One example is 'Destiny'. It has really engaging gameplay mechanics. The shooting and looting aspects are top - notch. You can team up with friends and engage in epic battles. However, the story is often convoluted and hard to follow. It fails to fully engage players on an emotional and narrative level.
Another game is 'Heavy Rain'. The controls were sometimes clumsy, which affected the gameplay experience. But the story, which was about a series of murders and the intertwined lives of the characters trying to solve the mystery and save their loved ones, was really good. It had a lot of emotional depth and complex character relationships.
One example is 'Resident Evil 6'. The gameplay offers intense shooting and action sequences. You can switch between different characters and there are lots of cool combat mechanics. However, the story is a jumbled mess. It has too many plot lines going on at once and it's hard to follow who is doing what and why. It seems like they were trying to do too much and in the end, the story suffered.
One reason could be that the developers focus more on the mechanics. For example, in a fighting game like 'Street Fighter', they might be so concentrated on perfecting the combat system, the balance between characters, and the smoothness of the controls that the story takes a backseat. They assume players are more interested in the fighting aspect rather than a deep, complex story.
For some games like 'Beyond: Two Souls', developers might focus too much on the narrative aspect. They pour resources into creating a great story, but neglect the gameplay mechanics. In the case of 'Heavy Rain', the ambition to tell a complex and emotional story might have overshadowed the need for smooth and intuitive gameplay controls.
Yes, 'The Order: 1886' is an example. It had a great story set in an alternate steampunk - like history of London. There were interesting characters and a plot full of mystery. However, the gameplay was rather repetitive. It mainly consisted of shooting sequences that didn't offer much variety, and the game was quite short for its price, which made it a 'bad' game despite its good story.
One example is 'Destiny'. It has great gameplay mechanics, like the intense shooting and loot system. However, the story is often convoluted and hard to follow. Another is 'No Man's Sky'. It offers an amazing exploration experience with beautiful planets to discover, but the initial story was rather weak and unengaging. And 'Minecraft' has a very simple and somewhat underdeveloped story compared to its excellent building and survival gameplay.
One example is 'Destiny'. It has great gameplay mechanics like its shooting and loot systems. However, the story is often convoluted and hard to follow. There are many plot points that seem disjointed and not well - explained, leaving players a bit confused about the overall narrative.
Red Dead Redemption 2. The gameplay offers a realistic cowboy experience like hunting, robbing, and horse - riding. The story is about Arthur Morgan, an outlaw in a dying wild west era. It's a tale of loyalty, betrayal, and the struggle for survival, with beautiful cinematics and well - developed characters.
Another is 'Red Dead Redemption 2'. The gameplay allows for a realistic cowboy experience, like horseback riding and gunfights. The story of Arthur Morgan and his gang is a tragic and engaging tale of loyalty, betrayal, and the changing times in the Wild West.
My Café. In this game, you run a café, serve customers different drinks and snacks, and can customize your café interior. The customer management and the variety of items you can offer are more interesting than Bakery Story. Also, the ability to expand your café as you progress in the game adds more depth to the gameplay.