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Experimental Log of the Crazy Lich

This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.

Angry Squirrel · Fantasy
Not enough ratings
841 Chs

Final Battle (Part 14)

Translator: imperfectluck Editor: Kurisu

Although the Mage Country Arlodant was a mega empire, it didn't have much territory. Most of its population was concentrated in Arlo, its capital of magic.

The Cloud Tower had existed in Arlo's sky for all these past millennia. At first, it had only been a residence and experimental laboratory for high-level mages where they could avoid letting explosions affect other residential districts.

But as magic education became more commonplace, the mages in Arlodant became older on average as more and more people achieved an undying power level. This meant that the Cloud Tower gained more and more permanent residents.