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Experimental Log of the Crazy Lich

This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.

Angry Squirrel · Fantaisie
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841 Chs

Giants and Dragons

Éditeur: Pranav

[TL/N: Yes, I know it's confusing, but this chapter doesn't follow the previous chapter's end at all. While the author does this on occasion, it's usually not this bad of a jump.]

The Ash Plains were located at the very center of Dragon World, a forbidden zone no ordinary lifeform would ever want to visit.

The reason? Dragon World had ten times the Elemental Tide density than the Mortal Plane, but in the Ash Plains the density would randomly fluctuate between one and one thousand times, thus sinking this entire location into chaotic insanity.

It would drive one insane to use magic or fight there because nobody could know if the fireball they'd prepared would suddenly enlarge itself by ten times and explode them to death. Or perhaps one would spend great effort in preparing a Forbidden Spell that would mysteriously become nothing more than a tiny spark that sputtered out.