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Experimental Log of the Crazy Lich

This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.

Angry Squirrel · Fantasy
Not enough ratings
841 Chs

Princess Knight

Editor: Pranav

The maxims of battle dictated that practical functions were the most important on the battlefield. Something like a beautiful outer appearance wasn't even worth considering.

While a humanoid mecha may seem awesome, its attack methods were actually rather limired. Since it imitated the attack patterns of a human, it was easy to predict and defend against, and since it needed to maintain its balance while walking, a great amount of development resources and parts would be spent on balancing the mecha.

This was doubtlessly a critical amount of waste, especially when the technology was still immature.

But then what type of combat mecha was the most efficient?

"It needs plenty of space for firearms, so the best way is to have many individual sections that can contain more weapons and parts!"

"Let's abandon the walking mechanism that's just a waste of resources. As long as it can kill, it's fine even if it crawls on the ground."