This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.
The protection of a True God? Mortal battles didn't need it thanks to the fundamental laws of the world; it was impossible for True Gods to directly intervene in mundane matters.
That Forest Guardian God of the Elves? He had used his life to demonstrate what would happen if one broke the rules.
But it was enough for the brave warriors who fought to protect their own people.
The mortal King of Mist announced their glory while Wumianzhe from the heavens above announced that their heroic deeds would be recognized by everyone. Even if they died and their souls slept forever in the River Styx, it would be fine—it was fine as long as their glory existed in the hearts of the true warriors of the north.
For the beastmen, however, it was devastating. Perhaps a True God's protection seemed rather ephemeral, but it was actually supremely dangerous when they witnessed it for themselves.