Often, game developers pour a lot of resources into making the gameplay engaging. In a racing game such as 'Forza Horizon', the developers are likely to be preoccupied with creating realistic cars, detailed tracks, and a great driving feel. The story might get less attention as a result. Additionally, some games try to appeal to a wide audience. In an attempt to not be too complex, they end up with a simplistic and not very interesting story. And in some cases, there may be changes in the development team during the project, which can disrupt the story - building process.
Well, first of all, the emphasis on innovation in gameplay can overshadow the story. For instance, in a game like 'Portal', the unique portal - creating mechanics were the main focus. The story was there mainly to set the context. Another factor is that the marketing and target audience can influence the development. If a game is aimed at a more action - oriented audience, like 'Call of Duty', the developers might focus on the combat and multiplayer aspects, leaving the story less polished. Also, the difficulty of integrating a complex story into an interactive medium like a game can lead to a less - than - ideal story. It's not easy to balance player choices and a pre - written story without it becoming either too linear or too chaotic.
One reason could be that the developers focus more on the gameplay elements. For example, in a fighting game like 'Tekken', they might be more concerned with creating balanced characters and smooth combat mechanics. Another reason is that sometimes the story is an afterthought. In games that are rushed to market, the story might not be fully developed. Also, different people have different ideas about what makes a good story, so what some consider bad might be okay for others.
One reason is that the developers might focus more on the gameplay mechanics. For example, in a fighting game like 'Mortal Kombat', they are so occupied with creating cool combat moves and characters that the story takes a backseat. The story might be just a simple pretext to justify the battles between the characters.
Well, sometimes it's because the game is more about the experience than the narrative. Take 'Super Mario Odyssey'. The gameplay of exploring different kingdoms and using Mario's abilities is what makes it great. But the story is just a simple rescue - the - princess - again type. Also, in some cases, the development process might be rushed. A game might have a great concept for gameplay, but not enough time was spent on crafting a good story, as seen in some indie games.
Budget constraints can also be a factor. A game might have a brilliant story written by talented writers, but due to lack of funds, the graphics, controls, and other gameplay aspects suffer. For instance, some indie games have amazing stories but the gameplay might be hindered by a small team or limited resources. They might not be able to afford to polish the gameplay as much as they should, but the story is something they can pour their creativity into without as much need for financial investment.
For some games like 'Beyond: Two Souls', developers might focus too much on the narrative aspect. They pour resources into creating a great story, but neglect the gameplay mechanics. In the case of 'Heavy Rain', the ambition to tell a complex and emotional story might have overshadowed the need for smooth and intuitive gameplay controls.
One reason could be that the developers focus more on the mechanics. For example, in a fighting game like 'Street Fighter', they might be so concentrated on perfecting the combat system, the balance between characters, and the smoothness of the controls that the story takes a backseat. They assume players are more interested in the fighting aspect rather than a deep, complex story.
Often, the mismanagement of resources can lead to this situation. A team might hire excellent writers to create a wonderful story, but not allocate enough budget or manpower to the game design side. Also, the pressure to release a game on time can cause problems. A game might be rushed out before the gameplay is fully polished just because the story is complete. Additionally, in some cases, the developers may not have a clear understanding of what makes a game fun. They assume that a good story alone will carry the game, but in reality, gameplay is equally important.
Borderlands. The shooting and looting mechanics are really fun. You get to explore a vast and interesting world, and the character classes are diverse. But the story is all over the place. It's like a jumbled mess of different ideas. There are a bunch of characters with their own little sub - plots that don't always connect well to the main story. It seems more like an afterthought compared to the great gameplay elements.
One reason could be the lack of emotional impact. The story didn't really tug at the heartstrings as much as it could have.
Peer pressure is a big one. For example, if a good girl is constantly surrounded by people who are doing bad things like drugs or stealing, she might be pressured into joining them.
Often, a major event can be the trigger. For instance, if a good girl experiences a traumatic event like being cheated on by a boyfriend she trusted deeply. This could make her lose faith in relationships and start treating people badly. Also, lack of proper guidance is a factor. If there are no adults around to guide her through tough times, she may make bad choices and gradually turn bad. Moreover, the allure of a different lifestyle that seems exciting but is actually harmful can also lead to a good girl's downfall.