Poor navigation is a common one. When players can't easily find their way around, it's a big problem. Another is bad enemy placement, like when they are too clustered or in unexpected places. It makes the game feel unfair.
In 'wow level design horror stories', inconsistent design is often an issue. For example, the theme of the level might change abruptly without any logical reason. One moment you're in a spooky forest and the next you're in a brightly lit, modern - looking area. This lack of consistency can break the player's immersion. Also, levels that have no clear objective or where the objective is too hard to figure out can be very frustrating for players.
There was a level where the environmental design was so poor. The lighting was all wrong, making it hard to see important elements like traps or hidden paths. Also, the terrain was very uneven and not well - marked for movement. Players would often fall into pits or get stuck in areas they shouldn't, which completely ruined the immersion of the game.
One common theme is the neglect of real - life responsibilities. For example, players may forget to pay bills or take care of their pets because they are so immersed in the game.
The most common is probably loot drama. People get really worked up over who gets what items. They might start calling each other names or trying to undermine others just to get a piece of loot.
Flight delays are common. Passengers often end up waiting for hours, disrupting their travel plans.
The most common one is probably bad teamwork. For example, if players don't communicate well. They might pull mobs without the tank being ready, or the DPS might not focus on the right targets. This often leads to wipes and a very frustrating experience.
One common issue is poor customer service. People in 'carchex horror stories' often mention that their calls and emails were ignored or not answered promptly.
One common problem is allergic reactions. Some people are allergic to latex, which is a main component in many condoms. This can lead to itching, redness, and discomfort. Also, as I mentioned before, condoms getting stuck or coming off during intercourse are also common horror story elements.
Dependency conflicts are very common. Different packages may require different versions of the same sub - dependency, which can lead to chaos.
Another is over - clutter. When there are too many elements like ads, pop - ups, and banners all over the place. It makes the site look chaotic and users can't focus on the important content. It's like walking into a room full of junk. They just want to leave.
Often, there's a failure to anticipate real - world scenarios. In software design, if the user experience in different environments isn't considered, problems can occur. For instance, a mobile app designed only for high - end devices might crash on older phones. In hardware, not accounting for things like dust, heat, or vibration in the design can be a big issue. Also, miscommunication within the design team can lead to components not fitting together or software functions not working as intended.