This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.
"The Battle of Traitors" or "The Meaningless Battle"—no matter what later generations thought of it, the long battle, which had lasted from autumn to winter in the Year of the Griffin, was destined to leave its mark in history books. As the grand opening of yet another Holy War, this battle's influence would last for dozens, hundreds—even thousands of years.
The Elven Gods' plan had immediately met with a hard wall and the beastmen's southern invasion would have to wait for the next Holy War. Due to a certain ex-lich's plotting and taking advantage of their weakness, I was able to plant visitors from the Underground World in both elven and beastmen territories.