The manga of Akame Ga Kill is filled with intense action, complex character developments, and a story of rebellion against a corrupt empire. There are many battles, plot twists, and emotional moments.
Well, it might cause a chain reaction of events. Maybe the secret is so crucial that killing is seen as the only way to prevent its spread and the resulting consequences. Or it could be a matter of revenge for the person who learned the secret.
The 'A Midnight Visitor' comic tells a story full of intrigue. A person comes in the dead of night, and from there, everything gets complicated. The plot is full of twists and turns that keep the readers engaged.
If Price and Macmillan had killed Kazaev in Call of Duty 4, the entire course of action might have changed drastically.
Since Kazaev was one of the main targets of this mission, if he was killed, the other mission targets might become safer. This might cause the other mission targets to be more cautious in their actions to ensure that they would not be threatened by Kazaev.
Price and McMillan might feel even more guilty because they almost succeeded. They might think about how to better complete the task and focus more on the goal in the next operation.
However, the game didn't explicitly state that the death of Kazaev would lead to the retreat of the other quest targets. It depended on how the game developer designed the plot.
Fantasy Westward Journey's Innerheart Mountain Kill and Sleep Kill were two tactics in the game that belonged to the category of battle management and tactical strategy.
Fantasy Westward Journey, Mountain of Innerheart, Point Kill
Fantasy Westward Journey's Innerheart Mountain Point Kill was a tactic that used certain techniques in battle to defeat the enemy's lineup in a short period of time. This tactic usually required the player to have high combat skills and strategies to defeat the enemy's lineup one by one in a short period of time. Killing tactics were very important in Fantasy Westward Journey to increase the player's combat effectiveness and probability of victory.
2. Sleep Kill
Sleep Kill was a tactic that used hypnosis or sleeping potions to hypnotize enemy players or monsters in battle, causing them to lose their ability to move or to be unable to play an effective role. The sleeping kill tactic was also very common in Fantasy Westward Journey. It was usually used to deal with the attacks of powerful enemy players or monsters. It could reduce the enemy's damage output and increase the probability of victory for our side.
Fantasy Westward Journey's Fangcun Mountain Kill and Sleep Kill were two tactics in the game. Both required players to have high combat skills and strategies to use various skills and tactics to defeat the enemy's lineup one by one or make them unable to move.
I'm not sure as I haven't read it specifically. But generally, it might be about some mysterious events that occur during the night and a visitor who plays a crucial role in those events.