The following is the coordinates of some medals in the Legendary Sanctuary: - Medal No. 33 was located at the top right corner of the Legendary Sanctuary. Its coordinates were x: 426, y: 134. - In the official version of the Legendary Sanctuary, there were leaders at the coordinates 1213;411 and 10.6 could enter the second level of the Sanctuary; the official Sanctuary had two levels, and players could be teleported to the first level through Bi Qi's island veterans. The guide of the Dragon Slaying Hall had a 50% chance of sending players to the first or second level. - The coordinates mentioned in the simple walking method of the retro clothing on the market were: Cult Master 911, Bull Demon 411, Demon Soul 915, Asura 1313. - In the third difficulty, the leader's coordinates were located in a transfer room on the second floor below the official version (the exact value was not specified, but the location of the transfer room on the second floor below the official version was mentioned). Fantasy Realm is equally exciting. Everyone is welcome to click and read it!
The following is the information about the coordinates of some of the legendary 1.76 Sanctum monsters that dropped medals: Sanctum Demon Soul Explosion No. 44 medal, the coordinates should be at (8:7); At the coordinates of 1013 and 1213, there are the leader and the Bull Demon King. However, it is important to note that the official Sanctum has two levels. The monsters on the upper and lower levels of the same coordinates may be the same or different. You need to operate according to different situations in order to reach the room where the target monster is located to obtain the medal. The map structure and the way to enter the room of the Sanctum under different walking methods were different. For example, the leader's coordinates were 911, the ox demon 411, the demon soul 915, and the Asura 1313 under the simple walking method. However, the Sanctum under this walking method only had one floor and most of them had the number 40 series medal. Fantasy Realm is equally exciting. Everyone is welcome to click and read it!
Saint Domain Devil Soul Explosion Medal No. 44. Coordinates: (8:7). Fantasy Realm is equally exciting. Everyone is welcome to click and read it!
The 1.76 Sanctuary Medal of the Legendary Sanctuary had outstanding attributes, including an increase of 3 - 15 points of attack power, an increase of 3 - 15 points of magic power, and an increase of 3 - 15 points of magic power. After wearing it, one could summon a Sanctuary Angel. Sanctuary Angels had the ability to deal additional damage to monsters, protect players from damage, increase players 'attributes, and revive players after they died. Fantasy Realm is equally exciting. Everyone is welcome to click and read it!
There were many situations regarding the coordinates of the Sanctuary Sect Leader: - In the official version of the Holy Region, there were 12:13 coordinates of the sect leader on both levels. - In the simple version of the private server, the leader's coordinates were 9:11. - In the private server difficulty version, the leader's coordinates were located at the transfer room on the second floor. Although the exact value was not clear, the location could be reached through the relevant method (for example, from the specific coordinates to the corresponding room on the second floor to find the leader). - There was also a saying that in the middle of the Sanctum was the Sanctum Leader, but this was only a vague description. Fantasy Realm is equally exciting. Everyone is welcome to click and read it!
The official version of the Holy Region had two levels and the names of the maps were the same. Bi Qi's Island Veterans can teleport players to the first floor, and the Dragon Slaying Hall's guide has a 50% chance of sending players to the first or second floor. The coordinates were as follows: - There were many monsters with the same coordinates on the upper and lower levels. For example, the leader and Bull Demon King of 1013 and 1213 were the same monsters. This meant that the same coordinates on the upper and lower levels could reach the leader's room, but it did not mean that there was one on each level. If the names of the monsters on the upper and lower levels were different, they could find different monsters on different levels with the same coordinates. - For example, 1213 (the coordinates of the sect master were above and below). Warriors could enter through veterans and force an attack at the coordinates and adjust their direction. After leaving a mark on 1213, they could enter again. There were two coordinates, 411 and 10.6, to enter the inner layer. Choosing 10.6 would allow them to reach the second layer of the Holy Region. If they chose 1213 again and saw the previous mark, they would know that the first and second layer were the same sect master. - For the private server Sacred (only one level), the following coordinates correspond to the monsters: Cult Master 911, Bull Demon 411, Demon Soul 915, Asura 1313. - Special coordinates in the Holy Region: - (70,70) There are a lot of Elite monsters in the nearby hills. They are rich in resources and easy to obtain high-level equipment. - (60,90) The nearby swamp area is suitable for solo hunting to train one's strength. - In the official version, the coordinates of the second floor were 411 and 106 (106 here might be more accurate to describe as 10.6). The coordinates of the two masters of the third difficulty (there were two levels) were located in the transfer room on the second level below. Once in the transfer room, one would enter the corresponding room on the second level of the Holy Region. Fantasy Realm is equally exciting. Everyone is welcome to click and read it!
The coordinates of the Sanctuary medal were as follows: The coordinates in the backpack were X:3, Y: 29, and the coordinates in the warehouse were X:0, Y: 1. Fantasy Realm is equally exciting. Everyone is welcome to click and read it!
The entrance to the Sanctum Gate was on the rightmost side of the Fantasy Ten map (370:374). The coordinates of the teleportation from Fantasy Ten to the Sanctum Gate were random. At this time, you could use a random teleportation scroll (it would be better if you had a teleportation ring) to place the coordinates around 9:11 (not 9:11). For example, if you placed the coordinates at 9:10, you could enter the Sanctum Leader's room by taking a step down. There were two levels in the official version of the Holy Region. Biqi's Island Veterans would send players to the first level, and the Dragon Slaying Hall's guide had a 50% chance of sending players to the first or second level. Don't look for the monsters on the second level at the coordinates of the first level. Some of the monsters on the upper and lower levels had the same coordinates. For example, the leader and the Bull Demon King in 1013 and 1213 were the same monsters, but it did not mean that there was one on each level. It was just that the same coordinates on the upper and lower levels would lead to the leader's room. If the names of the monsters on the upper and lower levels were different, one could find different monsters at the same coordinates on different levels. One could also use the coordinates of 1213, which were the coordinates of the leader, to test it with a warrior. After entering the coordinates, one could force an attack at the coordinates, adjust the direction, and re-enter after making a mark. There were two coordinates, 411 and 10.6, to enter the inner layer and reach the second level of the Holy Region. Fantasy Realm is equally exciting. Everyone is welcome to click and read it!
There were many aspects related to the Legendary Sanctuary: - It had a game called "Legend of Sanctuary", a realistic 2.5D MMO online game developed by Giant Array Starry Sky. - In the Legend of Mir 2, there were three ways to move through the Sanctuary Gate, including the official version, the simple version in the private server, and the difficult version in the private server. The official version of the Holy Realm had two levels, and the way to move was more complicated and had specific rules, such as passing through veterans, Dragon Slaying Hall guides, etc. Different coordinates and levels corresponded to different monsters and produced medal numbers, etc. The simple version of the private server had specific coordinates, such as Cult Master 911, Bull Demon 411, Demon Soul 915, Asura 1313, and there was only one level in the Holy Realm, so there were more coordinates that could be moved. There were only 6 movable coordinates in the Private Server Difficulty version, and there were a large number of empty rooms, which were also divided into two levels. There were special rules for the way to move, such as killing the leader under certain circumstances. - In the game "The Legendary Overlord", there were Sacred Artifacts, which were divided into low-level Sacred Artifacts and high-level Heavenly Books. The respawn locations, respawn rates, and top-grade drops of the two were different. Low-level Holy Artifacts spawned near the high-level Tomes of Arcane and spawned once every 5 minutes. The best drops included the Soul of Honor, Bound Ingot, and Sacred Dart Token Fragments. The high-level Tomes of Arcane spawned at a fixed location in the map and spawned once every 15 minutes. The best drops included the Soul of Honor, Bound Ingot, Sacred Dart Token, Merit Token, and Sacred Dart Token Fragments. - There was also a role-playing game called "Legendary Sanctuary." It had a vast and mysterious virtual world to explore, beautiful graphics, exciting battles, rich storylines, a variety of job options, an exciting combat system (including different job skills, various equipment and weapons, a variety of gameplay such as guild battles and dungeon challenges, etc.), and a rich social system. "The Legend of the Three Dragon Scales in the Milky Way Continent" is equally exciting. Everyone is welcome to click and read it!
In the Legend of Mir 2 game, the attribute points of the Medal Level 41 to Level 45 needed to be considered based on many factors. As for the Level 41 medal, the points were mostly focused on Physical Attack, Physical Defense, Health Points, and Attack Speed. After Level 41, it mainly increased Critical Hit, Critical Damage Resistance, Critical Hit, and Evasion. In terms of physical attack, melee classes could increase their damage output appropriately, and ranged classes could add points appropriately. In terms of physical defense, melee classes needed higher defense, so they could add more points. Ranged classes could reduce their points appropriately to increase other attributes. Health points could be added according to their own health, and melee classes usually needed higher health. Attack speed could be added appropriately, but not too much so as not to affect other attributes. After Level 42, it mainly increased Critical Hit, Resist, Hit, and Evasion attributes. Critical Hit could be increased by adding points, while Resist, Hit, and Evasion could be increased. Level 43 and Level 44 attribute points were similar to Level 42. They were also based on one's own needs and class characteristics. Critical Hit, Resist, Hit, and Evasion were added appropriately to increase combat ability. At Level 45, players would also add points to Critical Hit, Resist, Hit, and Evasion based on their own needs to achieve the best combat effect. Fantasy Realm is equally exciting. Everyone is welcome to click and read it!
In the Legend of Mir 2 game, there were many types of medals with their own characteristics. In terms of attributes, some medals had attack 18 - 20, magic 18 - 20, and magic 18 - 20. They could also be appraised to obtain mysterious attributes. Honor Badges had different attributes. For example, they could be upgraded in the early years. For example, Honor Badge No. 45 could upgrade Taoist skills from 1 - 4 to 1 - 7 by 3 points. Honor Badge No. 43 in the New Hundred District was the top medal of the warrior profession, worth 27000 Legend Coins and could not be upgraded. In terms of rarity, there were some rare medals. For example, the Red Moon Medal was relatively rare. It had different types that corresponded to different classes, such as the Mage's Archmage's Emblem. It had 2 - 3 magic attributes and had a chance of being obtained in specific activities such as Heaven Pass and Devil Ridge. The Ball King Medal was even more special. Its attributes were the same as the resurrection ring. It could be worn at level 1. Its special attributes were equivalent to wearing the Paralysis Ring, the resurrection ring, and the protection ring at the same time. It was a limited edition equipment that the winning players of the "Ball King Tournament" could obtain. Even 8L could not be obtained. In terms of trading, using the original legendary hot-blooded era as an example, he could break down the small medal into pieces and synthesize them in the order of 1 - 2 - 3. The rank 3 medal could be used for trading. Fantasy Realm is equally exciting. Everyone is welcome to click and read it!