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My Necromancer Class

Jay was merely an abandoned butcher’s son, living in a small village on the outskirts of a magical world. When humans came of age, they would receive their class from a mana conduit, granting them magic powers, and begin their lives as adventurers. “Status,” Thought Jay, checking his class. [Necromancer Level 1] “...I’m a Necromancer?” His eyes widened in shock. Looking around in fear, he breathed a sigh of relief. No one heard him. This was a monster class, and one of the more powerful monsters at that; a powerful being which raised the dead to fight on its behalf. If anyone knew, they would hunt Jay down and kill on sight. He was not just a threat to the authority of the nobles, but to all living things. “But am I a monster now? Or human? I guess it doesn’t matter. They’ll kill me all the same.” Jay had only one option: to get stronger, building his necrotic powers up so that he may one day become untouchable. Through plotting, secrecy, and sometimes by sheer carnage, he can only attempt to survive in this hostile world. Join Jay as he struggles against all odds and misfortune, against a world that wants him dead, as he secretly rises and bends this world to his will.

Aero182 · 奇幻
分數不夠
373 Chs

Sedulus

“Maybe just start with who the trap was for?” Jay suggested, but it seemed like the statue wasn’t listening, deep in thought.

Clearly it had been here for a long time as it seemed to either have trouble remembering or piecing its story together, thinking about where to start its story.

Jay took some time to analyse the statue as it was deep in thought.

<[Sedulus - Spear Judge Level 20 ]>

[300 HP]

<[Skills]>

[Brittle Armour]

- 40% damage reduction to slashing, stabbing damage.

- 20% more damage taken from crushing damage.

[Helvetia’s Revenge]

- Magic damage immunity.

- Any wielded weapons become cursed.

[Double Strike]

- Does two attacks in rapid succession. Each attack is 75% as strong as a normal one.

- 10 Second cooldown.

[Uncompromising]

- Immunity to all forms of crowd control: Snares, stuns, slows, taunts, sleep.

- 5 seconds duration. 1 minute cooldown.

[Retract]

- Spear returns to its owner.

- 7 second cooldown.

[Triple Threat]