Also, different design philosophies play a role. Some developers believe that gameplay should be the core of the game and the story is just there as a backdrop. In games like 'Rocket League', the focus is on the high - energy, competitive gameplay of playing soccer with cars. The story, if any, is minimal because the developers think players are coming for the unique gameplay experience and not for a story - driven adventure.
One reason could be that the developers focus more on the mechanics. For example, in a fighting game like 'Street Fighter', they might be so concentrated on perfecting the combat system, the balance between characters, and the smoothness of the controls that the story takes a backseat. They assume players are more interested in the fighting aspect rather than a deep, complex story.
Another factor is time and resource constraints. Sometimes, a game development team might have a limited budget or a tight deadline. They might allocate most of their resources to creating great gameplay because that's what they think will sell the game immediately. So, the story might be hastily put together or lack proper development. Take some mobile games for instance. They need to be quickly developed and released, so the story might be an afterthought.
For some games like 'Beyond: Two Souls', developers might focus too much on the narrative aspect. They pour resources into creating a great story, but neglect the gameplay mechanics. In the case of 'Heavy Rain', the ambition to tell a complex and emotional story might have overshadowed the need for smooth and intuitive gameplay controls.
One reason could be that the developers focus more on the gameplay elements. For example, in a fighting game like 'Tekken', they might be more concerned with creating balanced characters and smooth combat mechanics. Another reason is that sometimes the story is an afterthought. In games that are rushed to market, the story might not be fully developed. Also, different people have different ideas about what makes a good story, so what some consider bad might be okay for others.
One reason is that the developers might focus more on the gameplay mechanics. For example, in a fighting game like 'Mortal Kombat', they are so occupied with creating cool combat moves and characters that the story takes a backseat. The story might be just a simple pretext to justify the battles between the characters.
Well, sometimes it's because the game is more about the experience than the narrative. Take 'Super Mario Odyssey'. The gameplay of exploring different kingdoms and using Mario's abilities is what makes it great. But the story is just a simple rescue - the - princess - again type. Also, in some cases, the development process might be rushed. A game might have a great concept for gameplay, but not enough time was spent on crafting a good story, as seen in some indie games.
Budget constraints can also be a factor. A game might have a brilliant story written by talented writers, but due to lack of funds, the graphics, controls, and other gameplay aspects suffer. For instance, some indie games have amazing stories but the gameplay might be hindered by a small team or limited resources. They might not be able to afford to polish the gameplay as much as they should, but the story is something they can pour their creativity into without as much need for financial investment.
Another game is 'Heavy Rain'. The controls were sometimes clumsy, which affected the gameplay experience. But the story, which was about a series of murders and the intertwined lives of the characters trying to solve the mystery and save their loved ones, was really good. It had a lot of emotional depth and complex character relationships.
One example is 'Destiny'. It has really engaging gameplay mechanics. The shooting and looting aspects are top - notch. You can team up with friends and engage in epic battles. However, the story is often convoluted and hard to follow. It fails to fully engage players on an emotional and narrative level.
Red Dead Redemption 2. The gameplay offers a realistic cowboy experience like hunting, robbing, and horse - riding. The story is about Arthur Morgan, an outlaw in a dying wild west era. It's a tale of loyalty, betrayal, and the struggle for survival, with beautiful cinematics and well - developed characters.
Another is 'Red Dead Redemption 2'. The gameplay allows for a realistic cowboy experience, like horseback riding and gunfights. The story of Arthur Morgan and his gang is a tragic and engaging tale of loyalty, betrayal, and the changing times in the Wild West.
One example is 'Resident Evil 6'. The gameplay offers intense shooting and action sequences. You can switch between different characters and there are lots of cool combat mechanics. However, the story is a jumbled mess. It has too many plot lines going on at once and it's hard to follow who is doing what and why. It seems like they were trying to do too much and in the end, the story suffered.