There was a level where the environmental design was so poor. The lighting was all wrong, making it hard to see important elements like traps or hidden paths. Also, the terrain was very uneven and not well - marked for movement. Players would often fall into pits or get stuck in areas they shouldn't, which completely ruined the immersion of the game.
Poor navigation is a common one. When players can't easily find their way around, it's a big problem. Another is bad enemy placement, like when they are too clustered or in unexpected places. It makes the game feel unfair.
A 'wow horror story' might be a camping trip gone wrong. Campers set up their tents near a supposedly abandoned mine. At night, they heard what sounded like mining tools being used deep underground. Then, they saw a strange glow coming from the mine entrance. Terrified, they packed up and left immediately.
One 'wow rp horror story' I heard was about a character who joined a seemingly friendly RP guild. But soon, the guild master started to be overly controlling. They forced everyone to follow strict and really odd role - playing rules. For example, if you didn't use a certain accent in your RP, you'd be punished. It made the whole RP experience feel like a nightmare instead of fun.
There was a design for a computer - controlled industrial machine. The designers didn't consider the safety features well enough. Once in operation, it malfunctioned and started moving in unexpected directions. This endangered the workers around it. The company had to halt production, recall all the machines, and completely redesign the control and safety systems which took months and cost a great deal of money.
One horror story could be about long and unexplained flight delays. Passengers were left stranded at the airport for hours without proper information. They had to wait around, missing connecting flights and having to deal with the chaos of rebooking.
A website had a really slow loading time due to excessive use of large, unoptimized images. It took forever to load on mobile devices. This not only frustrated users but also affected the website's search engine rankings. People started to avoid the site altogether.
One horror story could be when in a World of Warcraft (WoW) pug (pick - up group), the tank suddenly leaves without any warning in the middle of a difficult dungeon run. This leaves the group vulnerable and often leads to a wipe as there's no one to hold the mobs' aggro.
Words like 'sinister', 'haunting', and 'malevolent' are great 'wow words for horror stories'. 'Sinister' implies an evil or threatening intention. For example, a sinister laugh can send shivers down one's spine. 'Haunting' is used to describe something that stays in your mind in a disturbing way, like a haunting melody or a haunted house. 'Malevolent' means having or showing a wish to do evil to others, which is a key element in horror.
The worst one I know is when a pug member was constantly stealing loot that wasn't meant for their class. This led to a lot of in - group fighting and the group eventually disbanded without finishing the dungeon.
Sure. One 'A level horror story' could be about a student who was studying alone at night for an A - level exam. Suddenly, the lights started flickering and they heard strange scratching noises from the walls. As they looked up, they saw a shadowy figure slowly approaching. It turned out to be their over - stressed mind playing tricks, but it was terrifying at that moment.