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Experimental Log of the Crazy Lich

This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.

Angry Squirrel · Fantasy
Not enough ratings
841 Chs

Final Battle (Part 13)

Translator: imperfectluck Editor: Kurisu

The western battlefront was now in utter chaos.

Multiple Main Gods appearing simultaneously at the same location caused the Elemental Tide to go into utter chaos. The dimensional laws here became completely tattered due to the demon army invasion.

An area of elemental chaos, or dead magic, would typically be the aftermath of a forbidden spell or an ancient mythic battlefield. However, since there were far too many Main God level existences fighting all out here, just their very existence alone created an area of dead magic.

The archmages participating in battle were the most affected by the elemental chaos.

Ordinary mages and acolytes were completely unable to cast magic in such an environment. Forcefully trying to cast magic in such an environment would only invite self-destruction from being unable to control the magic. For instance, a tiny fireball might suddenly transform into a major firestorm.