Dagger: Light, swift to handle. Perfect for classes meant for agility builds such as Assassins, Dancers, Ninjas, etc. Or it can be used for off-hand and for last ditch struggles.
Shortsword: Longer than a dagger, but shorter than a Longsword. Also good for dual wielding.
Longsword: Balanced slashing weapon. Easy to use, hard to master. Good for Knights and Warriors, and Paladins.
Greatsword: Long range, high damage weapon. It can also be used for blocking. Excellent for Warriors and Berserkers.
Battle Axe: A one-handed weapon which can be thrown.
War Axe: A two-handed weapon.
Greataxe: A long handle with a large axe head.
Mace: Blunt weapon meant for dealing extra damage against plated armor.
War Hammer: A two-handed weapon that can crush on both sides or have one pick to pierce.
Great Mace: Long handle with a large mace head.
Great Hammer: Very heavy and powerful weapon that could crush armor and skulls like eggs.
Katana: A curved blade with a sheath that requires skills...or you can be a weeb.
Spear: A long weapon to hit and run while keeping your distance.
Staff: A two-handed weapon for users.
Wand: A one-handed weapon for magic users
Greatstaff: A two-handed weapon for magic users when it needs a large catalyst.
Whip: A long ranged weapon that will make enemies call them mommy...or daddy. But I'm sure it will be mostly mommy.
Rapier: Excellent thrusting and slicing weapon and is light as well.