A detailed introduction to the Japanese comics industry IIThe Japanese comics industry had the following characteristics:
** I. Concepts and Domains **
Japanese comics referred to comics produced or distributed in Japan, including story comics and group paintings of four pieces. It was the general term for the combination of pictures, and also included magazines and standalone volumes that published such works.
** 2. Market size **
1. ** Comic market size **
- Affected by the development of the Internet, the Japanese paper comic publishing market had been relatively depressed in recent years, and the development of electronic comics was difficult to make up for. Its market size had continued to decline since 2014. However, the situation changed in 2020. The popular comic book "Ghost Blade" was popular, and the Japanese government implemented quarantine measures in many places affected by the epidemic, which led to an increase in comic sales. The market size reached 612.6 billion yen, the highest since 1978, up 23% from the previous year.
2. ** Animation market size **
- In 2020, the Japanese animation industry was affected by the epidemic, and both television animation and theater animation production declined. A total of 278 TV animations were produced, with a year-on-year decrease of 7.95% and a year-on-year decrease of 5.72% in production time. The decline in the number of theater animation productions and the market was even more obvious. The number of productions was 66, with a year-on-year decrease of 27.47% and the production time was 4873 minutes, with a year-on-year decrease of 34.06%. The Japanese theater animation market has generally been on the rise since 2000, but in 2020, due to the epidemic, cinemas around the world were shut down on a large scale, causing it to suffer a huge blow. In 2020, the overall market size of the Japanese animation industry reached 242.61 billion yen, down 3.52% year-on-year, the first decline since 2014.
3. ** Total scale of animation industry **
- Overall, in 2020, thanks to the substantial growth of the comic industry market, the Japanese animation industry market reached 303.87 billion yen, an increase of 0.87% year-on-year. This showed that although the Japanese animation industry had experienced a decline in the scale of the animation market due to the impact of the epidemic, due to the growth of the comics market, the overall growth rate was still maintained, reflecting its high risk resistance. In the future, as the epidemic was controlled, it was expected to recover quickly and develop better and faster.
** 3. In terms of sales volume **
- Some well-known comics had very impressive sales. For example, Detective Conan had sold 270 million copies, and Conan had sold 510 million copies. These best-selling works had an important role in promoting the growth of the entire comics market.
** 4. Industry fame and inspirational elements **
1. ** Reason for being famous **
- ** Deep historical heritage **: Manga art has a history of more than 1,000 years in Japan. After the invention of woodblock printing technology, the Japanese developed the habit of using pictures to tell stories, laying the foundation for the rise of the animation industry.
- ** A broad social foundation **: People of all ages can find manga works that suit them. The national manga culture makes its influence and market scale huge.
- ** High-quality content and innovation **: The content covers almost all types and topics such as superheroes, love, adventure, fantasy, etc., to meet the needs of different readers. At the same time, he continued to create new things, integrating digital technology, animation technology, and adding social media interaction functions.
- ** Top animation masters and talents **: Japan has a group of international top animation masters and a large number of outstanding animation production talents. They are well-known at home and abroad.
- ** Good product development investment model **: An animation project is often co-invested by many parties to spread the risk, broaden the channels for raising funds, reduce the risk of new product development, and provide sufficient funds.
2. ** Reason for encouragement **
- The embodiment of hot-blooded spirit: The hot-blooded spirit in Japanese anime, such as Naruto Uzumaki in Naruto, Monchi D. Luffy in One Piece, and other characters. Their struggles inspire the audience and represent indomitable, courageous, and tenacious spirit.
- ** Profound theme and content **: Comics often contain profound topics such as growth, friendship, courage, responsibility, etc., which resonate and reflect on the audience through intuitive and vivid forms.
- ** Character Creation and Story Telling **: The author creates vivid characters through delicate strokes and vivid plots, telling stories of their growth and struggles, full of positive energy and inspirational elements.
** 5. Comic artist creation **
- Even professional manga artists had their own shortcomings. For example, Mr. One's beautiful girl style and storyboard had its own characteristics but shortcomings; the author of the giant, Mr. Kenyama, did not know how to draw hands; Mr. Takahashi Yoichi did not know how to draw normal human proportions; Mr. Fujimoto's feet were slightly sloppy; Mr. Fujimoto Nobuyuki did not know how to draw a round face; Mr. Andamitsu did not know how to draw the faces of other characters except the main character; Mr. Tomiken was not good at drawing minions.
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