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Star Wars VRMMO: Galactic Expedition

Yes, I made the cover myself. Thankfully Photoshop has a free trial. Guess we'll find out if I remember to cancel it or not. The year is 2053. The VRMMO market has been taking off in the last 20 years. Each title is more advanced than the previous. Finally, an unknown entrepreneur is creating a game that introduces an AI that fully manages the game independently. This unknown investor has partnered with Disney to create this game within the story of Star Wars. Kyler Zimmerman is a 22 year old college graduate. Having lost his mother in an accident, his father and him have been struggling for years. They live a moderate lifestyle but can't seem to get past that. His friends drag him along to a store where they were planning to buy VR headsets. Kyle doesn't know why they are going but is immediately hooked when they arrive after seeing that it was a Sat Wars game. What will he find once he enters this new world? DISCLAIMER: All characters, companies, and events in this novel --even those based on real world entities-- are entirely fictional. All representations are made up... poorly. This novel contains coarse language and due to its content it should not be read by anyone.

N3wman · เกม
Not enough ratings
175 Chs

Classification Levels

Clearance/Threat Levels

Indicate both authority and clearance

Also assigned to intelligence reports/documents

Can be flexible for lower tiered members if special position

Documents, reports, etc.

Level 0 (Existential, Everything)

Level 1 (Critical, Galactic)

Level 2 (Major, Rim)

Level 3 (High, Sector)

Level 4 (Medium, System)

Level 5 (Low, Planetary)

Level 6 (Little to none, Continental)

DEFCON

0 (All-out War with superweapons, full deployment)

1 (All-out War with threat of superweapons, full deployment)

2 (Intense War, mostly deployed, full deployment in <3 hours)

3 (War, half deployed, half standby, full deployment in <6 hours)

4 (Threat of war/small skirmishes, full standby, partial deployment <3, full <24 hours)

5 (No threat of war/small skirmishes, half standby, partial deployment in <6)

6 (Peacetime, quarter standby, partial deployment <12)