The sequence of the Dark Path (Tarot Card Stars) was as follows: Sequence 9 Sleepless: Possesses excellent vision even without light. Three to four hours of rest a day is enough. The deeper the night, the more energetic one will be. Their strength, agility, thinking, and inspiration will also surpass that of ordinary people. They will be able to acutely sense unknown dangers and existences hidden in the darkness. Sequence 8 Midnight Poet: Inherited the uniqueness of Sleepless. He's good at fighting, shooting, climbing, and sensing. He's also good at using different styles of poems to affect the surrounding creatures. Sequence 7 Nightmare: Able to enter and control other people's dreams. The interweaving of reality and dreams often makes it difficult for people to tell which is real. Sequence 6 Soul Assurer: Able to put an enemy into a state of slumber. Able to pacify the physical and mental state of a mentally unstable person. Able to reduce the desires of others. Sequence 5 Spirit Wizard: Extremely strong spirituality. Able to seal spirits in their teeth to fight for oneself. Able to control natural spirits. Able to distinguish between various spirits. [Sequence 4 Nightwatcher: Able to inflict misfortune on opponents and possess tenacious vitality.] [Sequence 3 Fear Bishop: Mastery of the power of sleep and fear. Able to use the danger in the darkness to cause the enemy to silently perish and disappear.] [Sequence 2 Servant of Concealment: Able to place many things into a "secret" state, be it physical, mental, or abstract content.] Sequence 1 Knight of Disaster: Unknown. Sequence 0 Darkness: Unknown. Hurry up and click on the link below to return to the super classic "Lord of Mysteries"!

" Door pathway Sequence " referred to the 22 Sequence names of the acting pathway in the novel " Lord of Mysteries." Sequence 0: The Fool Sequence 1: Magician Sequence 2: Faceless Sequence 3: Hypnotist Sequence 4: Reader Sequence 5: Red Priest Sequence 6: White Tower Sequence 7: Sun Sequence 8: The Hanged Man Sequence 9: Hermit Sequence 10: Magician Marionettist Sequence 12: Blacksmith White Tower Sequence 14: Emperor Sequence 15: The Hanged Man Sequence 16: Hermit Sequence 17: Stars Sequence 18: Wheel of Fate Sequence 19: World The Fool Knight of Light Sequence 22 Visionary Hurry up and click on the link below to return to the super classic " Lord of Mysteries "!
" Prisoner Sequence Pathway " was an organization in the online novel " Lord of Mysteries " written by Squid, a contracted writer of Qidian Chinese Network. The Prisoner Sequence pathway was one of the four major pathways of the Tarot Club. Its Sequence 9 was Corpse Collector, Sequence 8 was Sheriff, Sequence 7 was Interrogator, Sequence 6 was Interrogation Specialist, Sequence 5 was Puppet, Sequence 4 was Reveler, Sequence 3 was Marionettist, Sequence 2 was Scholar of Yore, Sequence 1 was Attendant of Mysteries, and the pathway angel was Hermit Cattleya. The Beyonder power of the Prisoner Sequence pathway was to control zombies. It could make corpses move, and it could even allow corpses to possess some of their memories and abilities from when they were alive. The weakness of this pathway was that it was afraid of flames because flames could burn away the vitality of corpses. Hurry up and click on the link below to return to the super classic " Lord of Mysteries "!
The Painter pathway's Sequence is the Mysterious Original Creation Sequence, and its Sequence 9 is Painter. The painter could inject a certain amount of spirituality into the painting to make it come alive. He had absolute control over the animated painting. However, the animated painting was only an ordinary creature and needed to be set in detail and conform to ordinary biological science. At the current stage, the painting could only be maintained for three hours. At the same time, the Painter's potion would grant them higher spirituality and a stubborn personality, allowing them to be more eloquent in introducing their works. The main ingredients of the formula were the eye of a multi-eyed catfish and the vocal cords of a lark. The supplementary ingredients were 80ml of pure water, 7g of four-leaf clover powder, and 10g of lotus seed powder. The acting criteria included drawing as close to perfection as possible and not letting ordinary people understand his drawing. The neighboring path is the path with a bad sense of direction. Hurry up and click on the link below to return to the super classic " Lord of Mysteries "!
Amon's Sequence pathway was the Marauder pathway. In Lord of Mysteries, the Marauder pathway was one of the twenty-two Beyonder pathways. The core abilities of this pathway were theft and deception. They could steal concepts and deceive rules. Hurry up and click on the link below to return to the super classic " Lord of Mysteries "!
Amon's Sequence pathway was the Marauder pathway. In Lord of Mysteries, the Marauder pathway was the only Sequence that was described as an enemy. Sequence 1 was The Fool, Sequence 2 was Marauder, Sequence 3 was Stealer, Sequence 4 was Swindler, Sequence 5 was Manipulator, Sequence 6 was Attendant of Mysteries, Sequence 7 was Traveler, Sequence 8 was Grand Duke Marauder, Sequence 9 was Emperor Marauder, and Sequence 10 was Mr. Door. The corresponding Uniqueness of the angel pathway was Door. Hurry up and click on the link below to return to the super classic " Lord of Mysteries "!
The Superstar Ruler Sequence pathway was a Sequence pathway made up by the Lord of the Mysteries. It belonged to the Beyonder Sequence of the secret organization, the Tarot Club. This pathway included Sequence 9 Astronomical Enthusiast, Sequence 8 Star Worshiper, Sequence 7 Star Sacri, Sequence 6 Navigator, Sequence 5 Tide Scholar, and so on. " The Alliance of Stars: A Symphony of Fate and Power " is equally exciting. Everyone is welcome to click and read it!
There were a total of 22 Sequence pathways in Lord of Mysteries. They were The Fool pathway, Door pathway, Wrong pathway, Visionary pathway, Sun pathway, White Tower pathway, Tyrant pathway, Hanged Man pathway, Death pathway, Darkness pathway, Twilight Giant pathway, Red Priest pathway, Witch pathway, Mother pathway, Moon pathway, Black Emperor pathway, Judge pathway, Abyss pathway, Chained pathway, Hermit pathway, Perfect One pathway, and Wheel of Fate pathway. Hurry up and click on the link below to return to the super classic " Lord of Mysteries "!
The Assassin Sequence pathway in Lord of Mysteries was a very powerful advancement sequence. The core abilities of this pathway were assassination, assassination, and concealment. In the assassin sequence, Beyonders could obtain various powerful abilities, such as teleportation, invisibility, poison resistance, high-speed reaction, and so on. Through continuous advancement, Assassins could obtain even more powerful abilities and eventually become invincible Master Assassins. It was important to note that the Sequence advancement pathway was very dangerous. It required Beyonders to have strong willpower and mental strength. In the process of advancement, Beyonders might lose themselves or even become crazy killers. "Therefore, if you want to choose the Assassin Sequence pathway, you must be fully prepared and carefully consider your ability and willpower. Hurry up and click on the link below to return to the super classic " Lord of Mysteries "!
Pathway Sequence was the Sequence name of the Tarot Club members. It was a concept in the online novel Lord of Mysteries written by Qidian's author, Squid Who Loves to Dive. A pathway Sequence referred to the various Sequences that Beyonders experienced before advancing to Sequence 0. Each Sequence had different abilities and weaknesses. The division of a pathway Sequence was determined by the abilities and characteristics of the Sequence. For example, the Seer pathway's Sequence names were Seer, Clown, Magician, Faceless, Marionettist, Scholar of Yore, Mystery Pryer, Deceiver, Reader, Apprentice, Sailor, Boatswain, Ship Owner, Captain, Church of Storms Archbishop, Visionary, Bizarro Sorcerer, Manipulator, King of Seers, and so on. " Self-created Pathway Sequence Daoist " referred to a " Pathway Sequence " set by the author himself. It had never appeared in Lord of Mysteries. This setting may be based on the author's understanding and imagination of Taoist culture, or it may be to meet the needs and preferences of readers. Hurry up and click on the link below to return to the super classic " Lord of Mysteries "!
Sequence 1 Seer: - Beyonder characteristic: The Uniqueness of The Fool pathway. - [Ability: Predict the future, dream divination, pry into secrets.] - [Potion Formula: 5% Seer potion.] - [Acting rules: Don't give up hope.] - Advancement Ritual: Use spirituality to ignite The Fool's potion, obtain the Uniqueness of The Fool pathway, and advance to Seer. It was important to note that Sequence 1 was only the starting point. There were many more Sequences and opportunities for advancement. In the novel, the main character, Klein, eventually became the Lord of the Mysteries through constant exploration and growth, mastering mysterious powers. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!