The following is an analysis of some of the new mythical equipment: 1. Jia Xiu the Thousand Transformations: - It was worth 3000 gold coins and was a tank equipment. The basic attributes provided health points, dual resistance, and skill speed bonuses. The synthesis method was legion holy shield + burning gem + red crystal. The synthesis was relatively smooth and helped tank heroes transition to the laning phase. - The passive effect gives the user a 16 + 10% double resistance bonus after fighting an enemy hero for 8 seconds. When the passive is stacked, it can instantly cause magic damage and recovery effects based on the user's maximum health points. The Myth passive provides permanent double resistance bonus, suitable for tank heroes such as Iron Man, Mundo, and Bullhead who need to fight continuously. 2. ** Radiance Virtue **: - It is worth 3000 gold coins. Its basic attributes are the same as Jia Xiu's, but the passive effects are different. - Its passive [Light of Guidance] increased the user's maximum HP by 10% after using the ultimate skill. All allies within a 1200-yard radius would receive an enhanced Buff, and the cooldown of small skills would be reduced by 15%. Every 3 seconds, the user would receive a healing effect based on the user's maximum HP. The lower the HP of allies, the higher the healing effect. It was more like a support equipment, suitable for strong support heroes such as Leona, Bullhead, and Titan. 3. ** Heart of Steel **: - It was worth 3200 gold coins. The synthesis method was Burning Gem + Crystal Wrist Guard + Giant's Belt. The synthesis was relatively smooth for Tank Heroes, and the attributes were compatible with Tank Heroes. - Passive effects were more offensive and suitable for top-laners. For example, Cheyenne could perform an enhanced attack every 30 seconds, causing a large amount of physical damage and gaining additional HP. When used by Werewolves, it could also increase endurance and combat ability.
Mythical equipment in League of Legends had the following characteristics and effects: ** 1. Attributes and Function ** 1. ** Multi-attribute bonus ** - Different mythical equipment provided a variety of attribute bonuses for heroes. For example, Acacia's Toughness provided +400 HP,+30 Armor,+30 Magic Resistance, and +20 Skill Speed; Radiance Virtue similarly provided +400 HP,+30 Armor,+30 Magic Resistance, and +20 Skill Speed; Goliath's Ascension provided +800 HP,+200% base HP recovery, and +20 Skill Speed. These attribute bonuses could meet the needs of different types of heroes (tanks, mages, warriors, etc.) in terms of survival, damage output, or functionality. 2. ** Adaptability to a specific hero ** - The attributes of mythical equipment made them more suitable for specific types of heroes. For example, Luden XR came with additional spell penetration and movement speed bonuses to increase explosive power and mobility. Ice Gun Plus was a mythical equipment for mages with a wide range of adaptability and good basic attributes. It was very functional, and the cooldown time was even increased in the test server. ** 2. Impact on the game mechanics ** 1. ** Skill changes rapidly ** - In the middle of the Mythical version, the original cooldown time was changed to the skill Haste. This change greatly increased the difficulty of accumulating cooldowns in the early and middle stages, affecting the rhythm and fun of the game. For example, in the past, when it was easy to calculate the cooldown time, players could more accurately plan the release of skills and combos. However, the rapid introduction of skills made this calculation more complicated. 2. ** Equipment Limit ** - The existence of mythical equipment brought about a limit to the equipment. Before the Mythical version, players could drop multiple pieces of the same equipment. For example, Galen in Unlimited Firepower could drop five Endless, and some heroes could drop multiple Black Slashes. However, in the Mythical version, there were more restrictions on the equipment, which limited the possibility of players freely exploring different equipment combinations. It was considered a manifestation of the fist designer's "teaching players how to play the game." ** 3. Modifications in Version Update ** 1. ** Removing and adjusting equipment ** - In Season S14, adjustments were made to Mythical equipment, removing many Mythical equipment such as the Curtain Blade, the Crown of the Broken Queen, and the Eternal Frost. Moreover, the official designer of Fist also planned to make adjustments to the Mythical equipment. There was news that it would weaken 95% of the Mythical equipment and strengthen some Epic equipment. The purpose of this adjustment was to make the battle clearer and easier to understand, to make it clear which heroes could use which equipment, to adopt a stricter standard balance for the distribution of equipment attributes, and to simplify the design of equipment without completely redoing it. For example, he could adjust the attributes of the equipment to balance the equipment targeting of heroes such as tanks, mages, and AD.
The following is a partial analysis of the S11 Mythical Equipment: - ** Steel Box of the Sun ** - [Basic Attributes: 200 HP, 25 Skill Speed, 30 Armor, 30 Magic Resistance] - [Active Effect: Able to provide 250 (+10* target level) shield to nearby allies, and the shield will continue to weaken for 10 seconds.] - [Mythical Attribute: Every Legendary equipment will grant 2.5% movement speed. At the same time, the passive aura will provide 5 armor (magic resistance) to allies. Every Legendary equipment will increase the armor (magic resistance) by 2.] - ** Shuriya's Battle Song ** - [Basic Attributes: 350 HP, 25 Skill Speed, 5% Movement Speed, and 50% Mana Recovery] - [Active Effect: Grants 40% movement speed reduction to yourself and allies for 4 seconds. Deals 60 (Level) magic damage to the enemy's next attack or skill. Mythical attribute: For every Legendary equipment equipped, 2.5% movement speed will be obtained.] - ** Empire Order ** - [Basic Attributes: 40 Magic Power, 200 Health Points, 25 Skill Speed, 100% Mana Recovery] - [Passive Effect: When slowing down or freezing an enemy, the skill will cause 60 - 100 additional magic damage and mark it for 4 seconds. When attacking allies, the target will explode, causing 60 - 100 magic damage and providing 30% movement speed.] - [Mythical Attribute: Every Legendary equipment will give you 15 Magic Power.] - ** Moonstone Regenerator ** - [Basic Attributes: 40 Magic Power, 200 Health Points, 25 Skill Speed, 100% Mana Recovery] - [Passive Effect: Releases a skill or attack on an ally (enemy) in battle. Heals the most heavily injured ally nearby by 30 - 60 HP (Cooldown: 2 seconds). Healing effect will increase by 37.5%(up to 150%) for every second of battle.] - [Mythical Attribute: Every Legendary Equipment equipped will grant 5 skills, Haste.] - ** Sunfire ** - [Basic Attributes: 30 Armor, 450 Health Points, 30 Magic Resistance, 15 Speed.] - ** Passive Effect **: Deals 20 - 40+1%(HP) magic damage to the enemy every second (minions and monsters increase by 50%). Can be stacked up to 6 layers. Each layer increases the Sacrifice effect by 12% for 5 seconds. When the stack is full, the attack will detonate and cause damage to nearby enemies.
In LOL, mythical equipment was a special type of equipment that was introduced in S10. It had the following characteristics: 1. [Uniqueness: Each hero can only drop one Mythical equipment in a game, but they can be sold and purchased again.] 2. [Level Relationship: One level higher than Legendary equipment.] 3. ** Various types **: Including archer, tank, mage, warrior, assassin, support, etc. There are a total of 23 pieces. Heroes of different positions have different mythical equipment combinations. 4. [Unique Passive: Every Legendary equipment can be stacked with the unique attributes of Mythical equipment.] For example, support-type mythical equipment: - [Shuriya's Warsong: A common team support equipment. It's suitable for roaming and team-building support. Players like Bard and Lowe have a higher chance of winning when using it.] - [Box of the Steel Sun: provides a shield in the early stages, and a unique passive halo increases the resistance of allies. The Japanese have a higher chance of winning when using it.] - [Empire Command: An exclusive set for AP Support. It works well for Salefany, Morgana, Lux, and Zyra.] - [Moonstone Regenerator: A brand new HP recovery equipment. Attacks and healers can heal nearby allies and automatically choose the most heavily injured hero. Sona has a higher chance of winning when using it.] Mythical Tank Equipment: - [Holy Sunfire Shield: A versatile tank equipment that increases speed and magic resistance. It is suitable for all kinds of tanks and half-flesh warriors. Orn has a high win rate when using it.] - [Frostfire Gauntlets: A combination of Ice Fist and Sunfire. Most Tanks and Half-Flesh Warriors would choose it. Bear has a higher chance of winning when using it.] - [Turbo-type Alchemy Pot: An upgraded version of Justice and Glory. It is suitable for Half-Meat and Tanks who need to start a party first and chase after them. The winning rate of alchemy is higher.] Legendary Assassin Equipment: - [Twilight Blade: Upgraded from the original Twilight Blade. It can participate in killing and refresh passively and obtain the invisibility effect. Male Blade is a more suitable user.] - [Darkwalker's Claw: known as the strongest weapon for Assassins. It provides damage enhancement and AOE damage. Udier has a high win rate and can be used not only by Assassins, but also by Udier, Rexel, Renekton, and Ravenna.] - [Star Eclipse: This equipment is controversial. Supporters believe that it provides 10% all-rounded Lifesteal, Shield, additional physical damage, and movement speed bonuses for Assassins, and is suitable for champions like Nightmare, Graves, and Eternal Grace. Opponents believe that it does not provide the skill cooldown and related attributes and special effects required by Assassins. It is more like a design for light warriors with Assassin attributes.]
In League of Legends Season S14, the Mythical Equipment System was removed instead of new Mythical Equipment. In Diablo 4 Version 2.0, there were new Mythical Dark Gold equipment, such as Heir of Perdition (Heir of Perdition Helmet). Its inherent attributes increased damage to angels and demons by 200%,+20% critical strike chance,+20% lucky strike chance,+20% movement speed +2. Its core skill effect was to yield to hatred and gain the favor of the mother, increasing damage by 60%[x]. Shroud of False Death [Fake Death Veil Chest Plate], all passive skills +1, all attributes +111, maximum HP +222, next attack damage increased by 333% after entering Stealth, special effect: If there is no attack in the past 2 seconds, you will gain Stealth and 40%[+] movement speed. Shattered Vow (Oath Breaker Polearm). Inherent attributes: Damage to healthy enemies increased by 400%, maximum HP +444, attack speed +29.6% when in berserk mode, continuous damage increased by 444.4%. Lucky Strike has a maximum +44.4% chance of entering berserk mode. Special effect: Executes enemies who receive continuous damage greater than their remaining HP.(Weapon only usable by Barbarians, Druids, and Sorcerers).
In Season S14, the Mythical equipment was removed and turned into Legendary equipment. Some Mythical equipment were removed, such as the Curtain Blade, the Broken Queen's Crown, and the Eternal Frost. Although there was no explicit mention of the new Mythical equipment, there were some adjustments to the equipment. For example, Landry's Agony removed the blue amount, and Passive-Ember Bloom: Magic damage and true damage would cause a critical hit to enemies with less than 35% health, causing 20% increased damage (continuous damage and pet effects would increase damage by 30%). Moreover, the official designer stated that they would weaken more than 95% of Legendary equipment and strengthen some Epic equipment. This change would clarify which heroes could use which equipment, and adopt stricter standards for the distribution of equipment attributes to balance the strength of tanks and other class equipment. The purpose was to simplify the design of equipment rather than completely redo it.
In the S14 season, the Mythical Equipment System was removed, and there were no traditional Mage Mythical Equipment. However, there were equipment like the Storm Surge that were sought after by magical players, but they were not considered Mythical equipment.
According to the situation in 2024, League of Legends would make equipment adjustments, including changes to mythical equipment. The official designer planned to weaken 95% of legendary equipment and strengthen some epic equipment. However, there was no exact information on the new version of the mythical equipment, so it was impossible to answer accurately.
In Season S14, Mythical equipment had been removed, and all Mythical equipment had become Legendary equipment, so there was no new Mythical equipment ranking.
Under normal circumstances, mythical equipment would drop first. Mythical equipment had a powerful passive effect. The first item would give one a powerful combat ability. However, if one was at a disadvantage in the lane, the Mythical equipment could be used as the second item. This was because the Mythical effect needed to be triggered by the Legendary equipment. The first item would also need the second Legendary equipment to be triggered. For Assassin Heroes, the Mythical level increased their combat power greatly. It was best to drop it first, such as Male Blade and Calamity.
In LOL, mythical equipment was different in different seasons. There were many types of legendary equipment in the S13 season, such as support equipment.(Shuriya's Warsong, Steel Sun Box, Empire Order, Moonstone Regenerator, etc.), Tank Type (Sunfire Holy Shield, Frostfire Gauntlets, Turbo-Alchemy Pot, etc.), Assassin (Twilight Blade, Darkwalker's Claw, Star Eclipse, etc.), Mage (Landry's Pain, Luden's Aggro, Eternal Frost, Hextech Rocket Belt, Canyon Creator, Night Reaper, etc.), Warrior (Bloodthirsty Axe, Advance Destroyer, Divine Separator, Tri-Phase Power, etc.), ADC (Gale Force, Siren Killer, Immortal Shield Bow, etc.) However, in Season S14, the Mythical equipment was removed, and all Mythical equipment became Legendary equipment. In addition, there were other games that also involved mythical equipment. For example, in a certain game, there were mythical equipment such as the Thunder Hat (Level 20 set series, unable to be upgraded, with specific basic attributes and refinement attributes), the Pirate Captain's Hat (Level 60, able to be upgraded, with corresponding attributes), and the Goat Helmet (Level 99 graduation equipment, with corresponding attributes). At the same time, there were also mythical equipment such as the Wishful Golden Cudgel and the Three-pointed Double-edged Spear in the weapon section, and each of them had special effects.