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I have become a hidden dungeon boss in another world with anime powers

*This tale is just me, the writer, having a blast. It’s all about what I wish could happen, and it’s a fun way to kill time while I’m writing it. So, here’s the lowdown:* "A dude named Roland gets zapped to a place called Blue Dot, armed with some wild anime superpowers. Out of the blue, he’s the new hidden boss of a secret dungeon, thanks to the World Dungeon Council’s surprise appointment. Now he’s squaring off against heroes from Earth and Blue Dot. Let’s tag along with Roland and see what kind of wacky escapades he gets into.”

MrNine · Kỳ huyễn
Không đủ số lượng người đọc
41 Chs

Chapter-37  

Lilith pointed to a section of the display depicting a stylized dungeon core, pulsing with energy. "The dungeon, in this case, the Den of Nightmares, acts as a source of power. It provides a training ground for adventurers, allowing them to hone their skills, collect treasures, and gather rare materials. Herbs, potions, you name it – a well-stocked dungeon can be a treasure trove for enterprising adventurers."

 

Next, Lilith tapped a section depicting a fierce warrior wielding a gleaming sword. "These adventurers, in turn, provide sustenance for the dungeon and its denizens in a number of ways. The most obvious way is through combat. Every battle, every defeated monster, strengthens the dungeon's defenses and fuels its magic. The adventurers' very life force, their courage and determination in the face of danger, is absorbed by the dungeon, making it a more formidable opponent for future challengers.

 

But the sustenance goes beyond simple combat. The emotions of the adventurers also play a role. Their fear, their frustration, their moments of triumph – all of these contribute to the dungeon's growth. A well-crafted dungeon can manipulate these emotions, turning them into a source of power. A terrifying encounter with a monstrous beast, a cleverly designed puzzle that frustrates even the most seasoned adventurer, a hidden chamber filled with glittering treasure that ignites the greed in their hearts – all of these experiences feed the dungeon, making it more powerful and more alluring to future challengers."

 

Finally, she pointed to a section showcasing a shadowy figure with horns and glowing eyes – a demon lord. "And us, the demon lords, well, we benefit from the dungeon's strength in a multitude of ways. Every monster slain, every trap triggered, every adventurer defeated generates Dungeon Points, a form of magical currency that fuels our own power and abilities."

 

A light bulb flickered on over Roland's head. "Dungeon Points? Like… experience points for demon lords?"

 

Lilith chuckled. "Precisely," she confirmed. "Dungeon Points are the lifeblood of any demon lord associated with a dungeon. With enough Dungeon Points, we can purchase a vast array of resources to bolster our own power and the strength of our demon armies. Food to feed our legions, powerful artifacts to enhance our abilities, even rare materials to forge weapons and armor capable of slaying even the mightiest heroes. The possibilities are virtually endless. But remember, Roland," she continued, her voice taking on a more serious tone, "Dungeon Points are a two-way street. They are earned not just through conquest, but also through the quality of the challenge a dungeon provides. A stagnant dungeon, one that fails to attract and test adventurers, generates precious few Dungeon Points. In the worst-case scenario, a dungeon that offers no challenge and languishes forgotten can become a financial drain, slowly consuming the demon lord's own reserves to maintain its basic functions."

 

She gestured towards the magical TV screen, where the ogres were now attempting to yodel in harmony (with predictably disastrous results). "See? This… well, this isn't exactly generating a wealth of Dungeon Points for us, is it? Adventurers crave a challenge, Roland. They crave the thrill of the hunt, the adrenaline rush of facing danger, the satisfaction of overcoming seemingly insurmountable odds. A dungeon that offers nothing but boredom will soon find itself deserted, its coffers empty, and its demon lord facing a very real power deficit."

 

Roland, finally understanding the situation, groaned and slumped back onto the sofa. "So, what do we do? Turn the Den of Nightmares into a five-star resort with complimentary monster-stomping lessons?"

 

Lilith's lips curved into a sly smile. "Five stars? What's that? Oh well, let's just say, I have a few ideas to make the Den of Nightmares a dungeon that adventurers won't be able to resist. A dungeon that offers thrills, chills, and maybe even a touch of… psychological torment."

 

Roland, despite himself, couldn't help but grin. "Psychological torment, huh? Sounds like a plan, Lilith. Sounds like a plan. I am also having few idea pop up into my brain."

 

A tense silence settled over the plush living room of the control center. Roland's playful grin had vanished, replaced by a glint of something far more sinister. "So, a boring dungeon means no Dungeon Points," he muttered, his voice laced with frustration. "Well, then perhaps it's time I paid a little visit to a human settlement."

 

Lilith's brow furrowed. "A visit? What do you mean?" she asked, her voice sharp with concern.

 

Roland's smile returned, but it was a cold, predatory thing this time. "Now that I'm a Dungeon Master, a demon by association, wouldn't you say I have a certain… latitude when it comes to the rules?" he drawled. "A little chaos, a well-placed disaster, a strategically timed monster attack – wouldn't that get those pesky adventurers off their lazy behinds and scrambling to the Den of Nightmares?"

 

Lilith's frown deepened. "Roland," she said, her voice firm, "we don't need to resort to such tactics. There are better ways to attract adventurers, ways that don't involve terrorizing innocent people."

 

Roland scoffed. "Innocent people? Lilith, my dear," he countered, his voice dripping with mock sincerity, "since when have you become such a champion of humanity? Weren't you just the one explaining the demon lord food chain? Besides, a little fear never hurt anyone… well, not anyone who matters."

 

Lilith shook her head, her expression unreadable. "It's not about hurting them, Roland," she explained. "It's about the consequences. A massacre in a human town might draw adventurers, sure, but it's like kicking over an anthill. You might get a swarm of angry ants for a while, but eventually they'll scatter and find a new place to live. A town wiped off the map doesn't generate any adventurers in the long run, just a lot of angry paladins and vengeful mages on our doorstep."

 

Lilith then stop for a moment and thought something and start again, "The World Dungeon Council frowns upon excessive civilian casualties. It disrupts the delicate balance of the ecosystem, as you so aptly put it. Remember, adventurers are a renewable resource – they breed, they train, they die young and leave behind loot for the next generation. A sustainable source of income, if you will.

 

"Massacre a whole town, and not only are you killing potential customers, you're interrupting the supply chain. Besides, fear is a fickle thing. Too much of it, and adventurers avoid you altogether. We need a challenge, Roland, a thrill that keeps them coming back for more, not a reputation for indiscriminate slaughter. A dungeon dungeon that inspires legend, not notoriety. That's how we attract a steady stream of adventurers and generate a healthy flow of Dungeon Points. Think of it as a long-term investment strategy, with a high rate of return on properly terrified souls."

 

Roland leaned back on the sofa, a thoughtful look crossing his face. "So, causing chaos is a bad idea," he mused. "But causing just enough chaos to get them interested… now that's a strategy I can get behind. We don't need to bathe the land in blood to get their attention. A strategically placed rumor about a powerful artifact hidden within the Den of Nightmares, a series of cryptic messages hinting at a legendary treasure… that kind of chaos might just do the trick. We plant the seed of curiosity, the whisper of a challenge, and let the adventurers do the rest. They'll come crawling to us, desperate to claim their prize, and that's when the Den of Nightmares will truly show them what it means to face a dungeon."

 

A slow smile spread across Lilith's face, a smile that mirrored Roland's own in its hint of mischief. "Exactly," she agreed. "We don't need to be barbarians, Roland. We just need to be… creative."

 

However, deep down she still fears that Roland might do something worse which may become a source of her headache.