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mutants and monsters

clown_of_madness · Realistic
Not enough ratings
6 Chs

system (info)

[status]

name

race

class/gene

lv

hp: mp: sp:

body:

mind:

soul:

skills/ or mutations

skill points/ or biomass

this is what the system looks like

class: classes is what you normally have when you have a class you are known as a adventure / or monster

gene: genes is rarely seen and when you have a gene you are known as a varent / mutant

body: all the stats that are relevant to the body example(straight, speed, defense)

mind: all the stats that are relevant to the mind example(intelligence, wisdom, Proficiency

Soul: All the stats That are relevant To the soul example( amount of mana, mana control, area

skills: skills are relative to the class you have skills have a ranking system that is (bronze, iron, silver, gold, ruby, diamond, star, black star, and unique) skills have 5 levels till they rank up

mutations: mutations are relative to the gene you have mutations have 5 levels till they evolve and when they evolve the level doubles going like this (5,10,20,40,80,160,320,640,1280,etc)

true reset: true reset is when a skill/mutation can become a hole different thing by resetting it to the start