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Dungeon of Infinity

Sudden Tremor! Destructive phenomena suddenly struck the earth. An unknown calamity that lasted for a whole minute can be felt across every corner of the planet. After this devastating earthquake followed by another destruction that wipe the land clean, a hundred meters of water. A great tsunami scours every city, every town in every country. Submerging most of the land that exists on planet earth. Almost everything was cut off, but fortunately, even in the face of the imminent extinction of human civilization, every single human was transferred to another realm which led them to safety. After some time they learned something, they're not on earth anymore. They're currently in a dungeon, far away from earth! "You're all safe here, there's no need to panic as this is the fate of humanity. The earth, your home is no longer safe. The Merge has happened and with the help of Higher Gods we were able to assist you and transfer your species to this realm." An Angel with multiple wings floating in the air said to humans. Unbeknownst to other Gods, a single human returned to 'earth'. ============= I don't own the cover photo, if you own it and wanted to take it down, please let me know. Thanks!

SilentSolitude · Fantasy
Not enough ratings
5 Chs

STATUS INFORMATION:

Strength - aka Body, Might, Brawn, Power:

A measure of how physically strong a character is. Strength often controls the power and/or damage of melee attacks, and sometimes hit points.

Constitution - aka Stamina, Endurance, Vitality, Recovery:

A measure of how sturdy a character is. Constitution often influences hit points, resistances for special types of damage (poisons, illness, heat etc.), and fatigue.

Defense - aka Resistance, Fortitude, Resilience:

A measure of how resilient a character is. Defense usually decreases taken damage by either a percentage or a fixed amount per hit. Occasionally combined with Constitution.

Dexterity - aka Agility, Reflexes, Quickness:

A measure of how agile a character is. Dexterity controls attack and movement speed and accuracy, as well as evading an opponent's attack.

Intelligence - aka Intellect, Mind, Knowledge:

Intelligence often controls a character's ability to comprehend foreign languages and their skill in magic.

Perception - aka Alertness, Awareness, Cautiousness:

Perception controls the chance to detect vital clues, traps or hiding enemies, and might influence combat sequence or the accuracy of ranged attacks. Perception-type attributes are more common. Note that this skill is usually understood only to apply to what a character can perceive with their established senses (i.e. sight, sound, smell, etc), and does not usually include extrasensory perception or other forms of mental telepathy or telekinesis unless the character's specific attributes expressly include such abilities.

Luck - aka Fate, Chance:

A measure of a character's luck. Luck might influence anything, but mostly random items, encounters, and outstanding successes/failures (such as critical hits).

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DAVID CURRENT STATUS:

Name: David

Level: 1 (Exp 0/10)

HP: 100

MP: 50/50

STR (Strength): E-

CONS (Constitution): E-

DEF (Defense:: F-

DEX (Dexterity): F

PER (Perception): D-

INT (Inteligence): C-

LCK (Luck): A

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STATUS: Healthy | Unidentified?? |

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Active Skills: Analyze | Absorb | Space Bag (5 Slots)

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Passive Skills: Unidentified?? | [Pending!]

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