The coordinates of the Sanctuary medal were as follows: The coordinates in the backpack were X:3, Y: 29, and the coordinates in the warehouse were X:0, Y: 1. Fantasy Realm is equally exciting. Everyone is welcome to click and read it!
Sanctum was the map that produced Honor Badges in the Legend of Mir 2. Different monsters in the Sanctuary produced different Honor Badges: 1. [Sacred Shura: Looks like the Netherworld Sect Leader. There is a chance of producing Honor Badge No. 43. As its attack mode is similar to the Netherworld Sect Leader, it is easier to fight. It is a popular monster for male Warrior players.] 2. [Saint Domain Demon Soul: A modified version of the Rainbow Demon Cult Master. It has high speed, high damage, but relatively low magic resistance. It is more suitable for Mage players to fight. There is a chance of obtaining Honor Badge No. 44.] 3. [Saint Domain Bull Demon King: A modified version of Bull Demon King. It produces Honor Badge No. 45 of the Taoist profession. When the Taoist fights this monster, it is not difficult to rely on poison and divine beast damage.] 4. [Sanctum Leader: Its appearance is set to be the Wilma Leader. Players have a chance to obtain a number 40 Honor Badge if they destroy it.] The attributes of the medal could be quickly distinguished by its attribute numbers. The ten digits of the attribute represented the bonus points, and the single digits represented different meanings. 1 represented defense, 2 represented magic resistance, 3 represented attack, 4 represented magic, and 5 represented magic. Moreover, if the attribute bonus of the medal obtained was high, the reputation points required to wear it would be higher. Fantasy Realm is equally exciting. Everyone is welcome to click and read it!
The official version of the Holy Region coordinates map had the following information: The official Holy Region had two levels and the names of the maps were the same. Biqi's Island Veterans could send players to the first level, and the Dragon Slaying Hall's guide had a 50% chance of sending players to the first or second level. The official Sanctuary had the relevant information. The top of the square was the monsters on the first floor, and the bottom was the monsters on the next floor. Next to the monster's name was the number of the medal. For example, the coordinates of 1013 and 1213 might be the same monsters like the leader and the Bull Demon King, which meant that the same coordinates on the upper and lower floors could reach the leader's room. If the two floors were different monsters, they could find different monsters at the same coordinates on different floors. Entering the inner layer, there were two coordinates to choose from: 411 and 10.6. In addition, in the retro clothing market, there were simple coordinates of the Holy Realm. Among them, there were 911 for the leader, 411 for the ox demon, 915 for the demon soul, and 1313 for the Shura. There was only one level of the Holy Realm in this way, and the white squares were all coordinates that could be moved at will. There was also a Holy Realm in the difficult way. There were only six coordinates that could be moved, and a large number of empty rooms were added. There were also two levels in the Holy Realm in this way. In addition, the entry point of the Holy Region map was the coordinates of Biqi Province (100, 400). The beach veterans there could bring players in (it required a reputation point). The entrance to the tenth level of the illusory realm was located at the lower right corner, leading to the Saint-level. Fantasy Realm is equally exciting. Everyone is welcome to click and read it!
The following is the information about the coordinates of some of the legendary 1.76 Sanctum monsters that dropped medals: Sanctum Demon Soul Explosion No. 44 medal, the coordinates should be at (8:7); At the coordinates of 1013 and 1213, there are the leader and the Bull Demon King. However, it is important to note that the official Sanctum has two levels. The monsters on the upper and lower levels of the same coordinates may be the same or different. You need to operate according to different situations in order to reach the room where the target monster is located to obtain the medal. The map structure and the way to enter the room of the Sanctum under different walking methods were different. For example, the leader's coordinates were 911, the ox demon 411, the demon soul 915, and the Asura 1313 under the simple walking method. However, the Sanctum under this walking method only had one floor and most of them had the number 40 series medal. Fantasy Realm is equally exciting. Everyone is welcome to click and read it!
Saint Domain Devil Soul Explosion Medal No. 44. Coordinates: (8:7). Fantasy Realm is equally exciting. Everyone is welcome to click and read it!
The Holy Fire Emblem guide included the following aspects: ** 1. Character Introduction ** 1. [Protagonist: Has high growth potential, can learn many skills, and is the core character of the team.] 2. [Swordsman: Melee attacks are his specialty, and his defense is high.] 3. [Magician: Good at magic attacks, can cause a lot of damage.] 4. [Cleric: Healers and supports are their strengths. They can provide powerful support to their teammates.] ** 2. Map Guide ** 1. ** Grassland Region **: The terrain is wide and suitable for long-range characters to take advantage of. 2. [Forest Area: The terrain is complex. Be careful of the enemy's ambushes and traps.] 3. ** Cave Area **: The terrain is narrow. Players need to make use of the terrain to fight. 4. ** City Area **: You need to communicate with various NPCs to complete the mission. ** 3. Combat Techniques ** 1. [Reasonably Match Teams]: Arrange teams according to the type and characteristics of the enemy, so as to take advantage of the character's advantages. 2. [Skill Mastery: Familiar with each character's skill and use it according to the battle situation.] ** 4. Badge Collection ** During the game process, the player had to collect badges according to specific conditions or complete specific missions. However, the specific method of collecting badges was not mentioned in detail, and the player might need to explore the game. ** 5. Complete Plot Flow ** 1. ** Leveling up ** - After clearing the first level, you can walk back and forth on the big map. A wave of monsters will appear in a few rounds (you can also farm in the cave and the city). You can grind levels in the first wave of monsters, but you will lose experience when you grind to a certain level. - They could also use the enemy Summoner to level up. For example, they could not kill the Summoner and let him keep summoning zombies. They could keep killing the enemy and slowly level up (Zombies have less EXP and require more time and patience). 2. ** Class Advancement System ** - After reaching level 7, the character can undergo a job transition. After the job transition, the ability will be greatly improved. There was a special class change route, such as Village Man Level 3 → Mercenary → Level 7 Swordsman → Level 10 Magic Warrior (+15 Magic Defense). After Level 10, he could return to Village Man (-15 Magic Defense). 3. ** Obtained Hidden Item ** - There is a way to get the Holy Sword behind the statue in the small temple on the sea. - After the man talks with the girl in the temple, he returns to the village to get the holy spear from the box. After the woman opens the floodgate, she can enter the floodgate to receive the Magi who let the female lead fight. If she goes down, she will encounter a blank space to get the demonic ring. - There are things like a silver bow, a statue, and a silver sword on the left and right sides of the Lost Forest. There is a silver spear on the left side, and the male protagonist can directly level up in the Sage on the right and right sides. There is a path behind the statue of the Temple of Cowards for the male protagonist to get a holy bow, a silver shield, a speed ring, and a magic shield. "Glazed Flame" is equally exciting. Everyone is welcome to click and read it!
The following is the content of the enhanced version of the Holy Fire Emblem: - [Character Subduing]: - In the second place, Guan Xida took in the archer and the pirate automatically found the protagonist. In the third place, Guan Xida took in Nabalu. - The fourth level's Maquis was taken by Reina. - In the fifth level, the priest would automatically find the main character or use Mariku to collect them. In the sixth level, the thief (the closed one) would automatically talk to the main character after opening the door. - No. 8, Kansaida, receives Luo Jia. - In the 10th checkpoint, you should first rescue the locked up Houlu. That wyvern will automatically find the main character and will not attack us (be careful not to kill it). - If the hero of the 13th level was the alien version, he would not be able to accept it (because talking to him would not stop). If the Japanese version was the hero of the 12th level, he would accept it. - On the 14th level, two Pegasi would come out to look for the protagonist (two of the three Pegasi that came out on the 7th level). - When the door is closed, the protagonist will be found automatically. - In the 18th round, the third Pegasus would automatically find the protagonist and bring the Sun Sword.(The Chinese version showed that there were 24 Dark Swords, which was different from other Dark Swords. The attack was strong. When the protagonist used this weapon to level up, his attributes would increase by 2, but it appeared later.) - The boss that could be killed in the 19th level was the Dragon God. He could use the Fire Dragon in the house in the 7th level to kill it. - ** Special checkpoint strategy **: - If there are two people who have transmigrated other than the nun (the one who transmigrated must be in the middle of the first four) and there is a level seven, there is no need to run. You can destroy all the enemies. After the nun ran away, she was covered with the Staff of Healing. There were four people on the front line. The archer was on the right side of the protagonist, and the soldier was on the left. Finally, the people on the left were arranged to go from the upper left corner to the second floor, from the lower left corner and upper right corner to the fifth floor, and from the lower right corner to the fourth floor (Farcion). Go down the stairs to the right and see four squares surrounded by black borders. After jumping down, go left for a scene, then go down in the scene, go left after walking up the stairs, go down from the lower right corner, and then fight to the right (that is, brick scene, each turn turns into a piece of lava). - "FC Holy Fire Emblem Marus Strategy": The first level, Yamu and Luca first turn left after coming up, and then enter the narrow road in the map. The third villager uses the forest terrain. In the forest where the weak Cliff and Robin are standing, Gray blocks the entrance of the narrow road. This way, it will be easy to pass. Make sure that Cliff rises at least two steps. The last chapter officially began from the stairs in the lower right corner. Before that, he could go to the mysterious ancestral hall to practice the characters he had not practiced yet. Entering the second picture, the road was blocked and there was no way to return. If they kept going to the right, the female protagonist's team members would continue to get injured. "Glazed Flame" is equally exciting. Everyone is welcome to click and read it!
The realms of the Sacred Body of the Ancients were divided into five realms: the five realms of the physical body, the five realms of the divine treasures, the spirit sea, the divine palace, the true spirit divine bridge, the return to one, the Dao integration, the Nirvana, the sky, and the divine fire. The nine levels of the Sage Conduit realm were Void God, True God, Heavenly God, Dao God, Quasi-Sage, Sage, Sage King, Supreme Sage, and Sacred Lord. Supremacy realm: Quasi-Supremacy, Supremacy, Small Heavenly Venerate, Grand Heavenly Venerate, Supreme Mystic Venerate, Creation God Venerate, Chaos Holy Man. Emperor-to-be, Emperor, Mythological Emperor.
The introduction to the signing of the Sacred Body of the Ancients at the beginning referred to the protagonist obtaining a complete Sacred Body of the Ancients through the sign-in system in the novel, and obtaining rewards of different realms in the process of signing in. The realms were divided into the five realms of the physical body and the five realms of the divine treasure, as well as the ninth level of the Sage Realm and the Supreme Realm. The specific realms were divided as follows: The five realms of the physical body included tendon tempering, bone forging, blood transfusion, aperture opening, and spirit gathering; the five realms of the divine treasures included the heart divine treasure (fire), liver divine treasure (wood), spleen divine treasure (earth), and lung divine treasure (water); the ninth level of the Sage Conduit realm included Void God, True God, Heavenly God, Dao God, Quasi-Sage, Sage, Sage King, Great Sage, and Sacred Lord; the Supreme realm included Quasi-Supreme, Supreme, Little Heavenly Venerate, Grand Heavenly Venerate, Supreme Mystique Venerable, Creation God Venerable, and Chaos Holy Man. The division of these realms was the goal of the protagonist in the novel to continuously improve in the process of cultivation.
The realms of signing in for the Sacred Body of the Ancients were divided as follows: The initial realm included the five realms of the physical body and the five realms of the divine treasure, followed by the Spirit Sea, the Divine Palace, the True Spirit Divine Bridge, the Return to One, the Dao Integration, the Nirvana, the Heavenly Arrival, and the Divine Fire. The Ninth Level of the Saint Realm included Void God, True God, Heavenly God, Dao God, Quasi-Saint, Saint, Saint King, Supreme Saint, and Saint Lord. The Supremacy realm included the Quasi-Supremes, Supremes, Small Heavenly Venerates, Grand Heavenly Venerates, Supreme Mystic Venerates, God Creation Venerates, and the Chaos Holy Man.
The initial stages included the five realms of the physical body and the five realms of the divine treasures, followed by the Spirit Sea, the Divine Palace, the True Spirit Divine Bridge, the Return to One, the Dao Integration, the Nirvana, the Heavenly Arrival, and the Divine Fire. The Ninth Level of the Saint Realm included Void God, True God, Heavenly God, Dao God, Quasi-Saint, Saint, Saint King, Supreme Saint, and Saint Lord. There were Quasi-Supremes, Supremes, Small Heavenly Venerates, Grand Heavenly Venerates, Supreme Mystic Venerates, God Creation Venerates, and Chaos Holy Man. There were also Emperor-to-be, Great Emperor, and Mythical Emperor Realms.