In the S14 season, the Mythical Equipment System was removed, and there were no traditional Mage Mythical Equipment. However, there were equipment like the Storm Surge that were sought after by magical players, but they were not considered Mythical equipment.
The S11's Mage Mythical Equipment had the following types: 1. [Luden's Surge: 3400 gold coins,+80 Spell Power,+600 Mana,+10 Skill Speed,+10 Spell Penetration] Its echo effect was that when the skill dealt damage to an enemy, it would cause 100 (+15% Spell Power) additional magic damage to the target and 3 nearby enemies, and grant the user 30% movement speed for 3 seconds (8 second cooldown). Mythical passive: +5 Spell Penetration for all other Legendary equipment. It was suitable for Mage Heroes that needed long-distance consumption and skill explosion, such as Zooey, Zelas, and the Enchantress. 2. [Landry's Pain: 3400 gold coins. Attributes include +80 Spell Power,+600 Mana,+25 Skill Speed.] Its torture effect is that the spell will burn the enemy, causing a total of 60 (+10% spell power) (+4% current maximum health) magic damage for 4 seconds, and breaking 5% of the enemy's magic resistance every second for 4 seconds (up to 25%). Mythical passive +5 skill speed for all other legendary equipment. It was suitable for Mage Heroes that could deal continuous damage, such as Fire Man, Iron Man, Crow, and so on. 3. [Eternal Frost: Price: 3400 gold coins, provides +80 spell power,+200 health,+600 mana.] This equipment has an active effect. When activated, it can imprison enemies in the target direction. It is suitable for heroes who start the party first, such as Nicole and Ice Girl. 4. [Night Reaper: suitable for group battle mages.] Its effect was that every time it dealt damage to an enemy hero, it would deal additional damage to the enemy hero (all enemy heroes would receive additional damage as long as they were hit by the skill). It was suitable for heroes with team battle skills such as Vampire, Scarecrow, and Morgana. 5. [Hex Rocket Belt: Releasing it at an enemy hero will give a certain movement speed bonus. It is the first choice for most spellcasters. It is suitable for Mage heroes like Annie and Kennen who enter the game as soon as they start a party.] 6. [Canyon Creator]: This is the only Mage equipment that can provide all-rounded Lifesteal. The effect of True Damage on damage is obvious. It can be understood as an enhanced version of Conqueror. It is suitable for continuous damage output Mages.]
In the S14 season, the legendary equipment system of League of Legends was removed. In the past, the legendary equipment for mages included Luden's Surge, Night Reaper, Broken Queen's Crown, Eternal Frost, Demon's Embrace, and so on. In the new season, there were equipment like the Storm Surge that were sought after by magical class players, but they were not considered legendary equipment.
In League of Legends Season S14, the Mythical Equipment System was removed instead of new Mythical Equipment. In Diablo 4 Version 2.0, there were new Mythical Dark Gold equipment, such as Heir of Perdition (Heir of Perdition Helmet). Its inherent attributes increased damage to angels and demons by 200%,+20% critical strike chance,+20% lucky strike chance,+20% movement speed +2. Its core skill effect was to yield to hatred and gain the favor of the mother, increasing damage by 60%[x]. Shroud of False Death [Fake Death Veil Chest Plate], all passive skills +1, all attributes +111, maximum HP +222, next attack damage increased by 333% after entering Stealth, special effect: If there is no attack in the past 2 seconds, you will gain Stealth and 40%[+] movement speed. Shattered Vow (Oath Breaker Polearm). Inherent attributes: Damage to healthy enemies increased by 400%, maximum HP +444, attack speed +29.6% when in berserk mode, continuous damage increased by 444.4%. Lucky Strike has a maximum +44.4% chance of entering berserk mode. Special effect: Executes enemies who receive continuous damage greater than their remaining HP.(Weapon only usable by Barbarians, Druids, and Sorcerers).
In the S14 version of League of Legends, mythical equipment had been removed. The official designer of Fist had previously expressed that he was not satisfied with the way the Mythical item landed. Even if he made changes, he would not be able to get close to the target. Therefore, the Mythical equipment was officially deleted from January 2024. This move caused many players to cheer, because the existence of mythical equipment caused many heroes to be unable to appear or lose balance. For example, Urgat and skateboard shoes were difficult to find suitable mythical equipment, Warriors had always been strong because of the mythical system, and supermodel assassins appeared after the assassin equipment was modified. Moreover, Mythical equipment was originally meant to lower the threshold for new players and improve their gaming experience, including equipment recommendations, jungler route planning, and so on. However, it did not attract many new players, but the old players were affected. Along with the removal of Mythical equipment, there were many changes to S14's Mage equipment. For example, the Crown of the Broken Queen and Eternal Frost were removed. At the same time, new equipment such as Remnant Plague, Magic Burst Gun, and Storm Rage were added. Each of them had their own unique attributes and equipment descriptions.
In Season 14, League of Legends had removed the Mythical Equipment system. Previously, the Mage Mythical Equipment included Luden's Surge, Dark Reaper, Broken Queen's Crown, Eternal Frost, Demon's Embrace, and so on. When the Mythical Equipment System existed, different mages could choose Mythical Equipment according to their own characteristics: - Luden XR was a more suitable choice for a Berserk Mage. It came with additional spell penetration and movement speed bonuses. - Ice Gun Plus had a wide range of applications, good basic attributes, and strong functionality. Its cooldown time in the test suit was increased to 20 seconds. If it could survive in the test suit, the 20-second cooldown would make it very powerful. - After the mask was modified, it was more suitable for Mages with multiple damage output, such as Teemo. However, it was not very friendly to traditional magic tanks because its attributes did not have health points. It was more suitable for Mages who were in the back row. - There was an unnamed piece of equipment (40 seconds cooldown, cooldown had almost no effect on Mid Junglers, but it had a strong acceleration effect on team players like Kennen. Mid Junglers could increase damage and movement speed to increase GANK success rate), which might be the standard equipment for Mid Junglers in the next version. - Push Stick + Righteous Glory. After pushing, there was a strange acceleration effect, making it easier to get close to the target, but it weakened the ability to clear the lane. - There was a piece of equipment that was suitable for a Faerun. It could greatly increase the continuous damage output and had a good Lifesteal. It was very strong in combination with the Conqueror. The passive penetration provided could also deal with enemy tanks, but compared to before, it lacked the active damage of the technological gun. However, the Mythical Equipment System had been removed, so it would be better to pay more attention to the equipment system of the new season.
In Season S14, the Mythical equipment was removed and turned into Legendary equipment. Some Mythical equipment were removed, such as the Curtain Blade, the Broken Queen's Crown, and the Eternal Frost. Although there was no explicit mention of the new Mythical equipment, there were some adjustments to the equipment. For example, Landry's Agony removed the blue amount, and Passive-Ember Bloom: Magic damage and true damage would cause a critical hit to enemies with less than 35% health, causing 20% increased damage (continuous damage and pet effects would increase damage by 30%). Moreover, the official designer stated that they would weaken more than 95% of Legendary equipment and strengthen some Epic equipment. This change would clarify which heroes could use which equipment, and adopt stricter standards for the distribution of equipment attributes to balance the strength of tanks and other class equipment. The purpose was to simplify the design of equipment rather than completely redo it.
According to the situation in 2024, League of Legends would make equipment adjustments, including changes to mythical equipment. The official designer planned to weaken 95% of legendary equipment and strengthen some epic equipment. However, there was no exact information on the new version of the mythical equipment, so it was impossible to answer accurately.
The level 110 version added new equipment, including level 105 SS equipment. The level 110 version expanded the character's level to level 110, but the equipment produced was set at level 105. The new level 105 SS equipment was introduced in the new level 110 version. These equipment did not have set attributes and could be better matched with individual equipment. The specific equipment name and attribute details needed to be further searched to obtain.
Mythical equipment missions in different games were different: - In Dungeon Fighter Online: - Mythical equipment can be obtained after clearing the Dungeon of Pain and the Dark Shrine in the Delos Mine. These two dungeons can be cleared twice a day. - There was a chance to obtain Mythical equipment by spending time to guide the stone materials into the intelligent guide dungeon. - There was a certain chance of dropping Mythical equipment when participating in the daily and weekly dungeons of the Raven Realm (when the weekly dungeon defeated Lord monsters). - There was a certain probability of obtaining Mythical equipment after defeating the Lord Boss in the Eye of Insight dungeon. - When Shirok's party dungeon is cleared, mythical equipment can be obtained from the flip of the card or from the attack items. - The Underworld Tower Dungeon could be used to exchange materials for Epic/Mythical jars to obtain Mythical equipment. - In the Path of the Strong dungeon shop, you can use the materials of the Proof of Trial to exchange for Epic/Mythical jars. You can also use Guiding Light to exchange for Mythical Random Jar through the NPC Magellan Shop, which guarantees one Mythical equipment per week. - In Diablo 4: - The traditional method was to defeat Echo of Duriel to obtain Mythical Dark Gold. This season, there was a new boss, Sister An. The probability of defeating the two was not much different. - Bosses summoned by Nether Prison Stone (such as Valshen, Zill, etc.) would drop Mythical Dark Gold. - In other games that did not explicitly mention the way to obtain it, the Mythical Equipment mission might have the following situations: - Pay a visit to the temple and learn about the legends and methods of obtaining mythical equipment through conversations with the temple guardians. - Choose a job that suits you and start your journey of finding mythical equipment. - Break the seal quest to find Mythical equipment. - By challenging various bosses to obtain Mythical Equipment Fragments, they would then piece them together to create a complete Mythical Equipment. - Attend a limited time event to win rare mythical equipment. - Obtain the mythical equipment that you like through trading in the trading market. - Refine to increase the attributes of mythical equipment. - Unlocking the hidden skin to reveal the appearance of the mythical equipment. - Join a multiplayer dungeon and conquer the Mythical Equipment Trial Ground with your teammates. - Win more Mythical equipment rewards through PVP. - He would pass on the power of the mythical equipment to his successor. Choose the appropriate Mythical Equipment according to the characteristics of the class and challenge the peak to become the player with the strongest Mythical Equipment.