The Painter pathway's Sequence is the Mysterious Original Creation Sequence, and its Sequence 9 is Painter. The painter could inject a certain amount of spirituality into the painting to make it come alive. He had absolute control over the animated painting. However, the animated painting was only an ordinary creature and needed to be set in detail and conform to ordinary biological science. At the current stage, the painting could only be maintained for three hours. At the same time, the Painter's potion would grant them higher spirituality and a stubborn personality, allowing them to be more eloquent in introducing their works. The main ingredients of the formula were the eye of a multi-eyed catfish and the vocal cords of a lark. The supplementary ingredients were 80ml of pure water, 7g of four-leaf clover powder, and 10g of lotus seed powder. The acting criteria included drawing as close to perfection as possible and not letting ordinary people understand his drawing. The neighboring path is the path with a bad sense of direction. Hurry up and click on the link below to return to the super classic " Lord of Mysteries "!

The " Painter Sequence " was a type of web novel that usually contained the following content: 1. The protagonist traveled to ancient times and became a painter. 2. The protagonist drew many stunning works in ancient times with modern painting techniques. 3. The main character's painting caused a sensation and became the target of pursuit by the rich and powerful. 4. The protagonist used his own paintings to make many friends and enemies. 5. The protagonist experienced many hardships and challenges in his life in ancient times, but he always adhered to his beliefs and constantly improved his painting skills. 6. The protagonist eventually became a great painter. His works were passed down through the ages and were admired by future generations. be ignorant of Hurry up and click on the link below to return to the super classic " Lord of Mysteries "!
" Door pathway Sequence " referred to the 22 Sequence names of the acting pathway in the novel " Lord of Mysteries." Sequence 0: The Fool Sequence 1: Magician Sequence 2: Faceless Sequence 3: Hypnotist Sequence 4: Reader Sequence 5: Red Priest Sequence 6: White Tower Sequence 7: Sun Sequence 8: The Hanged Man Sequence 9: Hermit Sequence 10: Magician Marionettist Sequence 12: Blacksmith White Tower Sequence 14: Emperor Sequence 15: The Hanged Man Sequence 16: Hermit Sequence 17: Stars Sequence 18: Wheel of Fate Sequence 19: World The Fool Knight of Light Sequence 22 Visionary Hurry up and click on the link below to return to the super classic " Lord of Mysteries "!
" Prisoner Sequence Pathway " was an organization in the online novel " Lord of Mysteries " written by Squid, a contracted writer of Qidian Chinese Network. The Prisoner Sequence pathway was one of the four major pathways of the Tarot Club. Its Sequence 9 was Corpse Collector, Sequence 8 was Sheriff, Sequence 7 was Interrogator, Sequence 6 was Interrogation Specialist, Sequence 5 was Puppet, Sequence 4 was Reveler, Sequence 3 was Marionettist, Sequence 2 was Scholar of Yore, Sequence 1 was Attendant of Mysteries, and the pathway angel was Hermit Cattleya. The Beyonder power of the Prisoner Sequence pathway was to control zombies. It could make corpses move, and it could even allow corpses to possess some of their memories and abilities from when they were alive. The weakness of this pathway was that it was afraid of flames because flames could burn away the vitality of corpses. Hurry up and click on the link below to return to the super classic " Lord of Mysteries "!
The Painter pathway had its own unique setting in Lord of Mysteries. From a certain standpoint, the Painter pathway had the ability to control, guide, protect, create, and so on. However, it belonged to the fragile type of mage. As the Sequence increased, their mental state would become unstable, but their spirituality, intelligence, logic, and imagination would increase. The negative effect was that one might not be able to distinguish between the painting world and the real world, or even get lost in the spirit world or the starry sky. Its uniqueness was a jar of white paint. The symbolic pattern was a group of orderly lines that looked messy but beautiful when looked at carefully. There were two concentric circles in the center. The mythical form was a huge white pigeon wing with a faint black at the end of the feather. It had different visual effects under different lighting. The Beyonder characteristic was a palm-sized cube. The material and appearance of the cube dropped by painters with different mental states after death were different. The brightness of the cube was brighter for good people, darker for evil people, and more saturated for people with strong desires. Sequence: - Sequence 9 painters had the ability to copy. They could reproduce the scenes they saw and reflect details that were usually hard to notice. With their imitation ability enhanced, it was difficult to tell whether the things they drew were real or fake. - Sequence 8 aestheticians begin to have the ability to create paintings (they can only draw things that exist in reality). Their learning ability increases, allowing them to grasp the concepts of the things around them. Their painting speed increases, and they can also be enhanced or weakened by evaluating their Beyonder powers. - Sequence 7's structure creator corresponds to the concept. The painter's abilities are further enhanced, and the things drawn are more solid. They can change the structure of existing things, and they can present Beyonder powers in the form of paintings and switch them on. They have a certain level of detective abilities. - The Sequence 6 dream painter's paintings began to have colors. Previously, his Sequence abilities had increased, allowing him to become invisible and draw things of his imagination. The mannequins he drew could be difficult to distinguish between real and fake, but they lacked the ability to think or speak independently. - Sequence 5 Concept Painter was a watershed. It could give a painting an artistic conception. The mannequins drawn could think, move, and fight independently, and they also possessed the abilities of the previous Sequences. However, it consumed paint, and when the paint was exhausted, they would become paper figurines. You can use items to draw creatures or items and give them the ability to answer questions. You can merge them with paper, painting, and pen to transfer them (there is a distance limit). You can write spiritual patterns on books and turn them into albums. After carefully drawing the locations you have reached, you can release a spirit world barrier or hide in it. - Sequence 4's illusory and corporeal abilities went deep into the Body of Heart and Mind level. It could turn the target's original thoughts into nothingness, and it could impose thoughts to distort their actions. Sequence 7's detective abilities were greatly improved. It could drag an item into a virtual state and save it. It could create a link by sketching a portrait or describing its characteristics (it would only be stable after drawing it, but the link would be broken if the portrait was destroyed) and use it to locate the target. Hurry up and click on the link below to return to the super classic "Lord of Mysteries"!
Amon's Sequence pathway was the Marauder pathway. In Lord of Mysteries, the Marauder pathway was one of the twenty-two Beyonder pathways. The core abilities of this pathway were theft and deception. They could steal concepts and deceive rules. Hurry up and click on the link below to return to the super classic " Lord of Mysteries "!
Amon's Sequence pathway was the Marauder pathway. In Lord of Mysteries, the Marauder pathway was the only Sequence that was described as an enemy. Sequence 1 was The Fool, Sequence 2 was Marauder, Sequence 3 was Stealer, Sequence 4 was Swindler, Sequence 5 was Manipulator, Sequence 6 was Attendant of Mysteries, Sequence 7 was Traveler, Sequence 8 was Grand Duke Marauder, Sequence 9 was Emperor Marauder, and Sequence 10 was Mr. Door. The corresponding Uniqueness of the angel pathway was Door. Hurry up and click on the link below to return to the super classic " Lord of Mysteries "!
The Superstar Ruler Sequence pathway was a Sequence pathway made up by the Lord of the Mysteries. It belonged to the Beyonder Sequence of the secret organization, the Tarot Club. This pathway included Sequence 9 Astronomical Enthusiast, Sequence 8 Star Worshiper, Sequence 7 Star Sacri, Sequence 6 Navigator, Sequence 5 Tide Scholar, and so on. " The Alliance of Stars: A Symphony of Fate and Power " is equally exciting. Everyone is welcome to click and read it!
There were a total of 22 Sequence pathways in Lord of Mysteries. They were The Fool pathway, Door pathway, Wrong pathway, Visionary pathway, Sun pathway, White Tower pathway, Tyrant pathway, Hanged Man pathway, Death pathway, Darkness pathway, Twilight Giant pathway, Red Priest pathway, Witch pathway, Mother pathway, Moon pathway, Black Emperor pathway, Judge pathway, Abyss pathway, Chained pathway, Hermit pathway, Perfect One pathway, and Wheel of Fate pathway. Hurry up and click on the link below to return to the super classic " Lord of Mysteries "!
Ring of Destiny was a continuation to the online novel Lord of Mysteries written by Squid, who loved to dive. The High-Dimensional Overseer Painter Sequence was a Sequence 9 Beyonder. After advancing from Sequence 9 to Sequence 8, Beyonders would be assimilated by High-Dimensional Overlords and become High-Dimensional Overlords Artists. After advancing from Sequence 8 to Sequence 7, a High-Dimensional Overseer Painter would obtain the power of High-Dimensional Overseer. He would be able to see everything in the low-dimensional world and " transform " things in the low-dimensional world into high-dimensional worlds. Hurry up and click on the link below to return to the super classic " Lord of Mysteries "!
The Assassin Sequence pathway in Lord of Mysteries was a very powerful advancement sequence. The core abilities of this pathway were assassination, assassination, and concealment. In the assassin sequence, Beyonders could obtain various powerful abilities, such as teleportation, invisibility, poison resistance, high-speed reaction, and so on. Through continuous advancement, Assassins could obtain even more powerful abilities and eventually become invincible Master Assassins. It was important to note that the Sequence advancement pathway was very dangerous. It required Beyonders to have strong willpower and mental strength. In the process of advancement, Beyonders might lose themselves or even become crazy killers. "Therefore, if you want to choose the Assassin Sequence pathway, you must be fully prepared and carefully consider your ability and willpower. Hurry up and click on the link below to return to the super classic " Lord of Mysteries "!