webnovel
S11 Mythical Equipment Winning Rate Chart

S11 Mythical Equipment Winning Rate Chart

2026-07-06 12:57
1 answer

He only knew that in the S11 Mythical Equipment's win rate chart, the Siren Killer was ranked third from the bottom with 48.4%. He also knew that the equipment with a lower win rate were the Darkwalker's Claw and Eternal Frost. The specific S11 Mythical Equipment's win rate chart did not have enough information to provide the full picture.

Mythical Equipment Ranking Chart

The following was the ranking of some mythical equipment: - There was no equipment ranking chart in Black Myth: Wukong, but there were a few sets of powerful equipment, such as the Dragon Scale Set, which had excellent defense and attack performance; the Feather Warrior Set, which had immortal energy and had a restraining effect on evil; the Dark Iron Set, which became stronger as the battle progressed; the Vigor Set, which could absorb and disperse attacks; and the Great Sage Equal to Heaven Set, which was the ultimate set. - In a certain game, there was a ranking of mythical equipment from T0 to T5: - T0's Mythical equipment was only the War God's Heart's Thought (Earrings). Under the "5 + 3 + 3" combination, when the weapon's white character was higher, the Hell Road Lucky Triangle paired with the War God's Special Three pieces would be very strong and have both endurance and explosive power, but the Lucky Triangle's feel was not as good. In addition, the Reversal Ending also belonged to the T0 Mythology. Its 35 skill attack power was supermodel, and the version limit was the highest with the addition of the Mechanic Warding Evil Jade. However, because it was a 3332 Mythology, the supporting equipment such as the Dimensional, Hell Seeker, and the Dragon Blood Branch on the shoulder and waist were all high-explosive equipment that leaned towards awakening, and the genre was relatively simple. - There were six Mythical equipment in the T1 position, including the Great Ghost T-shirt, the Frenzy Bracelet, the Dimensional Star Earring, the Hell Seeker Earring, the Nature T-shirt, and the Hell Road T-shirt. Among them, the Great Ghost's body damage increase was second only to the War God's, and its skill bonus attributes were better. It leaned towards explosive power but its endurance was not as good as the War God's. The Dimensional Star leaned towards explosive power. The Frenzy Bracelet had no white word bonus, so it was suitable to be paired with high-white weapons. The Nature's Top was also very strong. - There were nine Mythical Equipment in the T2 position. The stronger Hand Rubbing, Thorn, Shadow, 777, and plasma equipment were in this position. It was a good match for the "5 + 3 + 3" mode. - There were many myths in the T3 class, such as CEO, typing, Lingbao, Scream, and Fate Defiance. They were not very strong. - T4 Mythology had Time War, Work Outfit Bracelet, Saint's T-shirt, High Priest's T-shirt, and Grand Mage's T-shirt, which were relatively weaker. - The T5 Mythical level had the Heaven Dancer's T-shirt and the Wise Cycle of Life's T-shirt, but the combination was not as strong as the non-Mythical level.

1 answer
2026-03-25 16:52

The drop rate of mythical equipment

In Diablo 4: Body of Hatred, there was a certain chance of dropping an ancestor item at level 60 and level 1 of torture difficulty (the equipment level was fixed at 800). The higher the difficulty, the higher the chance of dropping an ancestor item. Mythical Dark Gold was fixed at 800 equipment level and had full attributes (at least one with a star attribute). It was relatively more efficient to farm deep pits and frenzy bosses. It could also consume 2 sparks (obtained by dismantling Mythical Dark Gold) to directly produce (at the same time, it required the consumption of specific runes) to obtain the key Mythical Dark Gold. However, the drop rate was not clearly stated. In the DNF server, if the drop rate of epic was 10%, the drop rate of myth was about 0.057%, which meant that on average, one could only see myth once in 1750 abyss. However, this number was based on the Korean server's statistics combined with the national server's Epic drop rate. It was impossible to determine the drop rate of mythical equipment in other games that were not mentioned.

1 answer
2026-07-04 19:50

Mythical Equipment Ranking Chart, HD

There were 35 Mythical equipment in the 2021 dnf game, and their rankings were as follows: - [Tier 1 Mythical Equipment: Reverse Ending, War God, Dimensional Earrings, Great Ghost Bracelet, Mythical Top] - [Tier 2 and Tier 3 Mythical equipment: Phantom of Time, Mythical Atlas Armor, etc.(The last few items in the previous version were also included).] - T4 Mythical Equipment: Ledo and Saint Dusk were still among them, while Ledo was pulled down by the set equipment. Different classes had different mythical equipment: - [Explosive damage characters (such as the Sword Emperor Demon God Blade Shadow): The best Mythical character would be to reverse the ending, followed by the three pieces of the Great Ghost and the War God.] Among them, the War God was second. This was because the War God had movement speed, and many Tai Sword classes had their Sun Sword double speed reduction, so it was not suitable. Great Specter's shirt was the best, followed by the bracelet and the earrings. With healers, even if there was a difference in damage, it would not exceed 2%. - [Endurance output characters (such as Sword Saint and Elemental): The Mythical War God is the best. Because Endurance is basically a combination of 533, there are not many choices for Mythical characters. The Great Confusion and Numinous Treasure are good Mythical characters.] Among them, for a class like Sword Spirit, which had a white attribute, the strength of the Numinous Treasure was similar to that of the War God. This was because the Numinous Treasure had a high attribute enhancement. When paired with a strong jade, it was not inferior to the War God. Moreover, the combat experience of the Numinous Treasure was the best. - The health-type classes in Mythology were mostly either the Great Ghost Bracelet or the Frenzy. Of course, the other series of the Great Ghost were also very good, but there was still a gap. The Frenzy Bracelet was the best for the nanny. In addition, after the Spring Festival version update, due to the changes in the national server and the innovation of equipment in the Black Crow Realm, the Mythical rankings changed. The Mythical Fruit T-shirt and the Mythical Work T-shirt became the new generation of Illusion Gods. If the Great Ghost Mythical Top did not have an Awakened level in the weapon entry of the Black Crow Realm, its status would increase slightly. The gap between the Myths ranked 10 - 20 had narrowed compared to before. The Dimensional Earrings 'ranking had dropped significantly. The Myths ranked 20 - 30 had a relatively low cooldown rate for a lightsaber class like Sword Spirit (which had a lot of cooldowns).

1 answer
2026-04-03 13:19

dnf Mythical Equipment Ranking Chart

The following is the ranking of the mythical equipment in the case where the target was Ozma's "3 Bulls" and it was not matched with the modified epic: - **T1 (Top Grade)**: War God, Reversal Ending, Fruit T-shirt, Great Ghost Earrings. Under the characteristics of the national server, the goal of a team fight was to kill a set of seconds. The focus was more on explosive damage rather than endurance. These Mythical equipment were outstanding in terms of explosive damage. - **T2 (Level 2)**: Heavenly Dancer, Great Spectre T-shirt, Phantom of Time, and other equipment. He performed well in the battle of Ozma. - **T3 **: Scream, Hand Rubbing, and Hell Road. He had some performance in Ozma's actual combat, but there were some drawbacks. - **T4 **: Lucky triangular bracelet, plasma controller earrings. The overall performance was average. - **T5 **: Dimensional Earrings. His stats were relatively high, and his performance in the cultivation field was not bad. However, his performance in the battle of Ozma was not good, and his actual combat effect was poor. - **T6 **: Torrent and heartache like a twisted myth. His performance in Ozma's actual combat was poor, and his ranking in the national server was low. It was important to note that if it was paired with a modified epic, such as the War God, Reversal, Fruit, etc., the performance of these equipment would increase to a higher level. Moreover, if there was no second adjustment to this ranking, it would probably be applicable for a long time. In addition, different classes would be ranked differently under specific matching methods. For example, the first in Berserker Mythology was the Great Ghost Mythical Top, the second was the Dimensional Traveler Mythical Earrings, and the third was the Eternal Hell Dark Seal Mythical Earrings.

1 answer
2026-02-03 21:15

Mythical equipment or legendary equipment

Under normal circumstances, mythical equipment would drop first. Mythical equipment had a powerful passive effect. The first item would give one a powerful combat ability. However, if one was at a disadvantage in the lane, the Mythical equipment could be used as the second item. This was because the Mythical effect needed to be triggered by the Legendary equipment. The first item would also need the second Legendary equipment to be triggered. For Assassin Heroes, the Mythical level increased their combat power greatly. It was best to drop it first, such as Male Blade and Calamity.

1 answer
2026-06-27 22:25

mythical equipment

In LOL, mythical equipment was different in different seasons. There were many types of legendary equipment in the S13 season, such as support equipment.(Shuriya's Warsong, Steel Sun Box, Empire Order, Moonstone Regenerator, etc.), Tank Type (Sunfire Holy Shield, Frostfire Gauntlets, Turbo-Alchemy Pot, etc.), Assassin (Twilight Blade, Darkwalker's Claw, Star Eclipse, etc.), Mage (Landry's Pain, Luden's Aggro, Eternal Frost, Hextech Rocket Belt, Canyon Creator, Night Reaper, etc.), Warrior (Bloodthirsty Axe, Advance Destroyer, Divine Separator, Tri-Phase Power, etc.), ADC (Gale Force, Siren Killer, Immortal Shield Bow, etc.) However, in Season S14, the Mythical equipment was removed, and all Mythical equipment became Legendary equipment. In addition, there were other games that also involved mythical equipment. For example, in a certain game, there were mythical equipment such as the Thunder Hat (Level 20 set series, unable to be upgraded, with specific basic attributes and refinement attributes), the Pirate Captain's Hat (Level 60, able to be upgraded, with corresponding attributes), and the Goat Helmet (Level 99 graduation equipment, with corresponding attributes). At the same time, there were also mythical equipment such as the Wishful Golden Cudgel and the Three-pointed Double-edged Spear in the weapon section, and each of them had special effects.

1 answer
2026-07-07 10:09

LOL Mythical Equipment

In the S13 season of LOL, there were many mythical equipment, including support-type equipment (such as Shuriya's Warsong, Steel Box of the Sun, etc.), tank-type equipment (Sunfire Holy Shield, Frostfire Gauntlets, etc.), assassin-type equipment (Twilight Blade, Darkwalker's Claw, etc.), magic-type equipment (Landry's Pain, Luden's Surge, etc.), warrior type equipment (Bloodthirsty Axe, Advance Destroyer, etc.), ADC type equipment (Gale Force, Siren Killer, etc.). In the 2024 season S14, the Mythical equipment was removed, and all Mythical equipment became Legendary equipment. In the S14 season, the Mage Mythical equipment removed Luden's Surge, Dark Reaper, Broken Queen's Crown, Eternal Frost, etc., and also removed many equipment such as the Curtain Blade, Bloodthirsty Axe, and so on.

1 answer
2026-06-27 06:27

Mythical Equipment System

Different games had different mythical equipment systems. In " The Rage of Bafonte ", Mythical equipment was the highest grade of equipment. It could be divided into levels of 20 - 40 - 60 - 80 - 99. It could be obtained for free by killing bosses and opening treasure chests. In another game, Mythical equipment could be divided into four levels, namely Veteran Level, Warrior Level, Hero Level, and Mythical Level. The corresponding dropped team dungeons were random team dungeons, normal team dungeons, heroic team dungeons, and epic team dungeons. Different levels of equipment had their own initial equipment, leveling times, and equipment upgrade rules. There were also games that divided Level 100 Mythical Equipment into three grades. For example, the equipment that was led by the Mythical part of the Great Ghost Set could be considered as the first-class Mythical Equipment of the first grade. There were also many types of mythical equipment in League of Legends. Different mythical equipment were suitable for different characters, and there were different combinations and differences in strength between different mythical equipment. When the S14 season was nearing its end, the official designer of Fist also planned to make a large-scale adjustment to the mythical equipment, involving the weakening of legendary equipment and the enhancement of epic equipment to simplify the equipment design. In the 100th version of the DNF, mythical equipment also had a unique system. For example, the Mythical War God was ranked at the top of all mythical professions. The 533 system it was in had strong functionality and many playstyles, but it required 100% movement speed to take full damage.

1 answer
2026-06-25 13:58

Mythical Equipment Gatherer

The Mythical Equipment collector was an AD equipment worth 3000 dollars in the game. Its small attributes were worth about 2800 dollars, consisting of a dagger (1100 dollars), a pickaxe (875 dollars), a cloak (600 dollars), and a synthesis fee of 425 dollars. It provided 15% Critical Chance (worth 600 dollars), 20% Critical Chance (worth 800 dollars), 25 Attack and 10 Armor Piercing (worth 1100 dollars), 45 Critical Chance and 18 Armor Piercing (worth 1980 dollars). After conversion, these attributes were worth about 2780 dollars, which meant that players had spent about 200 dollars to buy its killing effect. This equipment was more suitable for AD critical hit armor-piercing heroes, such as AD Assassins, ADC heroes such as Graves and Ash. It was usually dropped as the second equipment around 20 minutes. Its 5% Kill passive was quite special, and it was very advantageous when facing a fragile opponent. However, it was often controversial because this Kill passive allowed the enemy to be executed when they were almost killed by the HP counter. Some people also thought that it was cost-effective because it did not have better additional attributes. In addition, when its killing effect was stacked with the 20% health kill effect of the Fire Dragon's dragon soul buff, it would give the opponent the illusion that there was still a lot of health to counter kill. In fact, it could avoid the enemy's many low-health healers, shields, and other counter-killing operations.

1 answer
2026-06-23 13:34

Mythical Equipment Price

Mythical equipment in different games had different prices. In the game "League of Legends", the price of a Mythical equipment was 2600 gold coins for the Steel Box of the Sun, 3200 gold coins for the Darkwalker's Claw, 2900 for the Storm Surge, 3400 yuan for the Scarlet Bow Shield, 3400 yuan for the Giant Beast Killer, and 3400 yuan for the Howling Gale. In <<DNF>>, the Meteor Meteor Blade was sold for around 1500 at its peak, the bone ring was sold for around 2500, the Phantom Spirit was sold for 3000, and the Evil Sword Apophis White Slate was sold for nearly 5000 at its peak.

1 answer
2026-06-23 12:07
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z