This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.
Perhaps it was thanks to their cruel environment, where they were tempered through numerous battles and baptized by unforgiving nature, that the Northlanders didn't know of despair or giving up.
I didn't show only certain people the scenes of the battle between the Titans and the dragons. Instead, I showed everyone.
"They'll have to face these almost undefeatable enemies sooner or later. They might as well learn the difference between themselves and the enemies so that they can start working hard as early as possible to surpass them."
Seeing such high-level battles astonished the young Northlanders, but it also ignited the fire within them.
In the battleships, I could see passionate training scenes everywhere. No matter if the person was a cannoneer or a mage, they appeared to have imaginary enemies and training goals.