Mythical equipment had different attributes in different games. Take Dungeon Fighter Online as an example. Mythical equipment had Mythical exclusive attributes. For example, Mythical equipment released at Level 100 was above Epic equipment. The first attribute of Mythical exclusive attributes included interface, skill level, skill attack power, and continuous damage. The second attribute included three attacks, Strength, Intelligence, and Strength. The third attribute included Yellow Chasing, Explosive Chasing, Final Damage, and Additional Damage. In Diablo 4, the Mythical Dark Gold equipment was fixed at 800 and had full attributes.(At least 1 star attribute), often has the effect of changing the gameplay. When it drops, it will be purple and have sound effects. Different Mythical Dark Gold equipment have different intrinsic attributes. For example, Heir of Perdition (Heir of Perdition) has an intrinsic 200% increase in damage to angels and demons, 20% critical hit chance, 20% lucky strike chance, 20% movement speed +2, and core skill special effects. Shattered Vow (Oath Breaker Polearm) Inherent damage to healthy enemies increased by 400%, maximum HP +444, attack speed +29.6% in berserk state, continuous damage increased by 444.4%, Lucky Strike has a maximum +44.4% chance to enter berserk state, and special effects. In the Legend of Blood, the Soul of the Mythical Disaster Set, Hundred Saint Demon Lord, Face of Fear, had the hidden attributes of the Mythical Set. For example, the Power of Disaster could activate all attributes by 5 times, increase the drop rate by +1000%, and have a chance to kill monsters when attacking [True Damage].
Mythical equipment had different attributes in different games. In Diablo 4, for example, the Mythical Dark Gold equipment "Heir of Destruction (Helmet)" had inherent attributes such as increased damage to angels and demons by 200%, 20% critical strike chance, 20% lucky strike chance, 20% movement speed +2, and so on."Broken Oath (Polearm Weapon)"'s inherent attributes included increased damage to healthy enemies by 400%, maximum HP +444, attack speed +29.6% in berserk mode, continuous damage +444.4%, Lucky Strike had a maximum +44.4% chance of entering berserk mode, and so on. In the DNF, mythical equipment had mythical exclusive attributes. The method to adjust the grade was to click on the [Equipment Grade Modification Box], open the game interface, log in to the account, and click on the [Equipment Grade Modification Box] with the right mouse button. Then, click on [Use], and put the mythical equipment into the Equipment Grade Modification Box to adjust the exclusive attributes. In the Mythical Calamity Set of the Bloody Legend, the Soul of the Hundred Saint Demon Lord, Face of Fear had a [Hidden Attribute] Mythical Set: Power of Calamity. When activated, all attributes would be multiplied by 5 times, and the drop rate would increase by +1000%. When attacking, there was a chance to kill monsters with [True Damage]. In the new equipment "Mythical" that was released at level 100, the first tier of Mythical exclusive attribute entries included the interface, skill level, skill attack power, and continuous damage; the second tier included three attacks, Strength, Intelligence, and Strength; and the third tier included Yellow Chasing, Explosive Chasing, Final Damage, and Additional Damage.
Mythical-level exclusive equipment in different games had different attributes. For example, the Mythical Calamity Set in the Legend of Blood could activate all attributes by 5 times, increase the drop rate by +1000%, and have a chance to kill monsters with [True Damage] when attacking.[Level 100 Mythical Heavy Armor in the <<Denf>> Mythical Heavy Armor. Each of the three pieces has its own attributes and has exclusive attributes. When paired with a Level 100 Epic, it can be upgraded. The Level 100 Mythical Bracelet has four Mythical exclusive attributes.](For example,+3% for three attacks, floating in the range of 1%- 3%, etc.) It also has a typing effect, and the matching level 100 Epic Set Equipment also has typing attributes.(At least 1 with a star attribute), often has the effect of changing the gameplay. When dropped, it will be purple and have a sound effect. The new equipment "Mythical"(not specifically referring to the game, but from the description, it was speculated to be a certain type of game equipment) that was released at level 100. It was above all epic equipment and had an additional "Mythical exclusive attribute." In the priority ranking of its exclusive entries, the first level included the interface, skill level, skill attack power, and continuous damage. The second level included three attacks, Strength, Intelligence, and Strength. The third level included Yellow Chasing, Explosive Chasing, Final Damage, and Additional Damage.
In the game Dungeon Fighter Online, Mythical equipment had Mythical exclusive attributes, and the adjustment entries needed to be adjusted using the Equipment Grade Adjusting Box. During the adjustment, a new Mythical exclusive attribute adjustment function was added. The adjustment of exclusive attributes would not adjust the grade of the Mythical equipment, and the adjusted value was random. The Mythology attribute adjustment box could be used to select an attribute to be adjusted, while the other attributes remained unchanged. When the attribute was adjusted to the maximum, the value would be orange. To reach the maximum attribute, a large number of grade adjustment boxes were needed. Among the new equipment "Mythical" that was released at level 100, the biggest feature that surpassed all Epic equipment was the addition of this "Mythical Exclusive Attribute." In Diablo 4, the Mythical Dark Gold equipment was fixed at 800 points and had full attributes (at least one with a star attribute). It often had the effect of changing the gameplay. When it dropped, it would be purple and have sound effects. Different Mythical Equipment had different attributes in different games. For example, the Mythical Equipment Set in the Legend of Blood had a hidden attribute such as "Power of Natural Disaster." When activated, it could achieve five times all attributes, increase the drop rate by +1000%, and have a chance to kill monsters with [True Damage] when attacking.
In "Dungeon Fighter Online", the exclusive attribute adjustment of mythical equipment required the use of the equipment grade adjustment box. Pay attention to the following points when adjusting: 1. Changing the exclusive attributes would not change the grade of the Mythical equipment. The adjusted value was random, and the full attribute value was displayed in orange. However, a large number of grade adjustment boxes were required to reach the maximum attributes. 2. The Mythology attribute adjustment box allowed one to select one attribute to adjust, while the rest remained unchanged. 3. For ordinary players, after obtaining mythical equipment, they should first adjust their normal attributes. They could stop when the difference in the interface was less than 8 points, and then adjust their mythical exclusive attributes. When 2 - 3 orange attributes were adjusted, if the number of collection boxes was large, they could continue to adjust. If there were fewer, they could be adjusted after a certain number was accumulated. If the Mythical exclusive attribute was perfect with only one attribute missing, but the other attributes were already at the optimal level, and the difference was in Strength and Intelligence (Strength and Intelligence were severely diluted in the Level 100 version), it was not recommended to adjust it when the damage increase was not large. If the Mythical exclusive attribute was orange but not at the optimal state, it was not recommended to adjust it when the number of adjustment boxes was not enough. You could first save a certain number of adjustment boxes before adjusting it. If there were a lot of adjustment boxes, he could adjust the attributes to the best.
Mythical-level exclusive equipment was a type of equipment with powerful attributes. For example, the 'Odin's Lost Eye' was a unique Mythical grade equipment. Zai Xuan's fate had changed after obtaining it. There were many types of Mythical equipment, including heavy armor equipment such as Satan: Raging Lord, Chain of Unity Breastplate, and Wings of the Sky. Cloth armor equipment such as High Priest's Dress, Archmage's Robe, and Wrath of the Eroding World. Light armor equipment such as Bravery of the Scorching Earth, Tropica Drake, Final Reversal, and Wearable Electric Arc Armor. There was also a Mythical-level earring. Its attack and additional critical damage far exceeded the exclusive attributes of the Prism. In the level 100 version, the attributes of mythical-level equipment were stronger than that of epic-level equipment. Mythical-level equipment only had three parts: a shirt, a bracelet, and an earring. Each character could only wear one part, and as long as one piece existed, it could add exclusive attributes. There was also a new gameplay called typing.
The attributes of some mythical equipment were as follows: 1. ** Mythical Equipment Attributes in the DNF ** - ** Basic Attributes ** - [Strength/Intelligence: Correspond to physical attacks and magic attacks respectively. Mythical equipment has higher attributes in these two aspects and can provide effective damage bonuses to the character.] - [Physical Attack/Magic Attack: These are the two main attributes of a character that deals damage to the enemy. Mythical equipment has an important bonus to them. Equipment that increases magic attack usually also has an attribute bonus that increases intelligence.] - ** Critical Chance/Critical Damage **: These two attributes can greatly increase the character's damage. Mythical equipment usually also includes these two attributes. - ** Enhancement related attributes increase ** - ** Enhancement Level **: Can be enhanced to +12 (random weapon +13), higher than normal equipment. Strengthening requires gold coins and materials. Successful strengthening can significantly increase the equipment's attributes, but failure has a certain probability of reducing the strengthening level (the probability of directly reducing it to 0 is very small). - [Quality increase: This is another way to strengthen mythical equipment.] Before strengthening, one could consume materials to increase the quality of the Mythical equipment to obtain more attributes, especially when the equipment's strengthening level was full. This was the only way to further improve the equipment's attributes. 2. ** Diablo 4 Mythical Dark Gold Equipment Attributes (Part of Equipment)** - **Heir of Perdition ** - [Inherent: Damage to Angels and Demons increased by 200%,+20% Critical Hit Chance,+20% Lucky Strike Chance,+20% Movement Speed +2. Core skill special effect: Surrender to Hatred and gain Mother's Grace, causing damage increased by 60%[x]. By slaughtering enemies, one can temporarily steal Mother's Grace from nearby allies.] - **Shroud of False Death ** - [Inherent: All passive skills +1, all attributes +111, max HP +222, next attack damage increased by 333% after entering Stealth. Special effect: If there is no attack in the past 2 seconds, you will gain Stealth and 40%[+] movement speed.] - **Shattered Vow (Shattered Vow-Polearm)** - [Inherent: Damage to healthy enemies increased by 400%, maximum HP +444, attack speed +29.6% in berserk state, continuous damage increased by 444.4%, Lucky Strike has a maximum +44.4% chance of entering berserk state. Special effect: Executes enemies who receive more continuous damage than their remaining HP. This weapon can only be used by Barbarians, Druids, and Sorcerers.]
The following were the attributes of some mythical equipment: 1. In Diablo 4, Mythical Dark Gold equipment was fixed at 800 and had full attributes (at least one with a star attribute). It often had the effect of changing the gameplay. When it dropped, it would be purple and have sound effects. 2. The basic attributes usually included attack, defense, strength, intelligence, and so on. They directly affected the character's combat ability, and the attributes of Mythical equipment were higher than ordinary equipment. 3. In terms of additional attributes, it could increase the character's skill damage, increase the character's maximum health, increase the character's movement speed, and so on. Moreover, the additional attributes of each mythical equipment were different. 4. In terms of special effects, each Mythical equipment had unique special effects, such as causing additional damage to the enemy, increasing the character's survivability, increasing the character's attack range, and so on. 5. In Dungeon Fighter Online (Dungeon Fighter Online), mythical equipment mainly increased the character's attack power. Special effects could be increased skill damage, increased attack speed, or additional special effects. Different types of weapons had different attributes. 6. Mythical defensive equipment mainly increased the character's defense and health points. Special effects could increase the character's survivability, reduce damage, and so on. 7. Mythical exclusive attributes were mainly divided into four types, such as three attacks +3%(floating in the range of 1% - 3%), and only one of the four attributes could be randomly selected. 8. Take Diablo 4's Heir of Perdition as an example. Its inherent attributes include 200% increase in damage to angels and demons,+20% critical strike chance,+20% lucky strike chance,+20% movement speed +2. Its core skill effect is to yield to hatred and gain the favor of the mother, increasing the damage dealt by 60%[x]. By slaughtering enemies, it can temporarily steal the favor of the mother from nearby allies. 9. In Diablo 4, Shroud of False Death's inherent attributes were all passive skills +1, all attributes +111, maximum HP +222, and the next attack damage after entering Stealth increased by 333%. Special effects were that if there was no attack in the past 2 seconds, the player would gain Stealth and 40%[+] movement speed. 10. Diablo 4's Shattered Vow (Polearm Weapon)'s inherent attributes were 400% increase in damage to healthy enemies, maximum HP +444, attack speed +29.6% in berserk mode, continuous damage +444.4%, and a maximum +44.4% chance of entering berserk mode with a lucky strike. The special effect was to execute enemies who received continuous damage greater than their remaining HP. 11. Mythical heavy armor equipment such as Satan: Raging Lord, Chains of Unity Breastplate, and Wings of the Sky all had different attributes and exclusive attributes. 12. Mythical Cloth Armor Equipment, such as the High Priest's Dress, the Archmage's Robe, and the Wrath of the Eroding World, had their own unique attributes and came with different exclusive attributes (although only one could be randomly selected). 13. Mythical light armor equipment such as "Bravery of the Scorching Earth","Tropica: Drake","Final Reversal", and "Piercing Electric Armor" had exclusive attributes. Some equipment had a skill bar that would increase damage (up to 6%). 14. The Mythical Earrings had higher Attack and Critical Damage than Pray's equipment, and it also had exclusive attributes. 15. Black Mythical Goku's Terror Beast Staff had 85 attack points and increased critical hit rate by 5%. 16. Black Mythical Goku's Scattered Stone Staff had 60 Attack and increased Critical Chance by 8%. However, the information provided could not give the exact attributes of the 35 mythical equipment. It could only give the representative attributes of the various mythical equipment.
In some mythical equipment, mythical attributes were random. For example, the Mythical Bracelet in the DNF had four Mythical attributes, such as three attacks +3%(floating in the range of 1% - 3%), and so on. Only one of the four attributes could be randomly selected. However, not all Mythical exclusive attributes were random. For example, some Mythical equipment had fixed exclusive attributes.
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