. But the story is just a simple rescue - the - princess - again type. Also, in some cases, the development process might be rushed. A game might have a great concept for gameplay, but not enough time was spent on crafting a good story, as seen in some indie games.
Budget constraints can also be a factor. A game might have a brilliant story written by talented writers, but due to lack of funds, the graphics, controls, and other gameplay aspects suffer. For instance, some indie games have amazing stories but the gameplay might be hindered by a small team or limited resources. They might not be able to afford to polish the gameplay as much as they should, but the story is something they can pour their creativity into without as much need for financial investment.
Often, the mismanagement of resources can lead to this situation. A team might hire excellent writers to create a wonderful story, but not allocate enough budget or manpower to the game design side. Also, the pressure to release a game on time can cause problems. A game might be rushed out before the gameplay is fully polished just because the story is complete. Additionally, in some cases, the developers may not have a clear understanding of what makes a game fun. They assume that a good story alone will carry the game, but in reality, gameplay is equally important.
One reason could be that the developers focus more on the mechanics. For example, in a fighting game like 'Street Fighter', they might be so concentrated on perfecting the combat system, the balance between characters, and the smoothness of the controls that the story takes a backseat. They assume players are more interested in the fighting aspect rather than a deep, complex story.
For some games like 'Beyond: Two Souls', developers might focus too much on the narrative aspect. They pour resources into creating a great story, but neglect the gameplay mechanics. In the case of 'Heavy Rain', the ambition to tell a complex and emotional story might have overshadowed the need for smooth and intuitive gameplay controls.
Borderlands. The shooting and looting mechanics are really fun. You get to explore a vast and interesting world, and the character classes are diverse. But the story is all over the place. It's like a jumbled mess of different ideas. There are a bunch of characters with their own little sub - plots that don't always connect well to the main story. It seems more like an afterthought compared to the great gameplay elements.
Yes, 'The Order: 1886' is an example. It had a great story set in an alternate steampunk - like history of London. There were interesting characters and a plot full of mystery. However, the gameplay was rather repetitive. It mainly consisted of shooting sequences that didn't offer much variety, and the game was quite short for its price, which made it a 'bad' game despite its good story.
One example is 'Destiny'. It has great gameplay mechanics, like the intense shooting and loot system. However, the story is often convoluted and hard to follow. Another is 'No Man's Sky'. It offers an amazing exploration experience with beautiful planets to discover, but the initial story was rather weak and unengaging. And 'Minecraft' has a very simple and somewhat underdeveloped story compared to its excellent building and survival gameplay.
One example is 'Destiny'. It has great gameplay mechanics like its shooting and loot systems. However, the story is often convoluted and hard to follow. There are many plot points that seem disjointed and not well - explained, leaving players a bit confused about the overall narrative.