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How to play the middle lane rockman in electrocution?

How to play the middle lane rockman in electrocution?

2026-07-04 22:03
1 answer

The way to play the mid-laner Rockman was as follows: ** 1. Rune Selection ** 1. ** Cornerstone Rune ** - He chose Electrocution because the Rock Golem's REWAQ combo could directly trigger Electrocution, which could be the main output damage. 2. ** Other runes of the Lord System ** - Malicious Slander. Because the Stone Golem's Q skill impairs the opponent's movement, Malicious Slander can increase the damage. - Eyeball collector, can actively collect damage when participating in the kill, further increasing the damage of the Stone Golem in the middle and late stages. - Ultimate Hunter, actively reduced the cooldown time of the Stone Golem's ultimate skill by participating in the kill. 3. ** Enlightenment Rune ** - Astral Insight could further reduce the cooldown time of Stone Golem's ultimate skill. An additional 5% of Summoner's skill cooldown, coupled with Bright Shoes, could allow Stone Golem to use both skills faster. - He had to learn how to use the minion to remove the hostage. This was the main point of the Stone Golem's speed 6 sure-kill skill. The small rune only needed to cool down and add two HP. ** 2. Skill Points Adding and Usage ** 1. ** Skill Points Added ** - The main point was the Q skill. The Q skill had a 0.6 AP bonus, which could help the stone consume the opponent. Stealing the target's movement speed also helped to approach the target and escape. 2. ** Skill Usage ** - Passive Granite Shield was a godly skill to resist the pressure of the laning. In the early stages, if the passive shield was used to heal the blood, it could suppress the opponent. It was important to note that when the Stone Golem's passive shield did not completely disappear, the shield would not reset. If necessary, it could trick the opponent into completely destroying the shield. - The W-skill, Brutal Strike, was a godly defensive and finishing skill. The Stone Golem had a special effect that increased its defense because of the W-skill. In the early game, when the opponent was an AD Assassin, the W-skill could reduce a large amount of damage. Moreover, the W-skill could reset normal attacks. When the Stone Golem was pushed to the bottom of the turret by the opponent, this feature could be used to not miss the turret blade. - The E-skill, Earth Tremor, had a lower AP bonus. In the early stages, it was mostly used to kill and push the lane. In the middle and late stages, it could be used with Electric Punishment to cause explosive damage. It could also be used with Flash (E-Flash). - The R-skill, Indomitable, was the core skill. It had a 100% AP bonus. The AOE damage was a combination of dash, escape, long-distance, control, and flying. However, R-Flash could not be used. ** 3. Equipment train of thought ** 1. ** Outfit ** - Decay Potions were the first choice. Although the Stone Golem's passive had a shield, when facing a Mage with a long hand, just relying on passive could not maintain his good condition. Decay Potions could be used many times. In the case of being suppressed by the opponent, he could save more money to buy equipment. Players who were confident in themselves could choose the Dolan Ring. The Dolan Ring would increase the damage of the minions and help the Stone Golem to make up for every slash before level 6. 2. ** Core Equipment ** - The first time he returned home, he could buy a Killing Ring worth 350. The Killing Ring increased the recovery effect by 25%, and when used with the Decay Potion, it could increase the endurance of the Stone Golem. The core equipment included the Killer Book, Luden's Echo, Central Asia Hourglass, and Bright Shoes. ** 4. Game Strategy ** 1. ** Match date ** - In the early stages (before level 6), they were relatively weak. Their skill blue consumption was high, and they did not have enough magic power equipment. Their damage was below average. They were afraid of being suppressed by the enemy's control line, so they had to focus on development to avoid being killed by the enemy. With the first blue equipment,"Lost Chapter," combined with his passive shield, he could frequently use his Q skill to consume the enemy. As long as he could suppress the enemy's HP to below 1000 points, he could directly activate the big move and electrocute the enemy after Level 6. 2. ** After Level 6 ** - The ability to change blood has become stronger. You can find an opportunity to start with a big move and trigger Electrocution for a single kill. - His ganking ability was not bad, and the control effect of his ulti was strong. Although he might be dodged by the enemy with Flash, the cooldown of the ulti was much shorter than Flash. If the enemy on the flank used Flash to dodge a GANK, they could continue to gank the next time. Through continuous ganks, they could help themselves and their teammates gain an advantage. - In the later stages of the game, the ability to start a team was very strong. The R skill's AP bonus was 1.0. In the later stages, as long as they occupied the advantage in the field of vision, they would launch an attack from the enemy's field of vision. They would try their best to attack the enemy's C position, and then cooperate with their teammates to quickly complete the kill to widen the gap in the number of enemies. Read more exciting novels for free

How Did I Become an F1 Driver?

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