Which is more exciting, Vegito vs Beerus fan manga in English?Hard to say for sure. The excitement of Vegito vs Beerus in the fan manga in English could vary based on how well the battles are depicted, the character development, and the overall story buildup. Both characters have their unique charm and strengths that could make the matchup exciting in different ways.
All the novels of ArchonI recommend a few great novels! " A House in the School District at the Beginning " was an urban supernatural novel written by Yu Jingtian. The main character, Lin Fan, had all sorts of weird missions. For example, he had to buy a room in the school district to refill the shampoo for the big guy, sell a comb to the bald guy to get money, and test the waters on the edge of death. Later on, he found out that it was a cosmic intelligence brain from an advanced civilization. It was super interesting!
" Interstellar Travel " was a science fiction novel created by Jiaqi. The technology, abilities, and martial arts in the universe were all superb. Each race lived in their own way and was full of legends.
Demon Rhapsody: The Sun of Tomorrow, a fantastic masterpiece by Huddock. The main character, Alan, seemed to be ordinary and lecherous. Starting from a mission, the confusing past and the thrilling future were revealed, shaking the world of Arans. The character description and rhythm were superb. Although it was an old book, it was extremely exciting.
Marvel's Lucky Star was a light novel written by a black and white Chinese scholar. The protagonist traveled to the United States after World War I and had a lot of interesting interactions with Marvel characters. It was the growth history of a man who could live to the finale.
Survival Game, I Have a Divine Prompt, a novel written by Shizuka. Lin You entered the survival game. There was a survival prompt system with rich character settings. It was worth a look!
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StarCraft Starsoul ArchonThe Consul was a soldier of the star elves. It was built by combining two High Templars (or Dark Templars)(In StarCraft II, not only could two High Templars combine into a Archon, but two Dark Templars or one High Templar and one Dark Templar could also be combined. The Dark Archon could only be directly built in the battle of the Void Legacy).
The shape of the consul was a white ball, commonly known as the white ball. The ratio of blood to shield was 10:350, so it was easy to be seriously injured by the Ghost Agent's EMP and relied on the protection of the armor battery. Armor: 0 (3), Movement Speed: Fast (Acceleration: 1000, Turning Speed: 999.844), Occupying 4 Cabin Space, Attribute: Psionic Unit-Heavy Unit, Fusion (Production) Time: 12, Range: 3, Type: Normal (Long Range), Damage: 25 (34).
It had strong ground to air attack power and was a splash type attack. It would not hurt allies and would not trigger spider mines. In StarCraft 1, there was an old name for the Archon of Light (The actual English name did not have the word "light", and the name might be related to "Dark Archon"). It was good at attacking biological units, but the cost of fusion was high, requiring the sacrifice of two Templars. Although it had a high shield value, its HP was extremely low. In battle, when facing the Terran, the Terran could train the spirits to use EMP bombs on the Archon to damage his shield, create Thor to use 250mm caliber annihilation cannons, and deploy banshees to use the terrain to prevent them from approaching. The Protoss 'heavy armor and long-range units such as the Hunter, the Immortal, and the Colossus were very effective against the Archon.
"The Alliance of Stars: A Symphony of Fate and Power" is equally exciting. Everyone is welcome to click and read it!
Introduction to the Strongest Archon EventThe Strongest Consul activity was divided into five stages, namely, troop training, defeating the barbarians, resource collection, combat strength improvement, and eliminating the enemy. The first four stages would last for one day each. When the kingdom first moved, the fifth stage [Destroy the Enemy] would only last for one day, and the subsequent fifth stage would last for two days.
In each stage, all the Senators could earn points by completing the day's activities. After accumulating enough points, they could receive the progress reward. The Archon could check his ranking in each stage and the overall ranking at any time on the event interface (the total ranking points were equal to the sum of the points in each stage).
As for the stage ranking reward, the top 100 Archons would receive the corresponding ranking reward through email after each stage of the event ended. As for the overall ranking reward, the top 100 Archons would receive the corresponding ranking reward through email at the end of the event.
At the beginning of the event, the competition was fierce. In the early stages of the event, the value of the heroes was not high. As time passed, the scores would gradually show a phenomenon of high and low. When participating in the event, you can refer to the mixed score technique:
1. ** Troop training **: Take the preparation that starts more than ten days before the event as an example. Take four units of 20000 units of training (20000 units of reserve troops can be obtained after the victory in the Battle of Egypt). If you have the conditions, you can directly train T5. If you don't have the conditions, you can train T4. You don't have to wait for the buff. You can complete it naturally with time. By the time the event starts, you can basically be at the top of the score line. It would take about 20 days for the four troops to train T5 at the same time, which would give them a total of 8.8 million points, while if they chose to train T4, they would only have more than 3 million points. After the event begins, you can choose to continue training to widen the score gap. You can keep the reserve troops for future training and can use them to prepare for future events. In addition, you can choose to upgrade from T3 to T4 or T4 to T5 for subsequent training to reduce the use of acceleration and maximize the difference between acceleration and points. However, you have to do it according to your own resource accumulation and the judgment of the strongest activity score range to avoid blindly using up resources and acceleration.
2. [Defeat Barbarians (farming Barbarians): There are two ways to use potions and pull monsters. I recommend pulling monsters.] During the preparation stage, they had to choose a place with more wild monsters and higher levels, and fewer competitors. The general recommended a hero with support talents and could quickly release skills. The main and deputy generals had to have a hero with a range skill (such as the awakened Li Gou was the best, if not, then Ethel was the best choice and had support talents), and the main and deputy generals needed a hero who could bring back blood (such as Loha, Budi, etc.). The troops chose cavalry. The skill to farm wild monsters was [Mobile Garrison].(After attacking the savages, drag them in other directions. After moving a short distance, click Garrison. Wait for the savages to catch up and attack. Then move and Garrison repeatedly until the skill hits other savages.) and [Repeatedly Pull](After attacking the savages, pull them in another direction for a distance, then drag them back to the army to continue attacking. After attacking the savages, pull them back again and repeat the above actions until the skill hits other savages. If the deputy general is Li Gou after awakening, there is no need to consider whether the pull position is correct or not. If not, you need to consider the angle of the skill position.) Using this method to kill savages can make a good score difference under the situation where there is not enough potion. The points can be up to millions of points without consuming potions.
3. [Resource Collection: This is a time planning question that requires preparation.] Plan the preparation time, starting from the end of the previous Egypt event (because all the troops in Egypt must return to the city before the event, so it can be used as the starting time). When preparing, eat a troop in advance to expand, choose a few teams (it is best not to exceed three teams) as the preparation team, and leave two teams for daily activities. After the troops were ready, they would start mining. After they finished mining, they would not return to the city to continue mining. They would continue mining until the troops were full. Then, they would put the full troops into the flag or fortress of the alliance (they could also be placed in the city of allies, but they might be expelled back to the city by allies, so it would be better to put them in the flag or fortress of the alliance). They would accumulate until the prepared teams were full. When the strongest activity began, they would return to the city to transport resources. Pay attention to the type of mining, it is best to choose gold ore (the ratio of gold ore points is higher). You need to remember the mining time. If it is difficult to control the time, you can choose to end the mining one hour early and then go to the new mine. During the break, it is best to stop mining and put the troops into the flag and other buildings. You can continue mining when you have free time.
4. [Combat Power Upgrade: Study the buildings required for technology upgrade in advance. When the activity begins to open the cut-off point, the gap between the cut-off point and the cut-off point depends on the technology and combat power of the buildings prepared in advance. This activity can be carried out many days in advance.] In terms of resource consumption: building upgrade> war technology> agricultural technology; in terms of accelerated consumption: war technology> agricultural technology> building upgrade; in terms of combat strength (points/acceleration) difference: building upgrade> agricultural technology> war technology; in terms of combat strength (points/resources) difference: agricultural technology> war technology> building upgrade. If there were more resources, they would upgrade the buildings. If there were limited resources, they would upgrade the technology (mainly agricultural technology). This was not recommended for military training to increase combat strength. Whether or not to carry out this activity depended on the resource reserve and needed to be carried out in an appropriate manner.
5. [Destroy the Enemy (Enemy Killing Stage): There are two types of situations. One is that the kingdom has a limit on killing enemies, and the other is that there is no limit on killing enemies (mostly in KVK).] In this stage, the main method was to use smurfs to farm points. Those without smurfs could challenge others to a battle. However, most kingdoms had a limit on the number of points, so unlocking the guaranteed rewards for this stage was enough. The best way to kill the enemy was to kill the T1. This way, there was no need to waste too much resources on healing.
6. ** Comprehensive Stage **: Basically at the end of the strongest event. The kingdom usually has a limit on points. As long as you reach the critical point, you can proceed by gathering and fighting savages. Do not spend to accelerate the upgrading of buildings and technology. This is because the points in this stage are basically discounted (discount rate is 80%), so gathering and fighting savages will do.