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What is the winning rate of the middle lane hero?

What is the winning rate of the middle lane hero?

2026-08-01 14:52
1 answer

Among the champions in the middle lane, the ones with higher win rates were Wu Zetian, who had an average win rate of 54.7%, Nuwa, who had an average win rate of 53.07%, Chang'e, who had an average win rate of 52.97%, Sima Yi, who had an average win rate of 52.5%, and so on. These were the champions in the middle lane with better win rates. However, one had to take into account that the adjustment of champions in different seasons would affect the win rate. For example, Lady Zhen was at T0 before she was weakened. She could choose without thinking and had a high win rate. After being weakened twice, she would drop from T0 to T1, but she was still stronger than many Mages. Therefore, it was difficult to accurately define a win rate to determine whether the middle lane champion was strong or not. Relatively speaking, in the current environment, a win rate of more than 50% was considered a relatively strong level among the middle lane champions. Read more exciting novels for free

I Was Caught Up in a Hero Summoning, but That World Is at Peace

I Was Caught Up in a Hero Summoning, but That World Is at Peace

It all happened so abruptly. After finally grasping my situation, I found myself in an entirely different world. Looking around, I noticed others in the same predicament… Could this possibly be one of those Hero developments? Was there a tyrannical Demon Lord needing extermination, or would I be tossed into the maelstrom of war? Whatever it was, I was afraid. I never wanted to be a Hero. I don’t want to harm another…… Ignore the nonsense I was spouting; there was nothing to fret over. The Demon Lord was slain a thousand years ago, and 800 years had passed since the last war. The nobles didn’t treat us summoned like tr*sh; instead, we were kindly cared for. The Demons have been on good terms with Humans for some time now. Dangers, such as monsters, were being taken care of by the Guild and the Order of Knights. What’s more surprising is the fact that I wasn’t even a hero! Instead, I was unintentionally summoned! It also turns out that this world was a world in which the three races, the Spirit World’s Magical Races, the Celestial World’s Divine Races, and the Mortal World’s Human Races, are kind neighbours. Here, everyone lives a peaceful and fulfilling life. In summary, this other world was――at peace. What’s my plan for the future? For my limited stay here, I will live this world to its fullest; going on a cultural exchange, sightseeing, then, after experiencing the festival that is only held once every ten years, …… I shall safely return home. However, despite my lust for a peaceful last year before returning, this planet’s heavyweights have begun amassing around me, and……
Fantasy
1620 Chs

How to increase the winning rate of the top lane in the mobile game League of Legends?

Here are some ways to increase your win rate in the top lane of the mobile game League of Legends: 1. ** Hero Selection and Practice ** - Don't use your main account to play Hero, you can create another account to practice. The priority was to choose the version's OP heroes, such as the Noob and Renekton, followed by functional heroes, such as Gallio and the Stone Golem, and to play less heroes that were easy to target or had special skills, such as Timo. - A champion with at least three different attributes in a familiar branch, such as an AP champion, a pure physical attack champion, and a champion with powerful crowd control skills. Moreover, he had to increase his proficiency with these heroes. - Master at least two champions on the alternate paths to deal with the situation where the system would fill in the gaps. For example, Novice could go up or go wild, and some champions could switch between multiple positions. They could choose to practice according to the actual situation. 2. ** Game Awareness ** - Don't focus too much on the lane. Your vision and thinking can't be limited to the top lane. When you have an advantage, you can try to carry the whole game, but when you are at a disadvantage, you have to think about things other than the lane, such as whether you can support when the jungler is at the vanguard, whether the enemy can give you a vision when they invade the jungle, whether you can find a chance to solo cut when the enemy's back line is well developed in a team battle, and so on. - Try not to mess around if you can C, and use up your energy when you go against the lane. If there is a chance in a team battle, you should dare to start a team fight. Don't be too conservative and follow the support to do vision. - Don't surrender easily, especially in the ranking competition or near it. If you want to surrender, try to control it in the first or second round after you advance. - After a proper review, analyze whether the disadvantage in the lane is due to operational errors, unfamiliarity with the opponent's skills, being suppressed by levels (such as not remembering which wave of minions leveled up), or jungler factors; how effective the hero's restraint is in BPM, whether the failure is due to equipment, runes, or other reasons; In the team battle, try to cut to the back row, but if the team battle is lost, it is because the teammate's output can't keep up, or the enemy assassin is targeting the back row, etc., and summarize the improvement methods for the loss to help improve the rank. 3. ** Mastery of Hero Skills ** - In-depth understanding of all heroes 'skills, can be familiarized with through practice mode. Knowing the opponent's skill would be the best time to control the skill. In the lane, the enemy could control the minion line or attack according to the opponent's skill learning and skill cooldown. In the team battle, the enemy could also make a team cooperation plan according to the relationship between the enemy and the enemy's skills. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>

1 answer
2026-07-30 02:18

What kind of hero should I play if my winning rate is below 50?

Although the following champions had a win rate of less than 50, they still had their advantages and playability: - [Lu Bu: Although the S37 season has improved, the win rate is still 45.6%, and the appearance rate is 17%.] Its advantage was that in the later stages, when there was a suitable teammate (such as when Doria refreshed her skills), her damage output was very strong. - [Sun Wukong: 46.7% win rate, 12.7% appearance rate. Previously, due to the skin condition, the appearance rate in the peak match was over 25%. If you are familiar with Sun Wukong, his explosive ability is very strong.] - ** Marco Polo **: 47.1% win rate, 26.3% appearance rate, his damage to tanks is more prominent among shooters. - ** Doria **: 47.3% win rate, 13.9% appearance rate, very strong skills, and can play very well with some heroes, such as the development path with Ao Yin, Marco Polo, Ge Ya, etc., the confrontation path with Lu Bu, Ya Lian, etc., the Jungler with Mirror, Miyamoto Musashi, Kai, etc., the middle path with Shangguan Wan 'er, Wang Zhaojun, etc. - [Mi Yue: 46.60% win rate. She can suppress many champions in lane battles, but she lacks the ability to keep people.] - Zhao Yun: The Jungler's win rate is at the bottom of the top games and his appearance rate is getting lower and lower. However, in the middle and low segments, the strength is moderate, the operation is simple, and the skill interaction is good. After practicing the big move, it will help to play other champions. Moreover, the fault tolerance rate is high, and there is meat and damage. - [Gongsun Li: 44.8% win rate for all stages. Exclusive hero for high-end games. Has a high operating limit. It is a very powerful hero for skilled players.] - [Sun Shangxiang: 47.3% win rate in all stages. High appearance rate. Although the upper and lower limits fluctuate greatly, the damage is very high after mastering the operation.] <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>

1 answer
2026-08-01 01:23

Nezha's winning rate plummeted by 7%

Nezha's win rate plummeted by 7% after the latest version adjustment. According to the data, Nezha's winning percentage in different segments decreased by 4.63%, 7.47% and 5.11% respectively. This adjustment dragged Nezha's winning rate from the peak to the sewers. It could be said to be a rather exaggerated drop.

1 answer
2025-01-12 03:39

What kind of hero in the middle lane can't go to a high-end game?

Among the champions in the middle lane, Jin Chan, Shen Mengxi, Jiang Ziya, Gan Jiang Mo Xie, Nüwa, Angela, Wu Zetian, Zhou Yu, Ying Zheng, and Xiao Qiao, who were in the T3 grade, had moderate or lower performance in high-end games. They were more dependent on factors such as lineup, so it was difficult for them to play in high-end games. Daji, Gao Jianli, and Zhen Ji of the T4 grade had a low upper limit, so it was difficult for them to enter the high-end games. For example, although Daji's single-point damage was high, her role in group battles was limited; Gao Jianli relied on Flash to enter the game and could not stand when he was not Berserk; Zhen Ji had various problems in playing, which made it difficult for her to perform well in high-end games. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>

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2026-07-18 07:38

Yang Yuhuan's winning rate is close to 55%

Yang Yuhuan's win rate was close to 55%. According to the data mentioned in many documents, Yang Yuhuan's win rate in the peak and top ranking matches had reached about 55%, becoming one of the mages with the highest win rate. This adjustment clearly increased Yang Yuhuan's skill cooldown, causing her skill usage frequency to increase greatly, thus increasing her win rate. In addition, Yang Yuhuan's appearance rate had also increased. She was no longer an unpopular hero. This adjustment was considered as a pure enhancement, making Yang Yuhuan one of the mages suitable for higher points.

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2025-01-15 22:00

S11 Mythical Equipment Winning Rate Chart

He only knew that in the S11 Mythical Equipment's win rate chart, the Siren Killer was ranked third from the bottom with 48.4%. He also knew that the equipment with a lower win rate were the Darkwalker's Claw and Eternal Frost. The specific S11 Mythical Equipment's win rate chart did not have enough information to provide the full picture.

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2026-07-06 12:57

What is the winning rate of the Everlasting Sword Demon?

In the Korean server, Sword Demon's win rate against Yongen was 55% to 45%, and his kill rate was 59% to 41%.

1 answer
2026-01-21 02:28

Comparing the Winning Rate of Fan Zhendong and Lin Gaoyuan

The following are the winning rates of Fan Zhendong and Lin Gaoyuan in some competitions: - In the 2023 Table Tennis Super League, Fan Zhendong played 10 times, 9 wins and 1 loss, with a 90% win rate, and Lin Gaoyuan played 10 times, 8 wins and 2 losses, with a 80% win rate. - In the 2024 Macau World Cup, Fan Zhendong and Lin Gaoyuan's battle record before the match was 9 wins and 4 losses. The two sides fought three times during the Paris Olympic cycle, with Fan Zhendong leading slightly with 2 wins and 1 loss. Lin Gaoyuan's win rate in the 2024 season was 83%. Overall, Fan Zhendong's winning rate was higher than Lin Gaoyuan in the 2023 Table Tennis Super League, and Fan Zhendong's overall winning rate was higher before the 2024 Macau World Cup, but Lin Gaoyuan's overall winning rate in the 2024 season had improved. The Legend of Lin Yi is equally exciting, and everyone is welcome to read it!

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2026-06-18 05:55

How to play the middle lane rockman in electrocution?

The way to play the mid-laner Rockman was as follows: ** 1. Rune Selection ** 1. ** Cornerstone Rune ** - He chose Electrocution because the Rock Golem's REWAQ combo could directly trigger Electrocution, which could be the main output damage. 2. ** Other runes of the Lord System ** - Malicious Slander. Because the Stone Golem's Q skill impairs the opponent's movement, Malicious Slander can increase the damage. - Eyeball collector, can actively collect damage when participating in the kill, further increasing the damage of the Stone Golem in the middle and late stages. - Ultimate Hunter, actively reduced the cooldown time of the Stone Golem's ultimate skill by participating in the kill. 3. ** Enlightenment Rune ** - Astral Insight could further reduce the cooldown time of Stone Golem's ultimate skill. An additional 5% of Summoner's skill cooldown, coupled with Bright Shoes, could allow Stone Golem to use both skills faster. - He had to learn how to use the minion to remove the hostage. This was the main point of the Stone Golem's speed 6 sure-kill skill. The small rune only needed to cool down and add two HP. ** 2. Skill Points Adding and Usage ** 1. ** Skill Points Added ** - The main point was the Q skill. The Q skill had a 0.6 AP bonus, which could help the stone consume the opponent. Stealing the target's movement speed also helped to approach the target and escape. 2. ** Skill Usage ** - Passive Granite Shield was a godly skill to resist the pressure of the laning. In the early stages, if the passive shield was used to heal the blood, it could suppress the opponent. It was important to note that when the Stone Golem's passive shield did not completely disappear, the shield would not reset. If necessary, it could trick the opponent into completely destroying the shield. - The W-skill, Brutal Strike, was a godly defensive and finishing skill. The Stone Golem had a special effect that increased its defense because of the W-skill. In the early game, when the opponent was an AD Assassin, the W-skill could reduce a large amount of damage. Moreover, the W-skill could reset normal attacks. When the Stone Golem was pushed to the bottom of the turret by the opponent, this feature could be used to not miss the turret blade. - The E-skill, Earth Tremor, had a lower AP bonus. In the early stages, it was mostly used to kill and push the lane. In the middle and late stages, it could be used with Electric Punishment to cause explosive damage. It could also be used with Flash (E-Flash). - The R-skill, Indomitable, was the core skill. It had a 100% AP bonus. The AOE damage was a combination of dash, escape, long-distance, control, and flying. However, R-Flash could not be used. ** 3. Equipment train of thought ** 1. ** Outfit ** - Decay Potions were the first choice. Although the Stone Golem's passive had a shield, when facing a Mage with a long hand, just relying on passive could not maintain his good condition. Decay Potions could be used many times. In the case of being suppressed by the opponent, he could save more money to buy equipment. Players who were confident in themselves could choose the Dolan Ring. The Dolan Ring would increase the damage of the minions and help the Stone Golem to make up for every slash before level 6. 2. ** Core Equipment ** - The first time he returned home, he could buy a Killing Ring worth 350. The Killing Ring increased the recovery effect by 25%, and when used with the Decay Potion, it could increase the endurance of the Stone Golem. The core equipment included the Killer Book, Luden's Echo, Central Asia Hourglass, and Bright Shoes. ** 4. Game Strategy ** 1. ** Match date ** - In the early stages (before level 6), they were relatively weak. Their skill blue consumption was high, and they did not have enough magic power equipment. Their damage was below average. They were afraid of being suppressed by the enemy's control line, so they had to focus on development to avoid being killed by the enemy. With the first blue equipment,"Lost Chapter," combined with his passive shield, he could frequently use his Q skill to consume the enemy. As long as he could suppress the enemy's HP to below 1000 points, he could directly activate the big move and electrocute the enemy after Level 6. 2. ** After Level 6 ** - The ability to change blood has become stronger. You can find an opportunity to start with a big move and trigger Electrocution for a single kill. - His ganking ability was not bad, and the control effect of his ulti was strong. Although he might be dodged by the enemy with Flash, the cooldown of the ulti was much shorter than Flash. If the enemy on the flank used Flash to dodge a GANK, they could continue to gank the next time. Through continuous ganks, they could help themselves and their teammates gain an advantage. - In the later stages of the game, the ability to start a team was very strong. The R skill's AP bonus was 1.0. In the later stages, as long as they occupied the advantage in the field of vision, they would launch an attack from the enemy's field of vision. They would try their best to attack the enemy's C position, and then cooperate with their teammates to quickly complete the kill to widen the gap in the number of enemies. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>

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2026-07-04 22:03

No matter how you play the middle lane, you won't get tired of playing the hero

The following were some champions that he never got tired of playing in the middle lane: ** 1. Daji ** 1. ** Easy to operate ** - Daji's skill was more direct. The first skill was an area-of-effect skill, the second was a stable crowd-control skill, and the third was a multi-damage skill. It was easy for players to grasp the order and timing of their skills. For new players or players who wanted to play the game easily in the middle lane, they did not need too many complicated operations to deal damage. 2. ** High burst damage ** - After optimization and enhancement, her first skill felt better and had a longer range, while her second skill control and ultimate skill had a shorter cooldown time. When facing a weak enemy hero, as long as the second skill hit, followed by the first and third skills, they could instantly deal high damage and kill the enemy hero. This kind of instant burst of pleasure was very attractive in the game. No matter how many times you played it, you could feel the joy of this burst. 3. ** Restrain the charging hero ** - Daji had a very good ability to deal with sudden heroes like Fire Dance and Luna. Her second skill could control the enemy who was charging at her, and then use her explosive damage to counter the enemy. This characteristic of having the ability to fight against different types of heroes made it so that players would not feel monotonous when using Daji. ** Two, Diao Chan ** 1. ** Unique skill mechanism ** - Diao Chan's second skill had a short invincibility effect and a displacement effect. This allowed her to nimbly dodge the enemy's skills in team battles and laning, and use the characteristics of this skill to counterattack. Players needed to constantly grasp the timing of their movements and skills to unleash Diao Chan's greatest ability. Every successful dodge and counterattack would bring a sense of accomplishment. 2. ** Strong continuous damage output ** - Diao Chan's passive skill could cause true damage and recover HP. In a team battle, as long as Diao Chan's control was appropriate, she could continue to deal damage in the enemy's crowd, dealing high damage while recovering her own HP. This core damage output position in the team battle and continuous combat ability made the players feel their importance to the team when they used Diao Chan. No matter how many rounds they played, they would have a different experience. 3. ** High mobility and high damage ** - Diao Chan, as a Mage Assassin Hero, had very high damage. She could shuttle between enemies and deal high true damage through stacking passive attacks. Players could choose different combos and positioning methods according to different battlefield situations. This combination of high mobility and damage output made Diao Chan very playable in the middle lane. ** 3. Xiao Qiao ** 1. ** Skill range is wide and damage is high ** - Xiao Qiao's first skill was a fan-shaped area-of-effect skill that had a long range. It was very useful when clearing lanes and draining enemy heroes 'HP. Her ultimate skill was to randomly attack enemies within an area, which could cause a large amount of area damage in a team battle. Players could predict the enemy hero's position and use the range damage effect of a skill and ulti to continuously put pressure on the enemy. 2. ** Strong explosive power ** - Xiao Qiao's second skill was a crowd-control skill. Once she hit the enemy, she could follow up with a skill and ulti, instantly dealing high explosive damage. Especially in the later stages, after Xiao Qiao's equipment was formed, her set of skills could easily kill the enemy's fragile hero. This kind of explosive ability in different stages of the game made players full of anticipation when using Xiao Qiao. 3. ** Different playstyles in different situations ** - When facing the enemy Assassin Hero, Xiao Qiao could respond by taking out her defensive equipment and adjusting her position. In a team battle, Xiao Qiao could safely attack from the back row or use her skill range to cause damage to the enemy from the side. This characteristic of adjusting the gameplay according to different situations made Xiao Qiao very playable in the middle lane and not easy to get tired of. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>

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2026-07-18 06:57
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