The Design of Storytelling Competition for Primary School StudentsThe following is an example of the design of a primary school storytelling competition:
** 1. Activity Purpose **
Through the storytelling competition, students 'interest in extra-cursory reading was stimulated, their oral expression and speech skills were improved, their comprehensive qualities were improved, and the campus cultural life was enlivened. At the same time, it provided a platform for students to display their talents.
** 2. Match Time and Place **
1. ** Time **:[specific date], for example,[2024, November 15, 2 PM].
2. ** Location **: School [specific venue], such as the school auditorium.
** 3. Competitor **
All primary school students.
** 4. Competition Requirements **
1. ** Story content **
- It was healthy, positive, and could reflect positive energy. It was in line with the values of primary school students.
- The materials were in accordance with the age and psychological characteristics of primary school students, such as fairy tales, folk stories, historical stories, etc.
2. ** Form of performance **
- The contestants 'attire was simple, generous, and appropriate.
- It encouraged creative forms of performance, but mainly storytelling.
3. ** Description Requirement **
- The contestant must complete the script independently within the specified time (e.g. within 5 minutes).
- His Mandarin was standard, his voice loud and clear, and his expression smooth.
** 5. Scoring standard **
1. ** Story content (3 points)**
- The content is substantial, healthy, and the theme is clear (2 points).
- The story is inspiring or educational (1 point).
2. ** Language (3 points)**
- Standard Mandarin, accurate pronunciation (1.5 points).
- Fluent language, moderate speed, no obvious pauses (1.5 points).
3. ** Acting Skills (2 points)**
- Rich expressions, able to show different emotions according to the story content (1 point)
- Natural movements, able to assist in storytelling (1 point).
4. ** Affective (2 points)**
- Capable of attracting the attention of the audience and resonating with them (1 point)
- The narration has a certain passion and vitality (1 point).
** 6. Competition procedure **
1. ** Preparing Stage **
- [X] days in advance to encourage students to prepare.
- Students can choose the story content with the help of teachers or parents and practice it.
2. ** Initial Stage **
- The preliminary round would be held in units of class, with the form teacher or language teacher of each class as the judge.
- Each class will select [X] excellent players (e.g. 2 - 3) to participate in the semi-finals.
3. ** Semi-finals (if necessary)**
- The contestants selected from the preliminary round were divided into groups for the semi-finals.
- The school's language teachers or other relevant teachers would form a panel of judges to score.
- According to the results of the semi-finals, a certain number of contestants (such as the top [X]) will be selected to enter the finals.
4. ** Final Stage **
- The finalists would speak in the order determined by drawing lots in advance.
- The school leaders, some teachers, and student representatives were invited as spectators.
- The judges would score the contestants on the spot according to their performance, calculate the scores, and determine the winners.
** VII. Awards Setting **
1. [X] for the first prize,[X] for the second prize,[X] for the third prize, and several excellent prizes.
2. Presenting certificates or prizes to the winners, such as books, stationery, etc.
** 8. Event Promotion **
1. He would release the competition notice and related information through the school's bulletin board, class group chat, and other means.
2. Reporting on the outstanding players and exciting moments in the competition, such as pushing them on the school's public account.
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Rubik's Cube Competition Design for Primary School StudentsThe following is an example of a Rubik's cube competition for primary school students:
** 1. Competition objective **
To improve the logical thinking ability, practical ability, and concentration of primary school students, enrich their after-school life, cultivate their competitive awareness and self-confidence in the face of challenges, and at the same time, let the students experience the importance of persistence and thinking in the fun of the Rubik's cube.
** 2. Competitor **
All primary school students (may be divided into grade groups or not, depending on the situation)
** 3. Competition content **
1. ** One-sided recovery match **
- Contestant must complete the 3*3 Rubik's cube single-sided puzzle task within 1 minute (color specified on the spot).
2. ** Six-sided Recovery Match **
- The contestants had to complete the 3*3 Rubik's cube six-sided puzzle task within 3 minutes.
3. ** Team competition (option)**
- ** Battle Match **: Each team is composed of several players (such as three). The two teams will start to operate at the same time. The team that completes the Rubik's Cube Restoration first wins.
- ** relay race **: Each team has the same number of contestants. Each contestant is responsible for a step or a certain amount of restoration tasks. The team that completes the task first wins.
** 4. Competition Rules **
1. ** One-sided recovery match **
- After the contestants were recorded, they would wait for the referee to give the order to start.
- The rubik's cube jumbler disrupted the rubik's cube according to the requirements. When the referee announced the specific color of the restored side, the color began to be restored (the color was announced on the spot), and the timer began.
- When the contestant finished a side of the required color, he placed the Rubik's cube on the table and raised his hand. At this time, the referee stopped counting and filled in the result form. The time limit for this competition is one minute. If you don't finish it within the stipulated time, you won't get a result.
2. ** Six-sided Recovery Match **
- After the contestants were recorded, they waited for the referee to give the order to start.
- The rubik's cube jumbler disrupted the rubik's cube as required. The referee announced the start of the restoration and began the countdown.
- When the contestant thought that he had solved everything, he placed the Rubik's cube on the table and raised his hand. At this time, the referee stopped the timer and filled in the result form. The time limit for this competition was 3 minutes. Those who could restore all the scenes within the specified time would be ranked according to the time. Those who could not restore all 6 scenes would be awarded 1 point for each scene. Those who could complete one level would be awarded 1 point, and so on.
3. ** Team Competition **
- ** Battle Match **
- During the competition, players must follow the referee's instructions and requirements.
- The two teams began to operate at the same time. The team that completed the Rubik's cube first won.
- ** relay race **
- Each team's players followed the pre-determined order. After the previous player completed the task, he had to pass the Rubik's cube to the next player in the specified way before the next player could begin to operate.
- If the Rubik's cube is disrupted or the rules of the transfer are violated during the transfer process, a certain penalty will be given (such as 10 - 30 seconds).
** 5. Competition Requirements **
1. The Rubik's cube used by the competitors during the competition was prepared by themselves.
2. Contestant must arrive on time. Contestant who is late for more than 5 minutes will be disqualified.
3. During the competition, the arena must be kept quiet and the relevant rules must be observed.
** 6. Awards Setting **
1. individual bonus
- Individual prizes could be set up for the one-sided and six-sided rehabilitation competitions. For example, the top 10 of each competition would be awarded with a certificate of honor or a prize (such as a small gift related to the Rubik's cube).
2. Group Award
- If there was a team competition, the top few teams would be awarded a team trophy or certificate according to the results of the team competition. They could also be given a certain amount of team rewards (such as team learning supplies, etc.).
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China Design CompetitionThe "China Design Award" was launched in 2007. It was a national professional design award jointly organized by the Beijing Chinese and Foreign Academy of Visual Arts, the Chinese and Foreign Design Research Institute, and the China Creation Alliance. Its purpose was to showcase the latest achievements in the field of creative design in China and promote the popularity of Chinese design talents.
In 2024, the 18th "creative China" design award received a total of 5721 design works and 149 academic papers from mainland China and overseas. The competition focused on the combination of design, art, technology and ecology, and adhered to the standards of diverse and integrated. Under the careful guidance of professional teachers, the participating students showed positive innovative thinking and excellent professional skills in the competition. The works were not only highly innovative and practical, but also reflected the deep thinking and solutions to social problems.
The award represented the current level of design research and creation. It had an important practical impact on the contemporary design ecology due to its pioneering, academic, and large-scale nature. For example, the 17th edition, which was held in 2023, covered five major design categories: graphic design, industrial design, environmental design, clothing design, and comprehensive design. It was a comprehensive communication between all levels of the design industry. It was aimed at further promoting the creative thinking and design expression of new and cutting-edge designers, exploring new trends in the development of creative design, and promoting the continuous development of China's creative industry.
How is the influence of the Bochang Cup National College Students 'Embeded Design Competition?The influence of the Botron Cup embedded design competition was huge. The competition was a national university student competition organized by the Ministry of Education's China Computer Science Society, China Education Online, Peking University, and other institutions. It aimed to promote the development of embedded technology and applications, improve the innovation ability and practical skills of university students.
The Botron Cup embedded design competition had been successfully held many times, attracting the active participation of universities all over the country and receiving widespread attention and support from all walks of life. The competition's teams and requirements were very strict and the competition system was very complicated, which made the competition highly academic and professional. At the same time, it also provided broad development space and opportunities for the participants.
The influence of the Botron Cup embedded design competition was widely recognized not only domestically but also internationally. In recent years, the competition has attracted the attention of participants and experts from all over the world and has become one of the well-known brands in the field of embedded technology at home and abroad.
AI design websiteThe following are some official websites related to AI design:
- The website for the designers of the company was called the "Designer" website. It was an online design tool website launched by the company.
- Tiangong AI design website: The computer side was at <anno data-annotation-id ="222fd7f-b100 - 4410 - 4410-a110-a11111111124"></anno></anno>.
- Love Design's PowerPoint website was an AIGC tool navigation website that was based on artificial intelligence and natural language processing technology to quickly generate PowerPoint.
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Rapper Competition Poster DesignHere are some of the key points related to the poster design of the rapper competition:
[1. Elemental Usage]
1. ** Character Elements **
- The rapper's image could be placed in the center of the poster or in a prominent position. Their dressing usually had the characteristics of hip-hop culture, such as loose clothes, baseball caps, big gold chains, etc. These elements could directly convey the relationship between the competition and the rapper.
- The pose of the character could be a dynamic pose of holding a microphone and rapping, showing vitality and passion.
2. ** Musical Elements **
- Microphones, headphones, and speakers were all good music-related elements. The microphone could be represented by some cool special effects, such as flashing lights or dynamic sound waves emitted from the microphone.
- Records or musical notes could also be used as decorative elements. The musical notes could be designed into different shapes and colors to increase the rhythm of the picture.
3. ** Color Usage **
- Black, gold, and red were common colors in rap culture. Black represented coolness and mystery, gold symbolized the luxury and brilliance of hip-hop culture, and red represented passion and vitality.
- You can also use some contrasting colors with visual impact, such as yellow and black, white and red, to make the poster more eye-catching.
4. ** Text design **
- The words "rapper competition" were the core text. The font could be handwritten or bold with a hip-hop style, and it could be enhanced by color, shadow, three-dimensional effects, and other means.
- Some supplementary text could be added to the poster, such as the time, place, and requirements of the competition. The design of these words had to be concise and clear, in harmony with the overall style.
** 2. Style and characteristics **
1. ** Graffiti-style **
- Graffiti-writing is an important part of hip-hop culture. The use of doodles on posters, such as random lines, exaggerated patterns, and colorful fillings, could create a street, free, and unruly atmosphere.
2. ** Trendy and modern **
- Modern design techniques, such as gradual changes, three-dimensional effects, light and shadow effects, etc., were used to make the poster look fashionable and novel. The rapper's image or text could be processed with some special effects, such as 3D or dynamic (if it was an electronic poster).
** 3. Layouts **
1. ** Center Focus Type **
- The most important elements, such as the image of a rapper or the name of the competition, were placed in the center of the poster, surrounded by other elements to guide the audience's attention to the central content.
2. ** Upper-and-bottom layered type **
- Generally, the name of the competition and the main visual elements could be placed in the upper half, such as the rapper's big head and microphone. The lower half would arrange the detailed information of the competition, such as time, location, organizer, etc. This way, the layout was clearer and easier for the audience to obtain information.
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Biology graduation design competitionHe mentioned two biology-related design competitions. One was the biological design competition "Walk into Nature and Feel the Beauty of Living Things" organized by the Life Sail Science and Technology Association of the School of Life Sciences from October 25th to November 11th, 2023. The activity aroused the students 'interest in the basic structure of life, inspected the students' mastery of basic professional knowledge, and trained their design and hands-on skills. The contestants made various biological models, and the contestants used this opportunity to spread virus knowledge. The other was the biological design competition organized by the School of Life Sciences from October 12th to October 29th, 2022. The competition collected a large number of works. After selection, the winning works would be displayed on November 19th.
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What is the main design idea of the novel website design?The design of a novel website mainly had the following ideas:
1. ** In terms of visual experience **
- ** The visual style must be consistent with the brand image **: It must have a unique visual style, such as color matching, font selection, page layout, and user interface design. It must match the brand image of the website and leave a good first impression on the user.
- ** Responsive design **: Considering that users will use multiple devices (computers, tablets, mobile phones, etc.) to access the website, the website should be able to automatically adjust the layout to ensure the best reading experience on different devices.
- ** Simple and effective navigation **: The navigation design is crucial. It uses clear category tags and search functions to allow users to quickly find content of interest.
- ** Introduction of interaction elements **: Set up interaction elements such as comment area, like function, and share button to enhance user stickiness and allow authors to receive immediate feedback.
2. ** User Experience **
- ** Personalized recommendation system **: It can recommend novels based on the user's reading history and preferences to improve the user's reading experience and increase the user's staying time.
- ** Easy registration and login **: simplify the registration and login process, such as using third-party login (WeChat, QQ, Weibo, etc.) and setting up visitor mode, so that users can experience basic functions without registering.
- ** Diverse reading modes **: Various reading modes such as night mode, eye protection mode, and font size adjustment are provided to meet the needs of different users.
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A novel website design templateThe following is a design template for a novel website:
** I. Project Introduction **
The purpose of this project was to build a novel comprehensive website, providing readers with a wealth of novel resources to read, communicate, interact and other functions. At the same time, it was convenient for authors or administrators to manage information related to novels.
** II. Project objectives **
1. It provided readers with a convenient novel reading experience, including search, reading, collection, and other functions for various types of novels.
2. Build a community for novel lovers, such as novel discussion boards, to promote interaction between readers.
3. A platform for authors and administrators to manage information about novels (such as uploading, updating, reviewing, etc.).
4. Through the optimization of the website structure and functions, it could increase the website's traffic and user stickiness.
** 3. Project content **
#(I) Web site architecture planning
1. ** Function Section Planning **
- ** Home Page **: Showing popular novel recommendations, category navigation (such as romance, fantasy, martial arts, etc.), website announcements, etc.
- ** Fictional Library **: Store a large amount of novel resources by category. Support search function so that readers can quickly find their favorite novels.
- ** Reading section **: provides a reading interface with font adjustment, night mode, bookmark functions, etc.
- ** User registration/login **: After logging in with a registered account, users can enjoy more functions, such as collecting novels and participating in discussions.
- ** Fiction-related discussion area **: readers can comment, exchange ideas, and ask questions about the content of the novel.
- ** Author/Administrator Section **:
- The author could upload the novel, update the chapter content, and check the relevant data of the novel (such as the number of readers, comments, etc.).
- The administrator could review the content of the novel, manage user information, and maintain the overall website.
2. ** Databank Design **
- Create a novel information table, including the novel name, author, genre, introduction, chapter number, and other fields.
- User information table, recording user accounts, passwords, reading history, favorites list, etc.
- The review data table stored the content of the novel's review, the users who commented, the time of the review, and other information.
#(2) Web Design
1. ** Interface Design **
- The overall style was simple and beautiful, and the colors were coordinated, which suited the atmosphere of reading the novel.
- The layout of the homepage was clear, and the various function sections were clear at a glance, making it convenient for users to operate.
- The design of the reading interface focused on the user's reading experience and reduced visual interference.
2. ** Interface Design **
- It provided a convenient navigation menu, and users could quickly switch between different function pages.
- The interaction of reading the page was simple, such as clicking to turn the page, sliding to adjust the brightness, and so on.
#(3) Web Development
1. ** Front-end Development **
- Use a suitable front-end framework (such as Vue.js, React, etc.) to build the page layout and interaction effects.
- Make sure that the page fits on different devices (computers, phones, tablets) and achieve responsive design.
2. ** Backend Development **
- Choose a suitable back-end language (such as Python's Django framework, Java's Spring framework, etc.) for the server side logic processing.
- Build a database management system to store, query, and update data.
#(4) Writing website content
1. ** Acquire and organize novel resources **
- Cooperate with authors or copyright owners to obtain genuine novel resources and classify them.
2. ** Writing user guidance content **
- Write a novice guide to help new users quickly understand and use the website's functions.
** IV. Project Progress Plan **
#(I) Planning Stage (1 - 2 weeks)
1. In-depth analysis of user needs (readers, authors, administrators), including reading habits, functional requirements, etc.
2. He decided on the core functions and composition of the website, and formulated a detailed website structure and functional flow.
#(2) Design phase (2 - 3 weeks)
1. Design the overall layout of the website according to the planning results, and determine the location and style of the page elements.
2. The color scheme and style set by the website, such as choosing a color scheme that suited the atmosphere of the novel.
3. Design the dynamic effects and interaction methods of the website, such as the pop-up effect of the menu and the flipping animation of the reading page.
#(3) Development phase (6 - 8 weeks)
1. He selected the frontend and back-end technologies and built a development environment.
2. The front-end developers wrote the page code to implement the page layout and interaction functions.
3. The back-end developers built the database structure, wrote the logic code on the server side, and implemented data processing and interface development.
4. The front and back ends were jointly tested to ensure that the data exchange was normal and the functions were complete.
#(4) Content-filling and testing phase (2 - 3 weeks)
1. Adding novel resources to the database, writing user guides, and other content.
2. Carry out a comprehensive functional test, including registration/login, reading, commenting, uploading, and other functions to fix the loopholes and problems found.
#(5) Launch and optimization phase (1 - 2 weeks)
1. He deployed the website to the server and went online.
2. According to user feedback and actual operation, the website's performance was optimized and the functions were adjusted.
** V. Project budget **
1. ** Planning and demand analysis **:[X] yuan, including market research, user demand collection and other expenses.
2. ** Design Stage **:[X] yuan, covering the human cost of interface design, interaction design, etc.
3. ** Development Stage **:[X] yuan, including the salaries of the front-end and back-end developers, as well as the license fees for the technical framework.
4. ** Adding content and testing **:[X] yuan, used to obtain novel resources, tester fees, etc.
5. ** Launch and optimization **:[X] yuan, including server rental, domain name registration, and labor costs for later optimization.
** 6. Project risks and countermeasures **
1. ** copyright risk **
- [Danger: If you use novel resources without authorization, you may face legal action.]
- Counter-measures: establish a formal cooperative relationship with the author or copyright party to ensure the legitimacy of the novel resources.
2. ** Technology risks **
- [Risk-The development process may encounter technical difficulties, causing the project progress to be delayed.]
- "Counter-measures: Set up a team with strong technical strength in advance, consult technical documents or seek external technical support in time when encountering problems.
3. ** User experience risk **
- "Risk-The website's functional design does not meet the user's needs, resulting in user loss."
- Counter-measures: conduct sufficient user research in the early stages of the project, invite users to participate in the experience and collect feedback during the testing phase, and adjust the website functions in a timely manner.
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