In the online game Glory, Ye Xiu is regarded as a textbook and a top-tier pro-player. However, due to a myriad reasons, he is kicked from the team. After leaving the professional scene, he finds work in an Internet Cafe as a manager. When Glory launches its tenth server, he who possesses ten years of gaming experience once again throws himself into the game. Bringing with him the memories of his past and an incomplete, self-made weapon, his return along the road to the summit begins! After fighting and scheming, who snatched away my glory? Under the tossing of the wind and rain, my dreams shall still appear as though they had never been shattered. In all its splendor, the path shall never be lost. Before the gazes of millions, this is where I return!
All attacks had a stun effect, but the amount differed depending on the attack. For example, skills like Dragon Tooth had a stun that could be counted in seconds and were clearly pointed out in the skill description. The majority of skills didn't mention a stun effect because the hitstun was pretty much instantaneous. It depended on the player's experience to seize it.
The difference between normal players and experts were clearly reflected in places like these.
Why were experts able to complete combos using a certain chain of moves, while normal players were always easily interrupted by experts using the same chain of moves? It was because experts had a good grasp of the skill's rhythm. Every time an attack hit, they would always be on point. In theory, true combos that couldn't be broken existed, but they were too too difficult to perform. No matter how great a player was, the player could only try his best. It wasn't possible to grasp every attack perfectly 100% of the time.