From the information provided, Mythical exclusive attributes were unique to Mythical equipment. In different games (such as "Denf","The Legend of Blood", etc.), mythical equipment was different from ordinary equipment. They had mythical attributes. These attributes had different forms of expression. For example, in <
Mythical exclusive attributes referred to the unique attributes of mythical equipment in different games. For example, in the Diablo 4: Body of Hate expansion pack, Mythical Dark Gold equipment was fixed at 800 units and had full attributes (at least one with a star attribute). It often had the effect of changing the gameplay. For example, the Mythical Dark Gold helmet "Andariel's Appearance" had attributes that could be used by all classes, 128 armor,+666.0% poison resistance, and other attributes. There was also a Lucky Strike related attribute. In the 2020 Level 100 version of "Denf", Mythical defensive equipment had exclusive attributes. Mythical bracelets also had Mythical exclusive attributes. For example, three attacks +3%(floating in the range of 1% - 3%), and only one of the four attributes could be randomly selected. The bracelet itself also had a typing effect. The level 100 Epic equipment set also had a typing effect. In the Legend of Blood, the Mythical Equipment Set had a hidden attribute of "Mythical Equipment Set: Power of Natural Disaster: When activated, the drop rate of all attributes will increase by 5 times, and there will be a chance of killing monsters when attacking by 1000%[True Damage]."
In the game, the exclusive attributes of mythical equipment were the unique attributes of mythical equipment. For example, in Dungeon Fighter Online, Mythical equipment had Mythical exclusive attributes. To adjust them, one needed to use the Equipment Grade Adjusting Box. The adjustment of exclusive attributes would not change the grade of the Mythical equipment. The adjusted value was random. The Mythical exclusive attribute adjusting box could specify an attribute adjustment, and the other attributes would not change. When the attribute was full, the value would be orange, but to reach full attributes, a large number of Grade Adjusting Boxes were needed. Among the new equipment " Mythical " that was released at level 100, the biggest feature that surpassed all Epic equipment was the addition of " Mythical Exclusive Attributes ". However, adjusting this attribute to perfection required a large number of adjustment boxes.
In the game " Dungeon Fighter Online ", the rules for Mythical exclusive attribute adjustment were as follows: The attribute adjustment entries of Mythical equipment needed to be adjusted using the equipment grade adjustment box. The grade adjustment box had a new Mythical exclusive attribute adjustment function. The adjustment of the exclusive attribute would not change the grade of the Mythical equipment, which meant that the grade would not affect the attribute entries of the Mythical equipment, and the adjusted values were random. The Mythology attribute adjustment box allowed one to select one attribute to adjust, while the rest remained unchanged. When the attributes were adjusted to the maximum, the value would be orange. However, since each entry was random, a large number of grade adjustment boxes were needed to reach the maximum attributes.
Different games had different ways to adjust the exclusive attributes of mythical equipment. In " Dungeon Fighter Online ", the attribute adjustment of Mythical equipment required the use of the Equipment Grade Modification Box. The adjusted value was random. The Equipment Grade Modification Box could be purchased directly from the item page in the mall, purchased a magic hammer to open a magic box, or obtained from the Advanced Black Diamond Vending Machine in Diablo City. In addition, there was also the Mythical Exclusive Attribute Adjusting Box 1. After using it, one could choose one Mythical Exclusive Attribute to change. The other Mythical Exclusive Attributes that were not selected were still retained and could only be used for Level 100 Mythical Equipment. Moreover, it was difficult to obtain. One had to clear the Cirlock Difficulty four times before they could exchange for another. It was more suitable for players with more large accounts.
Mythical attributes had different forms and effects in different games. It was difficult to determine which one was the best. In the Legend of Blood, the Mythical Disaster Set had Mythical exclusive attributes such as activating all attributes by 5 times, increasing drop rate by +1000%, and having a chance to kill monsters with [True Damage] when attacking. These attributes were very helpful in improving the character's combat ability and obtaining equipment resources. In the Diablo 4: Body of Hate expansion pack, Mythical Dark Gold equipment such as the Mythical Dark Gold Helmet "Andariel's Appearance" could be used by all classes and had attributes such as 128 armor,+666.0% poison resistance, and other attributes. There was also a Lucky Strike related attribute."Harmony Crown" had a 20.0% cooldown reduction and other attributes. These attributes provided unique advantages in defense, resistance, skill cooldown, and other aspects. In <<Denf>>, Mythical defensive equipment had Mythical exclusive attributes such as three attack +3%(floating in the range of 1% - 3%). Bangles had many Mythical exclusive attributes and could only randomly appear one at a time. When Mythical equipment was matched with Level 100 Epic equipment, its grade would increase. Therefore, the usefulness of the Mythical Attribute depended on the game situation, the player's game goal (such as being more inclined to attack, defend, obtain resources, etc.), and the combination with other equipment and skills.
Level 100 Mythical Equipment's attribute adjustment entries needed to be adjusted using the Equipment Grade Modification Box, and there was a new Mythical exclusive attribute adjustment. Changing the exclusive attributes would not change the grade of the Mythical equipment. The adjusted value would be random. When the attribute was adjusted to the maximum, the value would be orange. However, because each entry was randomly adjusted, a large number of grade adjustment boxes were needed to reach the maximum attribute. The gold-grade adjustment box could not be used on mythical equipment. Mythology exclusive entries had a priority ranking. The first level included the interface, skill level, skill attack power, and continuous damage; the second level included three attacks, Strength, Intelligence, and Strength; and the third level included Yellow Chasing, Explosive Chasing, Final Damage, and Additional Damage. When adjusting the mythological attribute level, it was recommended to ensure that at least three attribute entries were orange (some myths had four attributes). This could be regarded as a "low-level attribute." Although it did not mean perfect, it would not be too bad. The ideal attribute entry was that the current attribute and the perfect attribute were within 3% of the number of entries.
The attribute adjustment entries for mythical equipment needed to be adjusted using the equipment grade adjustment box. The grade adjustment box had a new mythical attribute adjustment, but adjusting the exclusive attribute would not adjust the grade of the mythical equipment. The adjusted value was random. When the attribute was adjusted to the maximum, the value would be orange. However, every entry was random, so to reach the maximum attribute, a large number of grade adjustment boxes might be needed. The correct way to do it was to first fill up the entries with a high value range and then use the mythological adjustment box to adjust one entry with a small value range. For example, using the Great Ghost Bracelet as an example, it would be easier to fill the Strength and Intelligence entries and the Three Attacks entries first, and then adjust the white entries by 1% to 7%(because the smaller the value, the easier it would be to fill it up). When adjusting Mythology's exclusive attributes, players could also adjust the degree of adjustment according to the number of adjustment boxes they had. If there were a lot of adjustment boxes, they could continue to adjust until the attributes were the best. For players with a small number of adjustment boxes, if only one attribute was not orange or if all attributes were orange (not full), they could accumulate a certain number of adjustment boxes before making adjustments. After obtaining the Mythical equipment, the first thing to adjust was not the Mythical exclusive attributes, but the normal attributes. When adjusting the normal attributes, the difference between the interface could be stopped when it was less than 8 points, and then the Mythical exclusive attributes could be adjusted. When two to three orange attributes were adjusted, if there were more collection boxes, they could continue to adjust. If there were fewer collection boxes, they could wait until they had accumulated a certain number before adjusting. It would be perfect if one Mythical attribute was missing, but the other attributes had already reached the best attributes, and the only thing missing was Strength and Intelligence. If the Mythological attributes were all orange but not adjusted to their best state, if you wanted to continue adjusting them, you could save up a certain number of adjustment boxes before adjusting them. If there were not enough adjustment boxes, it was best not to adjust them because the attributes might still not change or might even be worse after adjusting the number of adjustment boxes.
After using the Mythical Attribute Modifier Box 1 in the Mythical Equipment Modifier Box, you can choose one Mythical Attribute to change. The other Mythical Attributes that you have not chosen will remain. They can only be used on Level 100 Mythical Equipment. It is difficult to obtain them. You need to clear the Cirlock Difficulty four times before you can change them.
Mythical equipment in different games had different mythical-specific attributes: - In Diablo 4: Body of Hatred, Mythical Dark Gold equipment was fixed at 800 units and had full attributes (at least one with a star attribute). It often had an effect that changed the gameplay. When it dropped, it was purple and had a sound effect. For example, the Mythical Dark Gold Helmet "Andariel's Appearance" could be used by all classes. It had attributes such as 128 Defense,+666.0% Poison Resistance, and Lucky Strike."Harmony Crown" had attributes such as 20.0% Cooldown Reduction. - In the 2020 Level 100 version of "Denf", there were many types of Mythical equipment. For example, Mythical defensive equipment had exclusive attributes. Mythical heavy armor equipment such as "Satan: Raging Lord","Chain of Unity Breastplate", and "Wings of the Sky" had their own advantages in terms of attributes and would be upgraded when paired with Level 100 Epic. The Mythical Bracelet had Mythical exclusive attributes, which were mainly divided into four types. For example, three attacks +3%(floating between 1% - 3%), and only one of the four attributes could be randomly selected. The bracelet itself also had a typing effect, and the level 100 Epic Set Equipment also had a typing effect.
Mythical-level exclusive equipment was a type of equipment with powerful attributes. For example, the 'Odin's Lost Eye' was a unique Mythical grade equipment. Zai Xuan's fate had changed after obtaining it. There were many types of Mythical equipment, including heavy armor equipment such as Satan: Raging Lord, Chain of Unity Breastplate, and Wings of the Sky. Cloth armor equipment such as High Priest's Dress, Archmage's Robe, and Wrath of the Eroding World. Light armor equipment such as Bravery of the Scorching Earth, Tropica Drake, Final Reversal, and Wearable Electric Arc Armor. There was also a Mythical-level earring. Its attack and additional critical damage far exceeded the exclusive attributes of the Prism. In the level 100 version, the attributes of mythical-level equipment were stronger than that of epic-level equipment. Mythical-level equipment only had three parts: a shirt, a bracelet, and an earring. Each character could only wear one part, and as long as one piece existed, it could add exclusive attributes. There was also a new gameplay called typing.