Magic Tiers

Tiers

If a being can use a higher tier, they can use spells of lower tiers.

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Tier I: Beginner

Tier V: Apprentice

Tier X: Adept

Tier XV: Expert

Tier XX: Veteran

Tier XXX: Expert Veteran

Tier XL: Master

Tier L: Advanced Master

Tier LX: Master Expert

Tier LXX: Grandmaster

Tier LXXX: Advanced Grandmaster

Tier XC: Expert Grandmaster

Tier C: Pseudo Demi-Deity

Tier D: Demi-Deity

Tier M: Deity

Tier MD: High Deity

Tier MM: Supreme Deity

Tier MMM: Primordial Deity

Tier O: ???

Elements (Basic)

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Fire

Water

Wind

Earth

Ice

Lightning

Light

Dark

Poison

Healing

Plant

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Fused Elements:

Steam (Fire+Water)

Lava (Fire+Earth)

Solar (Fire+Light)

Scorch (Fire+Dark)

Plasma (Fire+Lightning)

Sand (Earth+Wind)

Mud (Earth+Water)

Tidal (Water+Wind)

Blizzard (Wind+Ice)

Lunar (Water+Light)

Monsoon (Water+Dark)

Storm (Water+Lightning)

Tempest (Wind+Lightning)

Flash (Lightning+Light)

Stratus (Lightning+Dark)

Acid (Poison+Fire)

Sludge (Poison+Water)

Null (Light+Dark)

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Unique Types:

Metal

Inferno

Holy

Divine

Chaos

Space

Time

Aether

Psionic

Corrosion/Rot

Crystal

Void

Curse

Blessing

Star

Nuclear

Radiation

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Elemental Defense Types:

Resistance: This skill halves the damage taken from an element

Nullification: This skill negates the damage taken from an element

Absorption: This skill absorbs the element and benefit from it.

Dominance: This skill allows the user to intercept an element and use it against the attacker. Example: Fire Dominance-I allows the user to take a Tier I Fire Magic and use it against them.

Ward: This skill prevents an element from getting near. To clarify, the attacker's spell loses power once it is in range. Example: Ice Ward-I allows the user to prevent Tier I Ice Magic from ever getting close.

Authority: The most defensive skill. It allows the user a specific element without being affected by dominance regardless of tier.

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